Arma 3
Patient Zero
Viser 1-10 af 22 forekomster
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Opdatering: 17. jan. 2020 kl. 9:06

PATCH 1.1.0

- fixed fish display names to say what they actually are
- fixed fishing script to say the correct things
- added info to suppressors to say what there for
- added back the use of the Armex/Sunmans/Inferno factories locations for new crafting recipes
- added rambo arrow to crafting recipe
- added ams and added night vision to it to crafting recipe

- added some different weapon parts to heli crash loot table used to craft 50 call sniper ammo and optics
- added the HA550 hunting rifle
- added m40A3 sniper rifle with its own custom mag
- added back the 7.62 suppressor only to craft
- added M107 sniper rifle crafting recipe and the mag crafting recipe

Opdatering: 11. jan. 2020 kl. 15:14

PATCH 1.0.9 (LIVE @ JANUARY 11: 6PM EST RESTART)

- added mag descriptions to every mag in the game
- fixed ammo that was not included in our medical system every gun now is fully supported with our medical system
- fixed fishing (use left shift with a fishing pole on u to start the fishing script)
- in creased the speed of boats slightly
- lower the amount of humanity u get from zombies and ai slightly
- the humanity amounts when u die to other players have been adjusted and more balanced and no longer a flat rate
- fixed the cut fence at sector u to require the correct plires
- removed the sector U gates that were locked
- added the double barrel sawed off shotgun
- replaced the 1888 winchester with a better and more powerful 1866 winchester
- fixed bandit ghillie crafting recipie
- fixed the bipods and removed the broken ones
- fixed some spelling errors on class names and the hints list
- made the standard m4 a single fire and third burst rifle like how it is in real life and changed the name to what it should be
- changed the m4a3 to the poper name m4a1
- removed 5.56 old mags (theres no point to them if no other mag has "old" mags)
- increased body despawn rate to 30 min up from 15 (will see how performance is with this)

Opdatering: 7. jan. 2020 kl. 22:00

PATCH 1.0.8 (LIVE @ JANUARY 8: 3AM EST RESTART)

This patch will require a Patient Zero mod update

- fixed config all overrides so mags and other things dependent on that pbo should all be working agian
- rebalanced fox vehicles
- lowered the speeds of fox cars to 150kmh from 270
- trucks and buses will actually feel like a heavy slow vehicle for the most part
- lowered their acceleration by about 50-60%
- increased breaking distance by about triple to what it was

Opdatering: 7. jan. 2020 kl. 21:58

PATCH 1.0.7 (LIVE @ JANUARY 8: 3AM EST RESTART)

- fixed config all overrides so mags and other things dependent on that pbo should all be working agian
- rebalanced fox vehicles
- lowered the speeds of fox cars to 150kmh from 270
- trucks and buses will actually feel like a heavy slow vehicle for the most part
- lowered their acceleration by about 50-60%
- increased breaking distance by about triple to what it was

Opdatering: 7. jan. 2020 kl. 16:09

Fixes:
- fixed symbol change on revive to actually change instantly
- fixed spawning with a ghillie
- fixed garage and boathouse metal bullet pentration
- fixed people getting revived and their weapon disappearing
- fixed the faction check when getting revived to be instant insead of a 30 second delay (so when u get revived ur symbols match ur actual faction)
- fixed store not spawning loot
- fixed tech building not spawning loot
- cooling towers (not in radation island now spawn industrial loot (high value industrial to loot)
- tv tower (green moutain) now spawns high value military loot
- castles and lighthouses spawn high value civlian loot
- fixed fool box not always spawning when crafting
- fixed static building spawned for daranged doctors

Faction Changes:
- redid the skin system added helmet slot to skin system (easier to spot factions now)
- removed helms (they dont actually protect u with our medical system)
- added 2 helms for hero (again they dont provide any protection there just for looks)
- did some skin overrides changed display name and invetory size (some still arent working yet)
- fixed spawning with ghillie as a fresh spawn issue
- admins will now wear VR suits so players can easily tell if an admin is near by standing next to another player

Sector U Changes:
- removed svdk from regular loot piles and made it only spawn in sector U (does more damage than all 7.62s)
- increased sector U crash mission loot rates
- added some of the bigger backpacks to the sector U loot
- sector U urals now spawn in random give positions on opposite sides of the airfield
- made sector U loot drop better stuff
- added scar-H and m25 White Tail 7.62 to sector loot (only spawn in sector)
- added a craft to break down a fire extinguisher into junkmetal
- added code lock recipie
- removed code lock out of the loot table
- added radio description of what it actually does on our server
- added salt water canteen model
- added salt water canteen recipie and can be filled with ocean water
- added water purification recipie to turn salt water into fresh water
- fixed canteen display names

Vehicle Changes:
- took away 2 exile rubber duck boats
- replaced them with a makeshift raft and dingy boat
- replaced fishign boat with a better one that goes much faster and works better
- added another small boat with good speed
- added 10 classic a2 vehicles to the spawn table as fox cars (there will be less fox vehicles now since the table will be diluted)
- added 2 unarmed hueys to the spawn table
- added unarmed vodnik to same table as armored suv
- added HUMMVE armed m240 to same table as armored suv
- edited backpacks and changed some sizes and display names on them (made them hold more)

Opdatering: 3. jan. 2020 kl. 9:22

PATCH 1.0.6

- REMOVED: matches from foolbox -
- FIXED: heli platform crap, some food errors, some ammo erros -
- database edits

Opdatering: 3. jan. 2020 kl. 5:39

PATCH 1.0.5

- increased humanity of zombies and AI killed by triple in order to make level a little easier in case server is lower pop during night hours
- added the regular stanag mag to work with all guns that work with the old stanag mag and vise versa
- removed arco off of mak mod and m249 saw
- lowered the chacne of level 3 vest
- increased zombie per player from 6 to 8

Opdatering: 2. jan. 2020 kl. 10:21

Opdatering: 2. jan. 2020 kl. 10:15

PATCH 1.0.4
- fixed the ghillie dupe issue
- enhanced clothing check so nothing can be duped for dropped from the restricted faction slots
- fixed the identify option showing up twice

Opdatering: 1. jan. 2020 kl. 17:56

- mag repack fix
- add names to houses
- changed back headgear clothing check to what it was b4
- updated build restriction for all buildables (campfire storage crates)
- ADDED: special gear to headgear class (ghillies)
- acme sounds fix
- fixed death screams
- remove floating campfires :P
- ai kill sounds
- off and night time restarts
- UPDATED: key to patch 1.0.3