Age of Wonders III

Age of Wonders III

The Fate of Emrilia
Viser 11-20 af 101 forekomster
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Opdatering: 20. apr. 2024 kl. 11:55

Opdatering: 20. apr. 2024 kl. 1:17

Update core features
- [x] restored and reworked Gryx Experiment Questline
- [x] restored and reworked Gryx Post-Death-Event
- [x] restored mana nodes lists with custom spawns

Additional features
- [x] new units: Mana addicted sorcerers
- [x] new unit: Mutated dire bear
- [x] new unit: Goblin Supermutant

Bugfixes and balancing
- [x] Blight demons, Pure Shadows are goblins in addition to their other types
- [x] fixed Bariclar leaving the Abyss too early
- [x] fixed repeated triggering of player meets player dialoges/scripts
- [x] fixes agony speeches triggered if players have not met before

Opdatering: 25. mar. 2024 kl. 12:47

Update Core Features
-[x] Bariclar Death Event: Void Invasion
-[x] Bariclar Start Event: The Dream
-[x] Random AI Bariclar Starting Point System

Additional Features
-[x] New Unit: Shattered Start Phantasm
-[x] Added Dark Elf Brigands
-[x] Added Mutated Monster Dens (Forgotten Wilds)

Bugfixes and Balancing
-[x] Layout: Additional Bridge (Immortal Realms)
-[x] Fixed Missing Speaker for Ferdinand's Agony Monologe
-[x] Bariclar Income Fix
-[x] Fixed possible Gold Wyvern Questline Bug
-[x] Fixed Zarzisshs Starting Hero Alignment

Opdatering: 4. mar. 2024 kl. 12:29

Update Features
- [x] Fixed scripts related to the Summoning of Sol-Galgaloth

Opdatering: 3. mar. 2024 kl. 15:58

Update Core Features (reforged version)
- [x] Ogrus: Death Event
- [x] Arshack: Death Event
- [x] Sedna: Death Event
- [x] Elizabeth: Bad Pupil Questline and Death Event

- Also features a lot of bugfixes and updated Map Settings. (Deactivated AI Surrender, Beacon Victory and Allied Victory just as in the original version of the mod)
- Also features the first preparations for Bariclars Start and Death Event.

Opdatering: 3. mar. 2024 kl. 9:56

Opdatering: 29. feb. 2024 kl. 8:52

Opdatering: 25. feb. 2024 kl. 15:20

Update Core Features (reforged version)
- [x] City settings and guards
- [x] Inn settings
- [x] Zarzissh‘s start event rework
- [x] Dragon spawns & volcano outbreaks
- [x] The Summoning of Sol Galgaloth questline
- [x] Gold Wyvern questline

Balancing
- [x] added „Quick Learner“ ability to maggot units
- [x] increased upkeep of Djinn‘s Lamp elemental units at gold level
- [x] added dedicated to good/neutral/evil to Puking Horse Knights
- [x] Removed AI spellcasting limits
- [x] activated city plundering for AI Arshack and Gryx

Classes
- [x] Added undead bonus while Bariclar is alive
- [x] Added „Support Slayer“ ability for Zarzissh units
- [x] added „Summon Slayer“ ability for Arshack units
- [x] added „Cave Concealment“ ability for Gryx goblins

Lore & Storyline
- [x] added descriptions for maggot units
- [x] added the first two events for the new modular epilogue system

Opdatering: 17. jan. 2024 kl. 14:23

- [x] Sedna's Class: "Bloodcraze" Ability rework
- [x] Bugfix: Goldfall Fog Replacement

Opdatering: 14. jan. 2024 kl. 15:06

- [x] Bugfix: Arshacks and Gryx Meeting constantly triggering
- [x] Bugfix: Zarzissh's Starting Cities AI scripts
- [x] Balancing: Boosts for AI Zarzissh and AI Elizabeth
- [x] Balancing: Blocked Gryx "Produce Scoundrel" and "Produce Assassin" Skills and renamed "Maggot" Units
- [x] Sedna's Class: "Bloodcraze" Ability
- [x] Zarzissh's Class: Devout Effect for (almost) everyone