Garry's Mod

Garry's Mod

Archer Crossbow
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Update: Jul 7, 2022 @ 12:27am

Fixed bug where arrows would get stuck in midair after hitting func_breakable_surf

Update: Jul 7, 2022 @ 12:19am

Added support for NextBot damage and pinning
Redid impact effect code so it derives from surface properties instead of the material type
Added ignite to explosion arrow so vFire can take advantage of it
Fixed bug where arrows would occasionally get stuck in midair after hitting NPCs

Update: Jun 17, 2022 @ 1:04am

Added Spawn Icon (wow!)

Update: Jan 3, 2019 @ 5:20am

Arrows now stick into npcs and players and follow them around, including grapple arrows. They are removed upon the death of the npc or player

Explosive arrow now uses util.BlastDamageInfo, so it properly emits burn damage instead of blast type damage.

Damage was adjusted across the board so it scales better with the charging (as a side effect the explosive bolt is overpowered as sin now).

Uncharged arrows now no longer ignite props, mimicking the old behavior pre-2018.

The glow effect on the arrow now scales with the charge.

The impact effect scales with the charge properly (this was broken before, oops).

The impact effects based on what surface you hit work properly now and have additional ones for hitting alien flesh, wood, and grass.

Update: Nov 11, 2018 @ 4:10pm

Rewrote pin code to fix every stupid last bug with it, velocity is now constant instead of based on charge, NPCs can now be pinned to props, trace is a hull trace instead of a line trace which heavily improves hit accuracy and hit chance; this thing is potentially one of the most overpowered weapons you can use now.

Update: Nov 8, 2018 @ 3:39pm

Added ID

Update: Nov 4, 2018 @ 10:31am

Fixed bug with invalid ragdoll entity

Update: Oct 24, 2018 @ 9:23pm

Added resource.AddWorkshop

Update: Oct 24, 2018 @ 7:59pm

Codebase updated, cleaned up

Update: Dec 30, 2017 @ 1:25pm

Bugfixes for pin code