Overgrowth

Overgrowth

Simple Shapes
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Update: May 6 @ 6:21pm

- Edited many of the models' shading, making them look exceptionally better.

Update: Feb 8 @ 12:20am

-Reduced file size by 1.75 GB by vastly optimizing the Level Navmeshes!

-Included the texture color caches and obj caches into the mod since the files are very small.

-Added a Lite version of Kingdom showcase Hostile.

-Loosened some parkour difficulty on Shapes Parkour

-Various other map changes and optimizations.

-Swapped painting 1 and 9 for better ones.

Update: Feb 4 @ 9:39pm

The Completion Update is here!



-FIXED THE NORMAL-MAPS OF ALL SIMPLE SHAPE MATERIALS THAT WERE NOT FROM THE BASE GAME! That's right, EVERY normalmap in Simple Shapes that wasn't from the base game had y- normal maps, so I edited them all and inverted their green color channel. This is a HUGE visual improvement! The affected materials look much better now, especially with light shining on them from an angle.

-Re-baked every armor-metal normal (AGAIN...), vastly improving the look of armor-metal, especially when used as armor.

-19 new materials, 6 of which are size variants.

All NEW materials in alphabetical order:
- Carbon Fiber (+ 1 size variant)
- Cloth Fabric
- Framed Bricks (+ 1 size variant)
- Framed Plaster (+ 1 size variant)
- Granite
- Highrise Brick
- Highrise Glass
- Ice (Solid)
- Ice (Transparent)
- Leather Patchwork (+ 1 size variant)
- Logs (+ 2 size variant)
- Wallpaper
- Wallpaper Ripped



-23 new shapes!

All NEW shapes in simple shape's menu's order:
- Rectangle Block
- Long Platform
- Trapezoid Block
- Trapezoid Platform
- Beam
- Quarter Torus
- Quarter Torus(Lowpoly ver.)
- Quarter Torus Fat
- Quarter Torus Fat(Lowpoly ver.)
- Quarter Torus Thin
- Quarter Torus Thin(Lowpoly ver.)
- Cone Concave
- Cone Concave Hollow Half
- Concave Triangle Platform
- Cone Convex
- Cone Convex Hollow Half
- Convex Triangle Platform
- Ramp
- Spiral Stairs
- Spiral Ramp
- Spiral Block
- Spiral Pillar
- Corkscrew


-New metal material .xml with FULL foley sfx!

-New glass material .xml with FULL foley sfx!

-New plastic material .xml with FULL foley sfx!

-Added new versions of the cloth_fabric and cloth_leather material xmls, adding more sounds to them (Such as footsteps and bodyfall sfx).

-Edited "brain" material to have lower friction (but not as low as ice)

-Made so cloth, leather and brain materials cause less fall damage, but metal causes a little more than the old, default stone value which everything had previously.

-43 new decals, 26 of them are lower-case letters for the arial font, 11 of them are new painting decals, 3 are direction arrows and the last 3 are new natural decals.

-35 new Simple Prefabs. 18 of them are new knight characters and the other 17 are matching knight helmets.

-Added small bevels to the sharp edges of 7 shapes, these would be the short pyramid/cones and xtra short triangles.

-Fully remade Showcase 1 along with an extra version where all NPCs are hostile.

-Fully remade Showcase 2, which is split into 2 levels! The Second level being accessible from inside the main level.

-New bonus map called Shapes Parkour, in which you parkour across every single shape and material in Simple shapes. They are placed in the order they are orginized in the simple shapes menu.

-New bonus map called Simple Knight Battlefield with two variants; the 9 vs 9 version and the more fps friendly 5 vs 5 version.

-Maybe other smaller things I forgot I did over the months...

Update: Jan 13, 2024 @ 12:13am

The Fantastically Shiny Shapes update is here!

-Added 17 new materials.

All NEW materials in alphabetical order:
- Brick Japanese
- Cardboard
- Chrome-Paint
- Chrome-Paint (Rough)
- Chrome-Paint (Smooth)
- Cobble Boulder
- Cobble Mix
- Felt
- Invisible <--- Truly INVISIBLE! Collisions ONLY unless "Invisible Objects" is turned on in the editor's View tab!
- Leather (Polished)
- Leather Rough (+ 1 size variant)
- Paper (+ 1 size variant)
- Sci-Fi Detail (+ 1 size variant)
- Slime (+ 1 size variant)
- Studded Metal (+ 1 size variant)
- Wool (+ 1 size variant)
- Worn Painted Metal



-Added 9 new shapes.

All NEW shapes in simple shape's menu's order:
- Curved Square Post
- Soft Round Pillar
- Curved Pole
- Radius Wall
- Shortened Radius Wall
- Long Radius Wall
- Shortened Long Radius Wall
- "Bedroll" Short
- "Bedroll" Ball


-Added 62 new decals.

- Most of the new decals are a bunch of arial font characters. Such as numbers, the alphabet, comma, question mark, percent sign, etc.
- Two are window decals that go with the high-rise material. Giving them overbright is recommended!
- The others are 3 musical notes and a paw print for each of the species present in the base game.



- Changed the keybind to get into the menu to "CTRL + B", as to avoid conflicts with the editor's collision paint feature.

- Renamed the colormap which the cloth material used, because the cache corrupted the file for some people, requiring one to delete their simple shapes mod's cache documents folder in order to fix the material having a very broken specularity. (Please notify me if this occurs with any other materials, so I can rename their corresponding texture files to resolve the issue.)

- Significantly reduced the reflectivity of the "Leather" material. The new polished leather material is now the go-to shiny leather!

- Probably more minor things I forgot I did. One would likely be small tweaks to the shininess of some materials.

Update: Jul 5, 2023 @ 10:38pm

Had the wrong preview image set, check below for the Quality-n-Quantity update's changes.

Update: Jul 5, 2023 @ 10:29pm

The Quality and Quantity update is here!

-Added 52 new materials.

All NEW materials in alphabetical order:
- Asphalt
- Bamboo (+ 2 size variants)
- 'Basics' Cobble
- Brick Fancy
- Brick Grouted
- Brick Painted,
- Clear Plastic
- Clear Plastic (wrinkled)
- Cobble Round
- Concrete Polished
- Corrugated Plate
- Corrugated Plate(Shiny)
- Corrugated Sheet
- Corrugated Sheet(Shiny)
- Fancy Wood Panel 1
- Fancy Wood Panel 2
- Glass (Colorable!)
- Glass Blown
- Glass Fractured
- Glass Stained
- Glass Textured
- Hardwood Chevron
- Hardwood Versailles
- High Rise
- Hologram (No Collision)
- Indoor Wood Painted
- Padding (+ 2 size variants)
- Painted Planks (+ 2 size variants)
- Painted Siding
- Panel Wood (+ 1 size variant)
- Plaster Smooth
- Polymer
- Roof Japanese
- Roof Shiny-Metal
- Sci-Fi Floor
- Sci-Fi Metal (+ 1 size variant)
- Smooth Burl Wood
- Smooth Painted Wood
- Stone Rough
- Stone Smooth
- Stucco
- Wicker (+ 1 size variant)
- Worn Wood

(NOTE ON TRANSPARENT MATERIALS: Turn your antialiasing in your graphics settings to x8 or x4. If you set it to x2, the transparent objects will look extra pixelly, if you set it to none, they turn invisible.)


-Added 33 new shapes.

All NEW shapes in simple shape's menu's order:
- Polygon
- Wheel
- Quarter Wheel
- Hollowed Quarter Wheel
- Edged Disk
- Edged Half Disk
- Edged Quarter Disk
- Tapered Rectangle
- Half Tapered Rectangle
- Hollow Tapered Rectangle
- Half Hollow Tapered Rectangle
- Tapered Post Corners
- Tapered Cylinder
- Half Tapered Cylinder
- Edged Post Round
- Tapered Post Round
- Hexagon
- Hexagon Platform
- Extra Thin Ring,
- Extra Thin Half Ring
- Extra Thin Quarter Ring
- Pyramid Short
- Hollow Pyramid Short
- Extra Short Triangle
- Extra Short Hollow Triangle
- Short Cone
- Hollow Short Cone
- Half Short Cone
- Hollow Half Short Cone
- Tapered Tube
- Tapered Half Tube
- Inner Half Tube Bend
- Inner Half Tube Bend Low Poly


- Changed the shaders every material uses (except void) from the "detailmap4tangent" shader, to the "envobject #DETAILMAP4 #TANGENT #BASE_TANGENT #KEEP_SPEC" shaders.

-Edited the transparency of all normal maps and color maps of all materials to make them best match their respective material. (e.g leather is much more shiny now, while rough bricks are hardly reflective at all.)

-Added 31 decals, dubbed "Simple Decal"s. They can be found in the "Simple Shapes" category of the base game's spawner. Alternatively, use the search bar and search "Simple Decal".

-Added 12 saved object groups, dubbed "Simple Prefab"s. They can be found in the "Simple Shapes" category of the base game's spawner. Alternatively, use the search bar and search "Simple Prefab".

-Overhauled the "Concrete Slab" material with new textures.

-Overhauled the "Roof Slate" material with new textures.

-Overhauled the "Plastic" material with new textures.

-Swapped the small versions of "Shiny-Metal" and "Shiny-Metal Rough" to be shinier "Polished" versions.

-Gave all the "Shiny-Metal" and "Shiny-Metal Rough" materials more texture size variance.

-Gave all the "Chrome" materials smaller normal map size and variance.

-Straightened out the model of the "post round" shape.

-Straightened out the model of the "stairs" shape.

-Upscaled the cloth texture.

-Re-baked the "Armor-Metal" and "Armor-Metal-Rough" normal maps to have more depth and changed normal coordinates to hopefully be more accurate.

-"Terracotta Tile" now uses a 2k texture.

-A few very small improvements to the Showcase 1 level, for the screenshots.




Update: Apr 11, 2023 @ 12:01am

Upped the resolution for the solid gray plastic-shine texture, as it was causing some serious texture quality bugs for other materials when plastic objects were placed in a level. Fixed an uncalled for statement when trying to click on the small brain material. :)

Update: Oct 12, 2022 @ 4:58pm

- Reverted 'plain' material's brightness to match how it was before the shiny update, and improved the texture detail. (Changed my mind on making it more plain, as there are already other options that work perfect for that.)
- Made 'plastic' material a solid color. (For solid colored shapes without the shine, use the 'void' material and set the overbright to something around 1000.)
- Added missing half_sphere_lowpoly shape into the menu. (How long was that missing?!)
- Made armormetal normals for half_sphere_lowpoly, which also were missing.
- Adjusted shininess values for all the chrome objects to fix glowing character "shadows" when a character stands on or near them.

Update: Oct 10, 2022 @ 7:44pm

Darkened the 'plain' material a bit for levels that had it set for the brightness level it had before last update.

Update: Oct 8, 2022 @ 7:37pm

The Shiny Update:

- Added 29 new materials! (many of which are size variations of eachother.)
- Added 4 new shapes. (quarter_disk, lowpoly_sphere, half_torusfat and lowpoly_half_torusfat.)
- Improved all armor_metal objects with detailed 2k normals, for every single model. (Normal and rough variants!)
- Reorginized material drop-down list in the menu. (It is now in alphabetical order.)
- Some materials renamed slightly to be positioned better in the list.
- Retextured the armor metal material with a higher resolution texture. (Also modified shininess.)
- Made 'plain' material more plain.
- Slight edit to cloth to make it a little better looking when on a larger area.
- Made terracotta tiles smaller.
- Reduced gloss on all the shiny materials. (Thanks Surak!)
- Fixed arch wall model.(one face wasn't flat.)
- New knight character prefab in files!
- Removed navmesh files because they made up about half the mod's file size. (or at least before this update...)
- (DELAYED UNTIL NEXT UPDATE!) Replacment for the 'showcase 2' level with an improved one.