Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Strategic AI & Tech Mod (all Campaigns except IA & ED)
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Update: Aug 11, 2018 @ 3:23am

Synchronization update.

Update: Aug 11, 2018 @ 1:08am

Change XXXXIII.

-Correctly reestablished the Grand Campaign's technology tree changes.
-Made a fix so that this mod now correctly supports the Rise of the Republic campaign's building tree.

Update: Aug 11, 2018 @ 12:54am

Compatibility update for the Ancestral Update (retained several improvements made to original technologies from that update).

Update: Aug 10, 2018 @ 10:52pm

Synchronization update.

Update: Mar 8, 2018 @ 11:15pm

Synchronization update.

Update: Jan 23, 2018 @ 11:23pm

Change XXXXII.

-Compatibility update for the Empire Divided expansion.

Update: Dec 30, 2014 @ 2:56am

Change XXXXI.

-Adjusted the Wrath of Sparta campaign so that the Persians can obtain more immortal units (raised the previous campaign cap established in an earlier change).

Update: Dec 24, 2014 @ 12:59am

Change XXXX.

-In the Wrath of Sparta campiagn, adjusted the Persian hidden income to be triple their original amount. This increase represents the partial income from the rest of the massive empire to the east. This is needed because the Persians become active near the end of the campaign and by that time, they need a powerful army and navy in order to play a role on the outcome.

Update: Dec 24, 2014 @ 12:53am

Premature upload.

Update: Dec 23, 2014 @ 10:08pm

Change XXXIX.

-Slightly adjusted the AI "defensive" personality to defend its capital and threatened regions more.

-Adjusted the losses for naval and non-naval units in autoresolve battles so that transported armies lose less from autoresolved battles, and naval units lose more, to better reflect manual resolved battle results.