RimWorld
Android Tiers++ Expansion
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更新: 2020年2月8日 @ 15時51分

V2.11.0

-3 new androids models (T2 with synthetic skin and T3,T4 with living tissues skins => TX2,TX3,TX4), proof to solar flares/EMP, no rusting, and better comfy temperature and social impact (but more flammable)
-TX3/TX4 models head reveal part of the exoskeleton when wounded ( health <= 70%)
-Androids faction can have few TX models too
-TX models eyes shine in yellow by default and red when drafted/aggresssive
-Add the ability to buy skill passions with skill points generated from servers in the skill workshop
-Remove the ability for android animals to be eated
-Fix body-type for T5 to be fat (set to hulk by default)
-Fix reseting skill server slots settings at each restart
-Add the ability for "android pods" to have an quality factor which can increase/decrease their android surgery sucess operation chance (no longer frozen at 99% sucess chance)
-Should Fix "Part is null" error related to the base Android Tiers mod which can sometimes appear on world generation screen
-Increase the K9 stats to be more balanded for their hight ressources cost (move faster, more resistant to damages)
-"Low SkyMind network signal" penality is now applied relatively to the current consciousness level and no more absolutely.
-Fix some typos in french translation
-Fix visual bug on I-100 servers

更新: 2020年2月8日 @ 15時42分

V2.11.0-RC0

更新: 2020年1月19日 @ 18時07分

V2.10.17

-Fix LWPN issue when android dead or min upload then all other are disconnected
-Fix Power++ text minor issue (missing newline in the inspect pane of androids( Line showing at which LWPN is connected an android))
-Fix T1/T2 no longer care about "a prisoner sold", "someone's organ harvested", "colonist banished"
-Fix issue "X tried to find food to bring to Y but X is incapable of Manipulation"

更新: 2020年1月18日 @ 1時01分

V2.10.16

-Fix issue on rusting feature sometimes newly created androids can spawn already rusted
-Fix issue which can happen on created/spawned androids when rusting is disabled (hediff rusted added while rusting is disabled in mod settings)
-Add more checks to prevent persistent rusted hediff when some other mods make chain errors resulting in a bugged state (not rusted but having the hediff rusted)

更新: 2020年1月17日 @ 17時52分

V2.10.15

-Fix hugue lag (mainly noticeable in late game) when androids can eat and need to search food to eat (only happened when the setting androids can eat living plant is enabled)
-Fix androids disconnecting from connected LWPN (POWER++) at save reload even if it was marked that the android is connected
-Add new setting allowing to disable the ability for androids to force eating living plants (can be boring when androids are drafted and as there is generaly living plants everywhere right click to move the androids is replaced by a menu letting it either force to eat the living plant or go here).

更新: 2020年1月16日 @ 18時52分

V2.10.13

-Add new settings allowing to set the percentage of chance to spawn a male android model when androids are created by player and when the mod "Android Tiers - Gynoids" is loaded.
-When "Androids can eat living plants" settings is enabled now androids can eat animal product too

更新: 2020年1月15日 @ 9時08分

V2.10.12

-Fix critical bug happening on some conditions where androids need to recharge their battery ( XXX started 10 jobs in one tick...)

更新: 2020年1月15日 @ 4時30分

V2.10.11

-Fix prisoner androids charging to charging station end up standing there forever, with their "food" bar never increasing nor decreasing
-Performance fix less pathfinding checks for colonists and prisoners androids (only pods set for prisonners are now checked) when they need to reload their battery

更新: 2020年1月14日 @ 20時04分

V2.10.10

-Fix issue which can happen when android pod or charging station are not reachable (not in the same affected area)
-Fix issue preventing colonists with Android Tiers Bionic/prosthetics legs/arms to wear boots and gloes from Vanilla Expanded Apparels

更新: 2020年1月13日 @ 19時00分

V2.10.9

-Fix issue with "Vanilla Furniture Expanded - Security" making the setting "Make androids rare for other faction" inoperative
-Add the ability for T5 to wear armors and clothes (enabled by default in mod settings)
-Take android animals into account too to check if caravans need to stop at night or not (before caravan with full androids but android animals stop at night)