RimWorld

RimWorld

Android Tiers++ Expansion
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Opdatering: 13. jan. 2020 kl. 18:30

V2.10.9-REVP

Opdatering: 13. jan. 2020 kl. 10:42

V2.10.8

-Fix executed prisoned surrogate give a mood debuff
-Add new setting allowing to set if prisoned androids can rechedule paint operation too (enabled by default)
-Fix rusting not applied to SM7/M7 mech
-No more colonist like notification when a prisonned surrogate is executed
-Fix auto paint scheduling on androids now apply to already rusted androids too (retroactive fix)
-Fix settings translation typo (one english translation in french )

Opdatering: 12. jan. 2020 kl. 20:51

V2.10.7

-Add Power++ support, androids can now recharge wirelessly without stop their activities by connecting them to an LWPN (wireless powergrid network)
-Androids can now automatically schedule themself a repaint operation when their painting is near to expire to prevent rusting
-Fix bug with permutation resulting in one of the two colonist becoming a prisoner
-Nanite bank can now be administered thought medical operation (usefull to heal not directly controlled androids like prisonners)
-Fix cyberanimals (MUFF,K9, NSolution, Phytomining) did not consume extra power on charging stations
-Add blacklisted modded factions to have surrogate (Alien Versus Predator,Crystalloids, Harrowed Light, Elder things,Elona imouto factions for now)
-Add more null value check in the CompInspectStringExtra and an exception catch to prevent to break some other mods (like RimHUD)

Opdatering: 9. jan. 2020 kl. 18:43

V2.10.4

-Fix diconnected surrogate androids was hauled by default to "Android upgrade station" instead of their affected "Android pod"
Note : If disconnected surrogate is moderately to severely injured he is hauled to an "Android upgrade station" instead of his affected "Android pod"

Opdatering: 8. jan. 2020 kl. 22:34

V2.10.3
-Fix "Blank neural net android" hediff not removed when download a mind from a SkyCloud Core to a blank neural net android
-Androids no more loose energy when recharging
-Fix when the "Make androids rare for other factions" is enabled, starting android colonists changed to "ancient soldier" in the Android Tier scenario "Abandoned androids", and in EBD PrepareCarefully

Opdatering: 7. jan. 2020 kl. 21:04

V2.10.2

-Fix issue in the patch.xml file which can lead (on some specific condition : no other modded humanoid alien races than android tiers one) to some missing AT++ features (like missing recipes in the android production casket and some others).

Opdatering: 7. jan. 2020 kl. 18:10

V2.10.1-REV0

-Fix Patch.xml minor issue

Opdatering: 7. jan. 2020 kl. 17:32

V2.10.1

-Fix major issue preventing to install VX chips into all moded humanoid alien races
-Add the ability to transform surrogates into blank neural-net androids by crafting "Artificial brains" to put into surrogates, captured surrogate androids in mid-game are no longer useless
-No longer possible to add VX chips into surrogates, to prevent weird behaviors
-Fix greyed download from SkyCloud button on VX2/VX3 chipped blank androids
-Reduce Neural network blank androids cost to be intermediate between surrogate cost and plain android cost
-Download mind from SkyCloud into a VX2/VX3 chipped prisoner is no longer considered as a prisoner
-Prisoner's mind can no longer be uploaded into SkyCloud Cores
-Fix small typo on androids battery explosion

Opdatering: 7. jan. 2020 kl. 7:39

V2.9.21
-Fix non persistent setting "Skills are random"
-Fix charging rate setting not correctly applying ( hardcoded for the android pods/operations pods)
-Fix android colonist upgrade to a prisoner android resulting in a prisoned android colonist

Opdatering: 6. jan. 2020 kl. 12:02

V2.9.20
-Installed VX0/VX1/VX2/VX3 chip are now get back when installing another VX chip
-VX0 puppets childbackstory and adultstory are now reseted to avoid them to be incapable to some skills, as this is relative to their mind and not to their hardware (their organic/robotic body) (retroactive fix for already created VX0 surrogates)