Rusted Warfare - RTS

Rusted Warfare - RTS

DIRT RTS Mod Pack
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Update: Aug 29, 2020 @ 3:30pm

V3.4.0 is Out!
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New Content:
- (OC) The Chiron Mortar Tank- Designed with short-to-mid range crowd control in mind, the Chiron is a brand new fighting vehicle to be deployed in combat on a new chassis designed specifically for it and with a powerful mortar turret that can deliver heavy damage to enemies, though admittedly not with pinpoint accuracy. The Chiron is a beast of a vehicle, sure to melt through massed troops of all that oppose it.
- (OC) Anti-Tank Half Track- Half-treaded and half-dreaded, this Half-Track was designed to be more of a frontline variant of the preexisting transport models. With a modified base whose infantry carrying capabilities were slashed in favor of more shell storage, this armored vehicle is equipped with a powerful Anti-Tank gun, whose effectiveness in combat is undeniable.
- (OC) Morpho Jeep- This brand new jeep is designed to deal with armor. Equipped with a recoilless rifle and all but unarmored, this vehicle cannot survive in direct combat, it is nevertheless very useful for hit and run tactics against armored columns. Not equipped to deal with air units, this vehicle is rather cheap to manufacture and can serve well if assisted by a capable commander.
- (OC) The Brimstone Tank- This heavily armored fighting vehicle is designed to smash through enemy lines using the power of it's duel flamethrower turrets. While other preexisting models of the flamethrower equipped tank on the battlefield suffer from an overall weakness and short range, both issues have been partially or fully resolved on this tank. Unfortunately, this vehicle does suffer from using many specialized and expensive parts, so this is slower and more expensive to procure, yet not even enemy aircraft are safe from it with it's anti-aircraft cupola turret.
- (OC) Trishula Class Submarine- This submarine is based on an older and decommissioned attack submarine which had been retired following the mass deployment of the Selenium Class vessel, but has been modified using newer technology and had a missile silo installed on it's stern. Now equipped with the means to construct and launch up to a single nuclear medium range ballistic missile, this new class of submarine is a terror to all who oppose it, who can submerge itself to avoid danger and unleash destructive power unheard of just a century prior to it's creation. Limited in range and only able to build and fire missiles while surfaced, this vessel has it's disadvantages over the standard launcher, but has mobility which allows it some flexibility in positioning, as well as further defense from potential dangers.

Improvements:
- The Blade Tank Series of Armored Vehicles (from the Blade Tank Mod), have received a fresh coat of paint and armor. All 8 of these vehicles, from the weak but venerable Dagger to the colossal Zweihander, have always been a staple of the battlefield, and have now been given some love into making them fit in better with the mod.
- The War Drone (Yunit's Vehicle Pack) has also been modified heavily, but this time has been completely revamped into a duel turret combat drone, while at the same time maintaining all of the best features of the original model.

Balancing:
- The Light and Heavy Cannons, whose powerful presence rarely saw use because of it's needing authorization to be fired, has received new orders to fire at any target independently, but still requires a commander to authorize purchases of ammunition when it runs out of ammunition.
- The War Drones costs were cut when the vehicle was remade, making it use lower caliber ammunition in combat, and also causing the vehicle to be harder to produce as quickly in the process. Still useful in swarms, the vehicle has lost it's ability to fight off enemy forces without assistance.
- The recent Landship Accords have seen the once all but unkillable Landship have reduced range and health in both water and over ground. Reduced in combat effectiveness once before already, diplomatic actions may just see this vehicle be reduced to the more specialized role it was originally intended to fit.

Update: May 28, 2020 @ 7:02pm

V3.3.0 is Out!
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New Content:
- (OC) Puffin Light Helicopter: This small support craft can pack a punch when used in large groups. Only dealing damage through twin air-to-ground rocket pods, it is probably best to use with a large assault force to insure maximum survivability.

Authors Note: Sorry for the lack of updates of recent, and this update being so small. To make up for this, big things are coming to the mod in future updates.

Update: Mar 29, 2020 @ 6:31pm

V3.2.0 is Out!
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New Content:
- (OC) Half-Track: this tough half-tank half-truck vehicle aims to provide a armored transport, that can serve with or without a squad of soldiers. While not able to take as much damage as a common battlefield tank, it can dish out loads of punishment with its 360 degree mounted machinegun.

Balancing:
-Due to budget cuts, the Recon UAV is slightly cheaper but can take slightly less damage before falling out of the sky.
-Scarab multipurpose vehicles travel a tad slower, due to the cost of replacing tires becoming too high.

Improvements:
-Tags for the mod have been fixed, really wish there was a way to do that through Steam and not through a .txt file.
-Added these change notes to the change notes section

Update: Mar 28, 2020 @ 6:55pm

V3.1.0 is Out!
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New Content:
- (OC) Recon UAV: Taking to the skies is an all new intelligence tool that can be used to sniff out bases concealed in the fog with a much greater intensity. These aircraft carry no defensive or offensive armament, however, and must thus be protected by an escort of aircraft one expects them to last in hostile airspace for long.

Sneak Peak:
-Half-tank and half-truck, this vehicle is truly equipped for delivering troops across land to the doorstep of the enemy.

Update: Mar 28, 2020 @ 2:39pm

V3.0.2 is Out!
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Improvements:
-Thanks to some surplus paint found in a box at the bottom of a lake, T-34 tanks now fit the gamestyle better.

Sneak Peak:
-A Scout Plane?

Update: Nov 23, 2019 @ 2:30pm

V3.0.1 is Out!
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Balancing:
-Brutus Airships are more expensive, because after the Hindenburg, cheap Hydrogen became illegal to float blimps.

Improvements:
-Air Builders can be constructed at airship factories, so you can no longer get stuck without builders.
Side Note: This has nothing to do with any events that transpired in multiplayer

Update: Nov 20, 2019 @ 2:59pm

V3 is Out!
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Balancing:
-Eris Bombers are Slightly Worse to Balance their inexpensive costs

Improvements:
-TypeH BR Gunship Kept Crashing into Experimental Factory's Roofs, so they were moved to the airship factory

New Content:
- (OC) Commander Infantry Unit. For Use in Chain of Command Gamemode, He Provides Credits from his personal coffers, but he is weak in direct combat and is sure to make his death known.
-T34 Soviet Medium Battle Tank. For Use as an attractive Infantry Support/Escort Vehicle.
-Antique Scout Car. A speedy, small car with a defensive turret for heavier protection than most land scout cars.

Update: Nov 19, 2019 @ 12:10pm

V2.6 is Out!
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Balancing:
-MG Turrets Have ACOGS for better range
-Landships Armor has been scrapped because national debt
-Landships no longer fire torpedos on land because its not like stealth technology exists
-Colonization Walkers are more expensive, because corruption
-Some Experiments and Airships are also more expensive, darn corruption
-War drones are no longer approved for Command Station Defense

Improvements:
-Combat Engiees reexamined mech factory blueprints and can now build them (again)

Quick Thing:
-The next update will likely be megapatch 1, or Mod Version 3, so hopefuly some new units (and OC) will come shortly.

Update: Nov 18, 2019 @ 6:12pm

V2.5 is Out!
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Balance:
-Airship factory is back to it's original price
-Some Mercs are better, others more costly
-Strike infantry no longer fire nuclear arms
-Doggo Infantry less likely to die and is also no longer immortal
-Tesla turrets are no longer able to shoot submarines and stealth troops
-Credit factory is now armored

Improvements:
-Excess file removed
-Icon Change

Update: Nov 17, 2019 @ 2:19pm

V2.4 is Out!
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Balance:
-Thundstorms are flimsy-er
-Buzzards can no longer engage aircraft
-Buzzards can take less of a pounding
-Mines are generally better, but these improvements come with a cost
-High Cost Experiments are better priced
(screw the 8 million moo class deployment stratagy thing)

Improvements:
-Credit Factorys work with combat engis

Sneak Peak?

-OWO Whats This: A Commander Unit?!