Tabletop Simulator

Tabletop Simulator

X Kirby's Incremental Blackjack
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Update: Dec 3, 2020 @ 2:50pm

Version 2.3 Hotfix 3

  • Fixed a line of code to make sure that when you win the game any bags you own get cleared.

Update: Dec 3, 2020 @ 7:25am

Version 2.3 Hotfix 2

  • Winning the game, due to a missing line of code, didn't give you the bragging rights you so rightfully deserved. Now it does. (Whoops)

Update: Dec 3, 2020 @ 5:35am

Version 2.3 Hotfix 1

  • Fixed a bug where one of the secret features wouldn't only be given once during your first Prestige 20 if you owned it.

Update: Dec 3, 2020 @ 5:15am

Official Version 2.3

  • Fixed the "resetObjectPosition" errors in both Cursed Deck and Lord of the Hunt. Lord of the Hunt had the function, Cursed Deck did not, and in both cases it didn't even need to be used. Go figure.
  • Updated the Credits in the Notebook with some more information.

Update: Dec 2, 2020 @ 9:04pm

I forgot to change the version number again, this is Version 2.3. Consider it a test run for now.

Version 2.3

  • Trophy Ingots now work as intended. They also stack multiplicatively with themselves and it gets out of hand really fast.
  • The "secretive" features I've been working on are pretty much complete. I'm not going into details on them, except with this: You can finally win the game. Yes Kris, I'm talking to you. What you do with this last feature is up to you. And no, I'm not telling you how to activate it, that's your job to figure it out.
  • One of the "secretive" features is only generated once, on Prestige 20, if you don't already own a copy of it. Also, this feature was changed to gain and remove ownership similar to Printers.
  • Upon winning the game, your printers, chips, prestiges, zones, storage, and prestige area are cleared. They get replaced with nothing but bragging rights. If you get this far, you seriously have too much time on your hands. (I also did not test to see if you can have multiple, so have fun trying to get more than one)

Update: Dec 2, 2020 @ 9:35am

Another printer hotfix.

  • Fixed data being deleted on game load. Whoops.
  • Fixed on load code not loading values correctly.

Update: Dec 1, 2020 @ 8:44pm

Version 2.2e

  • Fixed bets containing multiple different chips or stacks of chips not calculating properly. About time!

Update: Dec 1, 2020 @ 6:41pm

Consider this a hotfix release, as I only did reworking on Powerup and Token printers to be a lot more useful.

  • Fixed the bugs with the way I was reading the values of the Printers in the previous version of the table.
  • You can fuse Printers together if they're the same type of Printer and you own both of them. Their "Count Multipliers" get added together and the result is a single printer with the effective power of both printers.
  • Printers' "Count Multiplier" now multiplies how many Hands you play instead of dividing how many Hands are left to play. This generally results in more tokens and powerups.
  • Printers can now print more than 1 Powerup or Token in one go. The above addition is why.
  • Printers can now be picked up when not owned to become their owner. Printers can be picked up by the Game Master to become no longer owned, which was originally intended but not working right.

Update: Nov 6, 2020 @ 6:57pm

Version 2.2d

  • Fixed bets with stacked chips being registered incorrectly.
  • Attempted to nullify the secret feature when it's empty.
  • Added Payout Multiplier messages in chat.
  • The secret feature is given your Steam ID once obtained. No other ways to claim it have been implemented and no use for this has been applied. More work will be done later.

Update: Nov 2, 2020 @ 3:51pm

Version 2.2c Minor Update

  • Added a song to the table's Music Player. This should also fix the AudioClip Error issue that's been happening, considering I tried to add music to the table before with a youtube link and failed. (Ya learn something new everyday lol)