ATLAS
ATLAS Shipwright (v0.8)
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Update: Dec 31, 2019 @ 3:54pm

v0.8

+ INCREASED Class W default structure HP multiplier from 0.5 to 1.5.

+ INCREASED Class W gunport planks from +15% to +20% HP. Players will need to replace planks in gunport slots to gain the +5% bonus HP.

~ CHANGED AS Planks, Gunports, and Windowports can now be picked up via their menu anytime if they\'re not damaged or in the shipyard.

+ ADDED AS Figureheads mastery skill.
+ ADDED AS Dragon Figurehead, which is craftable and the ability to pickup from the ship anytime. This is a concept test, the rest will be added in a future update.

+ ADDED Dragon Figurehead to the AS Converter.

Update: Dec 27, 2019 @ 12:42pm

v0.7.12 Patch

~ CHANGED AS Sail Move Weight config option from HandlingMoveWeight to <size><type>SailMoveWeight

Update: Dec 27, 2019 @ 9:25am

v0.7.11 Patch

! FIXED Repeated ship respec since it\'s possible to level slightly past the cap.

Update: Dec 26, 2019 @ 11:50pm

v0.7

AS Converter
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+ ADDED AS Converter now adds the max velocity stat back in for quality AS Speed sails.

AS Ships
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+ ADDED Damage level cap to 300%
+ ADDED Resist level cap to 400%
+ ADDED Auto Ship Respec all existing ships leveled over the new caps.

- DECREASED Class W Damage Per Level from 10% to 6%
- DECREASED Class W Resist Per Level from 20% to 16%
+ INCREASED Schooner W Weight Per Level from 100 to 150
+ INCREASED Brigantine W Weight Per Level from 200 to 300
+ INCREASED Galleon W Weight Per Level from 300 to 400

+ INCREASED Brigantine W Default Structure Max from 300 to 400
+ INCREASED Galleon W Default Structure Max from 500 to 600
- DECREASED Galleon W Default Structure HP Multiplier from 1 to 0.5

- TEMPORARILY DISABLED the following ship config settings:
- <class>SteeringRate
- <class>SteeringForce
- <class>SteeringForceMin
- <class>SteeringForceMax
- <class>FixedThrottleRate


AS Weight Sails
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+ ADDED 10% Max Movement Weight Multiplier for Small
+ ADDED 20% Max Movement Weight Multiplier for Medium
+ ADDED 30% Max Movement Weight Multiplier for Large

Update: Oct 28, 2019 @ 9:10pm

v0.6

! ADDED AS Converter, which allows players to convert items and blueprints from Vanilla to AS versions. They can also convert from Vanilla planks and gunports to AS Windowports.

! ADDED AS Resource Box, which allows all of the AA crafted resources, like AA Glass needed for AS Windowport repairs. This AS Resource Box is scaled down 20% in size and can only be placed on any ship.

+ ADDED AS AmmoBox with a view range toggle. Can only be placed on ships. More features will be added later.

+ ADDED AS Podium, which shares the Wheel Buff and config settings as the AS Wheel.

+ ADDED new Class L II ships with proper leveling components.

! FIXED AS Shipyards no longer default to Demo Ship. They now default to the shipyard inventory like they should.
! FIXED Windowport description was on the gunport instead.
! FIXED missing wheel buff icon.
! FIXED missing AS Converter icon.
! FIXED quality AS sail stat multipliers are now used with the sail config settings/defaults.

~ MOVED AS Wheel to the new Command folder.
~ MOVED AS Resource Box to the new Storage folder.

^ UPDATED the AS Cheatbox to include the AS Ammo Box, AS Podium and AS Resource Box.

Update: Oct 25, 2019 @ 4:55pm

v0.5.6 HOTFIX Patch

! FIXED AS Large Shipyard not allowing the AS Galleon L to be built (and exploding instead).
! FIXED AS Sail names.
- DISABLED Structure counts temporarily until the notifications can be isolated to the player placing the structure and not announced to the entire grid.

Update: Oct 25, 2019 @ 2:52pm

v0.5

++ MEET the AS Windowport! These are new window planks that fit in all gunport slots (not just AS ships either). Crafting these new Windowports require glass made by an Atlas Architect (my building mod), part of my Artisan collection.

+ ADDED AS Medium Windowport
+ ADDED AS Large Windowport
+ ADDED 2 Windowport Config Settings:

MediumWindowportHP=5000
LargeWindowportHP=10000


++ MEET the luxurious L Class ships! These new ships provide Shipwrights the ability to craft luxury non-combat ships, which feature high max structure, crew, beds, resistance, and sturdiness, while sacrificing attack, weight, and -15% HP to all planks. Having the lowest target priority, L Class ships are the perfect choice for your SotD watching tour business. **SPOILER: L Class are the only ships allowed to place upcoming AS Cabin and AS Garden structures.

+ ADDED Brigantine L as a medium luxury class ship.

BrigantineLClassName=Brigantine L
BrigantineLBaseBeds=10
BrigantineLBaseCrew=10
BrigantineLMaxUnits=9
BrigantineLBaseMoveWeight=20000.0
BrigantineLStructureMax=900
BrigantineLStructureHPMultiplier=0.5
BrigantineLSteeringRate=0.4
BrigantineLSteeringForce=4500000
BrigantineLCollisionWeightClass=4
BrigantineLTargetPriority=1
BrigantineLAnchorMaxDepth=1800
BrigantineLSteeringForceMin=250000
BrigantineLSteeringForceMax=10000000
BrigantineLFixedThrottleRate=500000

+ ADDED Galleon L as a large luxury class ship.

GalleonLBaseBeds=20
GalleonLBaseCrew=20
GalleonLMaxUnits=16.5
GalleonLBaseMoveWeight=30000.0
GalleonLStructureMax=1600
GalleonLStructureHPMultiplier=1.0
GalleonLSteeringRate=0.3
GalleonLSteeringForce=4500000
GalleonLCollisionWeightClass=5
GalleonLTargetPriority=1
GalleonLAnchorMaxDepth=1800
GalleonLSteeringForceMin=1950000
GalleonLSteeringForceMax=10000000
GalleonLFixedThrottleRate=500000


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SHIP UPDATES
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~ CHANGED how gunport restrictions on E and T class ships are done so that the new Windowport planks can be used on them.

+ INCREASED Schooner II and Schooner W max units from 3.7 to 4.0
+ INCREASED Schooner E max units from 5.4 to 5.5
+ INCREASED Schooner T max units from 4.4 to 4.5

+ INCREASED Brigantine II and Brigantine W max units from 8.1 to 9.0
+ INCREASED Brigantine T max units from 10.8 to 11.5

+ INCREASED Galleon II and Galleon W max units from 16.4 to 16.5
+ INCREASED Galleon T max units from 18.9 to 19

+ INCREASED Maximum values allowed for most non-multiplier options. (for science)

+ ADDED Safety hard values to ships for 10x Crew, 10x Max Units, and 100x Weight to ensure ships and sails are safe between the time the game loads them and the execution of AS processing.

+ ADDED combat structure validation checks for E, L, and T class ships. Swivels are only allowed on T class ships, while forbidden on E and L class ships.

+ ADDED Placement/removal of structures on ships now show a message with current total and max structures.

+ ADDED requirement of placing only AS Decks on AS ships. This is a necessary change for future content that require AS Decks for extra processing and snap points. Converting Vanilla Decks to AS will be among the first conversion items implemented.

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DECK UPDATES
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! FIXED AS Medium Deck crafting requirements.

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PLANK UPDATES
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! FIXED AS Small planks being placable on larger ships.
~ CHANGED: AS Windowports can\'t be replaced with any other planks.
~ CHANGED: AS Gunports can only be replaced with AS Windowports.

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SAIL UPDATES
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! FIXED Quality Sail HP losing their bonus and being set to config/default HP.
! FIXED quality sail max mast HP was 0.
! FIXED 0.0 sail unit cost display during placement.

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WHEEL UPDATES
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+ ADDED WheelEnableBuff=False If set to "True", the sextant buff will always be active to the captain, eliminating the Sextant minigame.
+ ADDED WheelBuffExtraFogOfWarScale=1.85
+ ADDED WheelBuffExtraShroudOfWarScale=1.25

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CHEATBOX AND KIT UPDATES
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~ CHANGED how the AS Cheatbox and AS Kits handle quality. The completely random quality on items inside the boxes are now based on the box quality rating that it was spawned in at.

+ ADDED Cannons, swivels, and ammo to the AS Cheatbox and changed the cheatbox to a small stackable cargo container.
+ ADDED swivel gunmounts, ammo box, larder, and several more stacks of wood and thatch to the AS Cheatbox.

Update: Oct 20, 2019 @ 10:09pm

v0.4

! FIXED AS Sails no lonager have 0 HP when placed without a config entry.
! FIXED AS Sloop in its own folder rather than Sloop folder.

~ CHANGED All AS Sails to match vanilla units and adjusted all ships for vanilla units.

+ ADDED More engram skill unlocks, splitting out the sails and gunports, while also adding the secondary ship classes. AS engrams now have their own tree within the same discipline. This completely replaces the <class>Enabled config entries. If admins wish to disable the secondary classes, they will need to use the following option(s) in the game.ini config:

OverrideNamedEngramEntries=(EngramClassName="Skill_AS_SloopClasses_C",EngramHidden=True)
OverrideNamedEngramEntries=(EngramClassName="Skill_AS_SchoonerClasses_C",EngramHidden=True)
OverrideNamedEngramEntries=(EngramClassName="Skill_AS_BrigantineClasses_C",EngramHidden=True)
OverrideNamedEngramEntries=(EngramClassName="Skill_AS_GalleonClasses_C",EngramHidden=True)

+ ADDED <class>AnchorMaxDepth ship config option.
+ ADDED <class>SteeringForceMin ship config option.
+ ADDED <class>SteeringForceMax ship config option.
+ ADDED <class>FixedThrottleRate ship config option.

Update: Oct 19, 2019 @ 11:32pm

v0.3.6 HOTFIX (last of the night)

! FIXED 999 max base weight.

~ REPLACED Decommissioned Brigantine and Galleon with a direct copy of the older code with a few adjustments to merge into the newer code. Last attempt to restore them. However, replace them with the newer versions. Unfortunately, the devkit wasn\'t accepting the older Schooner code.

Update: Oct 19, 2019 @ 9:59pm

v0.3.5

SORRY, I did my best to retain the existing AS ships from breaking, but they still caused unforseen issues. The new ships were reconstructed so this situation will never happen again. Every AS ship is its own entity now, rather than a hybrid mixed in with vanilla hulls and other core parts like the former AS ships (and other ship mods).

+ INCREASED base crew to 100 for the 3 decommissioned ships.
+ INCREASED base movement weight to 150,000 for the 3 decommissioned ships.