Europa Universalis IV

Europa Universalis IV

Development Expanded
目前顯示第 21-30 項,共 33 項
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更新:2020 年 8 月 5 日 @ 下午 1:41

added spanish loc properly this time

更新:2020 年 7 月 28 日 @ 上午 10:14

更新:2020 年 7 月 28 日 @ 上午 2:13

Halved infrastructure development cost reduction
+
made mountains harder to culture convert

更新:2020 年 7 月 14 日 @ 上午 1:13

tuned down "Dynamic Cultures" culture changes by a lot.
tuned up "Genocide Mode" culture changes slightly.

Added Projekt Neptunia's german translation!
praise be upon him!

更新:2020 年 7 月 7 日 @ 上午 8:21

Told the algorhitm that no culture means no culture changes.

更新:2020 年 6 月 23 日 @ 上午 4:23

更新:2019 年 10 月 24 日 @ 下午 1:04

更新:2019 年 10 月 12 日 @ 上午 6:33

DVE minor patch:
>fixes to the state development
>more fixes
>QoL improvements
>Genocide mode is more genocidey

更新:2019 年 10 月 10 日 @ 下午 1:17

**Development Expanded patch 1.1 "Cultural Enrichment" is now Live**

>There is now the option to enable the cultural shift mechanic in a earlygame popup.
Where low development and high devastation provinces switch to a neighbouring peacefull culture and gain some development+lose all devastation, as new settlers flood into the lands.

**Genocide mode**: Rapid shifts in cultures during times of devastating wars.
**Normal Mode**: slow and occational culture shifts during the worst of wars.
**"Fuck off Jay"**: for when you don't want any culture shifts.

>fixed the Develop Local Area issue where it would be allowed in states you did not fully control.

>SEVERELY reduces the excessive dev growth in provinces, who will now much slower when beyond their natural population capacity.

>Regrowth, after losing development to devastation, provinces will now gain a "fallow lands" modifier where the open space allows for a more rapid growth of population in the area.

更新:2019 年 10 月 5 日 @ 上午 6:16