Garry's Mod

Garry's Mod

[VJ] Lethal Necrotics Reanimated: Half-Life 2
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Update: Aug 20, 2022 @ 7:01pm

  • Small fix for Biters when biting SNPCs that don't have desired blood particles

Update: Aug 17, 2022 @ 12:46pm

Welcome to the biggest update LNR has to offer, the Overhaul update!
This update has been in the works since 2/20/2022.

LNR: HL2

  • Added Rebel Heavy Zombie
  • Added Rebel Tau Zombie
  • Added Combine Heavy Zombie
  • Added Civil Protection Zombie
  • Added Combine Assassin Zombie
  • Added Gordon Freeman model for Main Character Zombies
  • Added Stripped Combine model for Combine Zombie
  • Added Playermodel Walker
  • Added Playermodel Infected
  • Added HL2 Zombies (Standard, Fast, Poison & Zombine)
  • Added Charple Zombie
  • Added LN-21 Vials
  • Added unique killicon for LN-21 Samples & Vials
  • Added Random Misc Zombie Spawn, Spawner & Horde
  • Added new Crawler & Biter subtypes for Walkers
  • Added new Super Sprinter subtype for Infected
  • Added more idle & alert sounds for male Walkers
  • Added additional melee weapons for SNPCs
  • Added EP2 skins for Combine models
  • Added more blood particles
  • Added L4D2 blood decals
  • Added precache to new/missing models
  • SNPCs now have a chance to spawn using the BO3 pacified animations when idle
  • Added crippling system, SNPCs will now become Crawlers if legs have been damaged enough
  • SNPCs will now drop the respective melee weapon when right arm is dismembered or on death
  • Merged all animations into one animation model
  • Updated movement attack animations to full gesture-based animations
  • Added breathing layer for animations
  • Added new flinching animations
  • Added leg flinching animations
  • Added investigation head gesture animation
  • Added alert animations
  • Added drowning death animations
  • Added climbing animations
  • Added turning animations
  • Plenty of other changes, additions & fixes for animations
  • Added additional model events for minor stuff
  • Updated/cleaned up many parts in SNPCs' code
  • Redone zombie voice system overall to be more dynamic and compatible
  • Updated infection code
  • Added color and material support for infection system
  • Infected Players will now retain their selected color on death
  • Added new infection animations for infection system
  • Infected (S)NPCs can now be removed by pressing undo key (Doesn't work for Players sadly for the time being)
  • Infected SNPCs will now retain their footstep sounds if valid
  • Fixed error popping up when an SNPC infects more than one enemy at a time
  • Updated Map Spawner code
  • Updated Map Spawner to support expansions
  • Fixed Map Spawner spamming errors when no NPCs are present or ignore players is on
  • Added music & ambience for Map Spawner
  • Added horde spawn sound for Map Spawner & Horde Spawns
  • Renamed SNPC names in autorun
  • Renamed some entity names
  • Updated category icon
  • Biters or Dismembered Walkers can now have Players stuck in their grasp when biting
  • Added proper VJ Controller support for melee attacks
  • Updated melee attack/miss sounds
  • Updated footstep sound system for Combine-related SNPCs
  • Updated & reorganized customization menu code
  • Added new customization menu options
  • Added option to enable Players controlling their infected self upon infection
  • Added option to enable/disable SNPCs spawning as any sub-type
  • Added optional door breaking feature (Requires HL2:EP2 to see effects when door breaks)
  • Added optional ground rising feature for SNPCs
  • Added optional jumping & climbing feature for SNPCs
  • Added option to enable some SNPCs dropping Underhell items on death
  • Added new customization menu for Specials
  • Added option to enable classic Drowner for Specials
  • Added option to disable eye effects for Specials
  • Updated Hordes' code
  • Revamped Difficulty system
  • Renamed Infection Sample & Barrel to LN-21 Sample & Barrel
  • Updated LN-21 Sample & Barrel code
  • Fixed LN-21 entities killing/infecting Base HLS/2 Zombies & Headcrabs
  • Updated dismemberment code
  • Updated gibbing code
  • Updated eye effects code
  • Updated all spawnicons
  • Updated material paths for some models
  • Updated VMTs for models
  • Updated one of the head gib textures to match skin color
  • Fixed some female Rebel models using incorrect head gib bodygroup
  • Updated sound paths
  • Revamped corpse bleeding system
  • SNPCs will no longer play death animations during specific activities
  • Tweaked attack and damage distance for melee attacks
  • Made SNPCs immune to DMG_NERVEGAS
  • Removed Leap attack for Biters due to jankiness
  • Removed Tarman (Don't worry, he'll be transferred to GOTDR where he initially came from)
  • Removed useless files to decrease file size
  • Removed useless code & ConVars
  • Clients will now have the base addon automatically downloaded (Same with L4D2 SI for Specials) when playing on servers with the expansions
  • Changed 2021 to 2022 in all lua files
  • Plethora of bug fixes & more
Big thanks to King of Pootis for the following changes:
  • Added EP1 Mossman models
  • Added EP2 shirt skin for Eli models
  • Infected now have full gibbing and dismemberment
  • Rebels & Medics have 2 different skins now
  • Updated material paths for models
  • Updated torso gib texture
To add to this massive update: Happy 3rd Anniversary to LNR!

Thank you all for your love and support, hope you enjoy what LNR Overhaul has to offer. It's been a wild ride but hopefully it was worth the wait. Have fun surviving or infecting!

Update: Oct 25, 2021 @ 10:34pm

  • Added option to enable/disable corpse bleeding system
  • Re-added HEV sounds for HEV Walker
  • Minor fixes

Update: Oct 20, 2021 @ 11:10am

  • Hotfix

Update: Oct 10, 2021 @ 4:55pm

  • Minor fix

Update: Sep 24, 2021 @ 6:07am

  • Fixed base HL2 NPCs making ragdolls if infected

Update: Sep 21, 2021 @ 6:45am

Update: Sep 18, 2021 @ 12:46pm

Update: Sep 11, 2021 @ 9:40am

Update: Sep 11, 2021 @ 7:10am

  • Added new infection animation