Stellaris

Stellaris

Interplanetary Agriculture [3.5 -- NO LONGER UPDATED]
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Update: Oct 10, 2019 @ 12:47am

2.4.0 Compatibility.

Update: Oct 10, 2019 @ 12:42am

Update: Oct 10, 2019 @ 12:41am

Update: Oct 6, 2019 @ 1:06am

Fixes :

- Changed the descriptions of the Pale Garden, Communal Garden and Industrial Garden to correctly reflect their empire-unique nature.

Update: Oct 4, 2019 @ 12:25pm

Fixes :

- Fixed a typo that prevented machine empires from accessing several techs.

- Made Garden World a starting tech to better complement the civics.

- To compensate for this, doubled influence cost of initial planetary garden decision.

Update: Oct 4, 2019 @ 3:01am

THE TREE WITH ENDLESS BRANCHES UPDATE

Features :

- Added three civics for regular empires : Agricultural Communes (equalitarian), Biological Industries (materialist), Church Of The Tree (spiritualist).

- Added three new gardens unlocked by these civics : Communal Garden, Industrial Garden, Pale Garden.

- Added a building and job unlocked by the Church Of The Tree civic : Tree Temple and Holy Gardener.

Balance :

- Rebalanced upper tier buildings which now require rare resources to operate (volatile motes and exotic gases).
- Rebalanced the output of several buildings.
- Added influence cost to the Planetary Gardens.
- Increased the cost of several buildings.

Fixes :

- Fixed a few typos.

Update: Oct 4, 2019 @ 2:54am

Botched update. Fixed.

Update: Oct 4, 2019 @ 2:46am

Typo fixes.

Update: Sep 29, 2019 @ 6:17am

Balance :
- Modified Paradise Garden, which now gives +10 Stability, +20% happiness and +40% immigration pull instead of 20, 50% and 50% respectively.

Update: Sep 28, 2019 @ 11:13am

GARDEN WORLDS UPDATE

Fixes :

- Typo fixed on a few buildings that now give the correct amount of jobs.
- Jobs are now correctly listed under three different categories (planet_botanists, planet_cultivators and planet_plant_workers) and will now display correctly in the planet summaries, among other things.

New features :

- Added a new colony designation : Plantation World, which reduces the upkeep of the jobs introduced by this mod.

- Added a new technology to seed planetary gardens through decisions. These gardens are empire-unique vegetal wonders that give different effects. Five gardens are present as of now : Citadel Forest, Environmental Forest, Paradise Garden, Museum Garden, Hive Garden.