Stellaris

Stellaris

Interplanetary Agriculture [3.5 -- NO LONGER UPDATED]
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Update: Apr 26, 2021 @ 10:54am

- Updated to 3.0.2.

Update: Apr 16, 2021 @ 12:07am

Version changes:

- Updated to 3.0.1.

Balance adjustments:

- Lavender cultivators have been slightly buffed.
- Lichen workers have been slightly buffed.
- Shady Botanists have been slightly nerfed.
- Holy Gardeners in have been made more efficient and now produce society research as well as unity.

Update: Nov 15, 2020 @ 2:31am

Fixes :

- Tentatively fixed an issue where militant flower drones and militant botanists did not spawn defense armies correctly.

Update: Nov 1, 2020 @ 8:07am

Version changes :

-Updated to 2.8.0.

Update: May 24, 2020 @ 8:00am

Fixes :

- Starting techs have been removed to avoid illegal AI use. They have been given a very high weight instead.

Update: May 24, 2020 @ 6:52am

1.4 : WHEAT AND RICE

Version changes :

- Updated to 2.7.1

Minor tweaks :

- Shady Botanists and Silence Flower Drones now produce slightly less crime and require slightly more food.
- Militant Botanists now decrease amenities less and produce less defense armies. Militant Flower Drones have not been changed.
- Environmental Garden has been nerfed from +40% habitability to +30%.
- The Communal Garden now increases unity production on the planet by 30% instead of 25%.
- Reverting the planning of a Planetary Garden now only costs 5 Influence instead of 50.

Major tweaks :

- Most basic techs in this mod have been made available at game start.
- The Food cost of all Planetary Gardens has been doubled.
- The Purifying Plants tech is now available much sooner and at a lower cost.
- The Biotechnologies Conglomerate megacorp civic has been reworked. farmer recieved a flat production buff instead of a percentage, and the civic's effects were restricted to just Farmers, Cultivators and Miners.

Additions :

- Added a new building, Lichen Mining Plant, which turns Food into Minerals at a favourable rate. This building has specifically been designed to work in unison with the Gaia Theory civic.
- Added a new civic, Gaia Theory. This civic greatlys boosts Farmers, Botanists and Cultivators at the expense of Miners and Metallurgists, forcing the player to mostly use the buildings provided for by this mod for resource production. It is an experimental civic at this point.

Update: May 24, 2020 @ 6:48am

Update error.

Update: Nov 26, 2019 @ 12:25am

Fixes :
- Fixed a job description that was missing text.
- Fixed machine empires being able to access and use Red Flowers buildings.

Update: Nov 23, 2019 @ 4:19am

SAFRAN UPDATE

Balance and fixes :
- a few typos have been squashed
- rebalanced the upkeep of a few buildings that now require special resources where they didn't.
- the Holy Gardeners have been buffed and Tree Temples made planet unique.

New features :
- A new Megacorp civic.
- Red Flowers buildings and jobs (see feature list for list of effects and perks.)
- Added an event at game start because that's what cool mods do.

Version :
- Up to date for version 2.5.1. Disregard any warning, it's the launcher acting weird.
- Now incompatible with version 2.3.

Update: Oct 10, 2019 @ 3:20pm

IT WORKS