Rivals of Aether

Rivals of Aether

Sans
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Update: Dec 15, 2019 @ 4:11pm

v2.65 - Balance Update (Mostly Nerfs)

Changes:

* NSPECIAL - Sans is now put into parry stun if the Gaster Blaster is parried, how long he's in parry stun is dependent on how far away Sans is from the opponent, getting higher the farther away Sans is

* NSPECIAL - Before the Gaster Blaster starts firing, it can be destroyed by an enemy player, giving it some commitment

* NSPECIAL - The Gaster Blaster is now properly destroyed in Clairen's plasma field

* USTRONG - Slight rework; due to complains about bones covering Sans' body, the bones on the sides have been removed, leaving only one bone which is focused on height

* USTRONG - Increased height

* USTRONG - Character height now increases with the sprite height, preventing the bone from being covered by the name+percent display above Sans

* USTRONG - Increased damage (2 -> 5)

* USTRONG - Decreased base knockback (8 -> 6)

* USTRONG - Decreased final base knockback (4 -> 3)

* USTRONG - Decreased knockback multiplier (1.2 -> 1.0)

* USTRONG - Increased startup before charging (2 -> 9)

* USTRONG - Decreased active frames (30 -> 24)

* USTRONG - Increased endlag (8 -> 10)

* FSTRONG - Increased startup before charging (2 -> 9)

* FSTRONG - Decreased active frames (30 -> 24)

* FSTRONG - Increased endlag (2 -> 4)

* DSTRONG - Increased startup before charging (2 -> 9)

* DSTRONG - Decreased active frames (30 -> 24)

* DSTRONG - Increased endlag (¯\_(ツ)_/¯ -> 6)

* DATTACK - Increased horizontal speed (9 -> 7)

* DATTACK - Added jump cancelling on hit

* FSPECIAL - Increased startup (14 -> 18)

* FSPECIAL - Changed alert sprite to be less ambiguous, better indicating FSPECIAL is being used

Update: Dec 13, 2019 @ 7:19pm

v2.6 - Moveset Change (Hopefully the last time for real)

Changes:

* DTILT - Reverted back to a banana being placed on the ground - people kept asking/requesting for it

* Added back the hud indicator for the banana cooldown

Addition:

* Added support for TCO (The Chosen One)

Update: Dec 11, 2019 @ 4:45pm

v2.55 - Balance Update (Mostly Nerfs)

Most of these changes are on behalf of Nackles42, the dev of Yoyo, and Archytas, the dev of R-00

Changes:

* Strongs - Hitboxes on Sans now only last for 5 frames instead of the entirety of the attack

* Blue Bones - Will now put Sans into parry stun if the opponent parries these

* DATTACK - Removed ability to hit cancel

* FSPECIAL - Reduced lag if Sans fails to lands this move (32 frames -> 26 frames)

Planned change:
* NSPECIAL - Gaster Blasters can be broken by the opponent before they fire

Addition:

* Added "codec" support for Trummel & Alto; written by Giik, with some small adjustments

Update: Dec 8, 2019 @ 10:28pm

v2.5 - Moveset Update (Hopefully the last one)

Changes:

* DATTACK - Due to the winner of the recent "Extended Workshop" tournament suggesting Sans has some sort of "burst movement" tool, this move has gotten a complete rework; this move is now Sans using his soul magic on himself to thrust himself forwards. This move has constant speed, can go off ledges, and is jump cancellable if it hits someone

* DTILT - The previous DATTACK (mini bones) has been remapped to DTILT, which also means this move is no longer a banana peel being placed on the ground

* HUD - Removed banana cooldown indicator

* Removed some lingering files from scrapped ideas

Depending on feedback about these changes, they may be reverted

Update: Dec 6, 2019 @ 5:22pm

v2.3 - Bug Fix

* Potential fix for hitboxes sometimes not spawning on bones, or at least not displaying properly

Update: Dec 4, 2019 @ 2:44am

v2.25 - Rework Update

Changes:

* Bones - If any bones are to hit a solid surface (wall, floor, etc.), they will now bounce off of them
* Bones - Are now properly destroyed inside of Clairen's plasma field

* White Bones - Due to complaints about them doing too much damage, they've been reduced back to doing 30 dps instead of 60 dps
* White Bones - To better support Sans' zoner-like playstyle, along with moving continously, white bones now also stick around for two full seconds, and small white bones stick around for three full seconds

* Blue Bones - Blue bones now stick around for one full second, and small blue bones stick around for one and a half seconds (90 frames)

* BAIR - Reworked; there have been complaints about specifically BAIR being too "redundant", so instead of this just being a bone being sent backwards, it's now a bone being sent downwards

* Strongs - Changed sweetspot indicator and hit sounds

* Some alternate colors have been temporarily disabled to avoid crashes when trying to select colors; this change will be reverted once alternate colors are fixed

Update: Nov 30, 2019 @ 9:47pm

"do you wanna have a bad time?"

v2.0 - Major Update

Sans' Stat Changes:

* Decreased knockback multiplier (1.47 -> 1.40)
* Increased wave land horizontal speed multiplier (1.35 -> 1.48)
* Decreased gravity speed (0.63 -> 0.50)
* Slighty increased air friction (0.03 -> 0.04)
* Decreased jump speed (13 -> 11)
* Decreased shorthop speed (8 -> 6)
* Decreased djump_speed (-0.2 -> -1)
* Decreased air acceleration (0.60 -> 0.30)
* Decreased horizontal jump speed change (6 -> 5)
* Increased max air speed (4 -> 6)
* Increased max horizontal jump speed (5 -> 6)
* Increased ground friction (0.7)
* Increased maximum horizontal speed when leaving the ground without jumping (5 -> 6)
* Increased dash speed (6.5)
* Increased initial dash speed (7)
* Increased walk speed (3.4 -> 3.6)
* Increased walk acceleration (0.4 -> 0.6)

* Adjusted sprites for Kirby's copy ability

Attack Changes:

* Strongs now deal less knockback the closer they are to finishing, effectively preventing Sans from always getting maximum reward off of strongs
* Strongs now play a unique sound when landing a sweetspot, being an indicator on whether or not Sans landed it
* FSPECIAL has been optimized to no longer use the "wrapped" state from Maypul for the "grabbed" state, also stopping the grabbed players percentages on the hud from having a green outline instead of the typical black

* Bones stay out longer - Small bones stay out for 30 extra frames, regular bones stay out for 10 extra frames

* White Bones now properly do damage every single frame, or in other words; (33 dps -> 76 dps)
* White Bones will now continue to travel like small bones, but go half the speed and don't last as long as a result

* Blue Bones - Increased knockback scaling (0.5 -> 0.8)

* FSTRONG (Sweetspot) - Increased knockback multiplier (0.95 -> 1.0)
* FSTRONG (Sweetspot) - Added hitpause multiplier (1.0)
* FSTRONG (Sourspot) - Increased knockback multiplier (0.85 -> 1.0)
* FSTRONG (Sourspot) - Decreased base hitpause (5 -> 3)
* FSTRONG (Sourspot) - Added hitpause multiplier (0.85)
* FSTRONG - Adjusted the hitbox on Sans himself, now only being around his arm instead of his entire body
* FSTRONG - Adjusted the sweetspot hitbox, making it slightly taller and wider, also making it slightly easier to land
* FSTRONG - Fixed a visual bug where part of the coat fur would remain uncolored on alternate costumes

* USTRONG (Sweetspot) - Increased base knockback (7 -> 8)
* USTRONG (Sweetspot) - Added hitpause multiplier (1.0)
* USTRONG (Sourspot) - Increased base knockback (5 -> 6)
* USTRONG (Sourspot) - Increased knockback multiplier (0.99 -> 1.1)
* USTRONG (Sourspot) - Decreased base hitpause (5 -> 3)
* USTRONG (Sourspot) - Added hitpause multiplier (0.85)
* USTRONG - Adjusted hitboxes; Sweetspot hitbox is slightly wider, and sourspot hitboxes are slightly shorter

* DSTRONG (Sweetspot) - Increased knockback multiplier (0.97 -> 1.0)
* DSTRONG (Sweetspot) - Increased base hitpause (6 -> 8)
* DSTRONG (Sweetspot) - Added hitpause multiplier (1.0)
* DSTRONG (Sourspot) (Outer) - Decreased base knockback (6 -> 4)
* DSTRONG (Sourspot) (Outer) - Decreased base hitpause (6 -> 5)
* DSTRONG (Sourspot) (Outer) - Added hitpause multiplier (0.85)
* DSTRONG (Sourspot) (Inner) - Decreased base knockback (6 -> 5)
* DSTRONG (Sourspot) (Inner) - Added hitpause multiplier (0.95)
* DSTRONG - Adjusted the hitbox on Sans himself, now only being around the bottom half of his body instead of his entire body

* FAIR, FTILT, UTILT, BAIR - Decreased cooldown (9 frames -> 6 frames)
* FAIR - Adjusted endlag (14 frames)
* FTILT - Adjusted endlag (13 frames)
* BAIR - Adjusted endlag (10 frames)

* UAIR - Decreased landing lag (7 frames -> 5 frames)
* UAIR - Increased endlag (8 frames -> 12 frames)
* UAIR - Added hitpause multiplier (0.95)
* UAIR - Added whifflag

* NAIR - Decreased landing lag (12 frames -> 9 frames)
* NAIR - Added whifflag
* NAIR - Adjusted width and height of the final hitbox (90 -> 110)
* NAIR - Adjusted position of the final hitbox (4 horizontally, -22 vertically)
* NAIR - Increased base hitpause on final hitbox (6 -> 7)
* NAIR - Added hitpause multiplier on final hitbox (1.0)

* DAIR - Increased base hitpause (6 -> 8)
* DAIR - Added hitpause multiplier (1.0)

* FSPECIAL - Increased startup lag (10 frames -> 14 frames)
* FSPECIAL - The initial hitbox no longer deals any damage
* FSPECIAL - Increased knockback scaling on all throwing hitboxes (1.2 -> 1.5)
* FSPECIAL - Adjusted forward throw angle (45 -> 30) - Properly sends forwards
* FSPECIAL - Adjusted back throw angle (120 -> 150) - Properly sends backwards
* FSPECIAL - Increased base knockback on up throw (7 -> 9)

* USPECIAL - Increased teleportation distance (64 pixels)

* NSPECIAL - Increased damage rate (30 dps -> 45 dps)

Additions:

* DSPECIAL now has a proper animation instead of just being a singular sprite

* Added "downhurt" sprite

Update: Nov 11, 2019 @ 7:04pm

v1.84 - Buff + Bugfix

Changes:
* White Bones - Increased damage output (22 dps -> 33 dps)

* FSPECIAL - Fixed a minor bug where not catching anyone while using this move in the air wouldn't put you into freefall/pratfall

Update: Nov 9, 2019 @ 3:40pm

v1.82 - Slight Buff + Nerf(?)

Changes:
* NSPECIAL - Around 10 frames until the end of their lifetime, the Gaster Blaster now has a hitbox on it's beam that deals a fair amount of knockback, serving as a sort of final launching hitbox.
* NSPECIAL - Halved drift + SDI multipliers on the hitboxes for the beam, making it more difficult to escape from them when caught.
* NAIR - The 2nd hitbox of this move now sends away horizontally from the center of the hitbox.

* Updated preview pic + title

Update: Nov 7, 2019 @ 10:03pm

v1.8 - ??? Update (Nerf + Bugfix)

Changes:
* Blue Bones - To make them easier to deal with, they can be broken by being hit with a single attack. White bones will not be able to be broken due to dealing no knockback or hitstun, and would be rendered useless.

* FSPECIAL - Fixed a bug where the blue soul overlay would stay on a grabbed opponent if they were hurt while Sans has them grabbed.
* FSPECIAL - If a grabbed player is hurt while Sans has them grabbed, the attack will end and he'll be able to act.