Rivals of Aether

Rivals of Aether

Sans
Viser 41-50 af 78 forekomster
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Opdatering: 6. dec. 2019 kl. 17:22

v2.3 - Bug Fix

* Potential fix for hitboxes sometimes not spawning on bones, or at least not displaying properly

Opdatering: 4. dec. 2019 kl. 2:44

v2.25 - Rework Update

Changes:

* Bones - If any bones are to hit a solid surface (wall, floor, etc.), they will now bounce off of them
* Bones - Are now properly destroyed inside of Clairen's plasma field

* White Bones - Due to complaints about them doing too much damage, they've been reduced back to doing 30 dps instead of 60 dps
* White Bones - To better support Sans' zoner-like playstyle, along with moving continously, white bones now also stick around for two full seconds, and small white bones stick around for three full seconds

* Blue Bones - Blue bones now stick around for one full second, and small blue bones stick around for one and a half seconds (90 frames)

* BAIR - Reworked; there have been complaints about specifically BAIR being too "redundant", so instead of this just being a bone being sent backwards, it's now a bone being sent downwards

* Strongs - Changed sweetspot indicator and hit sounds

* Some alternate colors have been temporarily disabled to avoid crashes when trying to select colors; this change will be reverted once alternate colors are fixed

Opdatering: 30. nov. 2019 kl. 21:47

"do you wanna have a bad time?"

v2.0 - Major Update

Sans' Stat Changes:

* Decreased knockback multiplier (1.47 -> 1.40)
* Increased wave land horizontal speed multiplier (1.35 -> 1.48)
* Decreased gravity speed (0.63 -> 0.50)
* Slighty increased air friction (0.03 -> 0.04)
* Decreased jump speed (13 -> 11)
* Decreased shorthop speed (8 -> 6)
* Decreased djump_speed (-0.2 -> -1)
* Decreased air acceleration (0.60 -> 0.30)
* Decreased horizontal jump speed change (6 -> 5)
* Increased max air speed (4 -> 6)
* Increased max horizontal jump speed (5 -> 6)
* Increased ground friction (0.7)
* Increased maximum horizontal speed when leaving the ground without jumping (5 -> 6)
* Increased dash speed (6.5)
* Increased initial dash speed (7)
* Increased walk speed (3.4 -> 3.6)
* Increased walk acceleration (0.4 -> 0.6)

* Adjusted sprites for Kirby's copy ability

Attack Changes:

* Strongs now deal less knockback the closer they are to finishing, effectively preventing Sans from always getting maximum reward off of strongs
* Strongs now play a unique sound when landing a sweetspot, being an indicator on whether or not Sans landed it
* FSPECIAL has been optimized to no longer use the "wrapped" state from Maypul for the "grabbed" state, also stopping the grabbed players percentages on the hud from having a green outline instead of the typical black

* Bones stay out longer - Small bones stay out for 30 extra frames, regular bones stay out for 10 extra frames

* White Bones now properly do damage every single frame, or in other words; (33 dps -> 76 dps)
* White Bones will now continue to travel like small bones, but go half the speed and don't last as long as a result

* Blue Bones - Increased knockback scaling (0.5 -> 0.8)

* FSTRONG (Sweetspot) - Increased knockback multiplier (0.95 -> 1.0)
* FSTRONG (Sweetspot) - Added hitpause multiplier (1.0)
* FSTRONG (Sourspot) - Increased knockback multiplier (0.85 -> 1.0)
* FSTRONG (Sourspot) - Decreased base hitpause (5 -> 3)
* FSTRONG (Sourspot) - Added hitpause multiplier (0.85)
* FSTRONG - Adjusted the hitbox on Sans himself, now only being around his arm instead of his entire body
* FSTRONG - Adjusted the sweetspot hitbox, making it slightly taller and wider, also making it slightly easier to land
* FSTRONG - Fixed a visual bug where part of the coat fur would remain uncolored on alternate costumes

* USTRONG (Sweetspot) - Increased base knockback (7 -> 8)
* USTRONG (Sweetspot) - Added hitpause multiplier (1.0)
* USTRONG (Sourspot) - Increased base knockback (5 -> 6)
* USTRONG (Sourspot) - Increased knockback multiplier (0.99 -> 1.1)
* USTRONG (Sourspot) - Decreased base hitpause (5 -> 3)
* USTRONG (Sourspot) - Added hitpause multiplier (0.85)
* USTRONG - Adjusted hitboxes; Sweetspot hitbox is slightly wider, and sourspot hitboxes are slightly shorter

* DSTRONG (Sweetspot) - Increased knockback multiplier (0.97 -> 1.0)
* DSTRONG (Sweetspot) - Increased base hitpause (6 -> 8)
* DSTRONG (Sweetspot) - Added hitpause multiplier (1.0)
* DSTRONG (Sourspot) (Outer) - Decreased base knockback (6 -> 4)
* DSTRONG (Sourspot) (Outer) - Decreased base hitpause (6 -> 5)
* DSTRONG (Sourspot) (Outer) - Added hitpause multiplier (0.85)
* DSTRONG (Sourspot) (Inner) - Decreased base knockback (6 -> 5)
* DSTRONG (Sourspot) (Inner) - Added hitpause multiplier (0.95)
* DSTRONG - Adjusted the hitbox on Sans himself, now only being around the bottom half of his body instead of his entire body

* FAIR, FTILT, UTILT, BAIR - Decreased cooldown (9 frames -> 6 frames)
* FAIR - Adjusted endlag (14 frames)
* FTILT - Adjusted endlag (13 frames)
* BAIR - Adjusted endlag (10 frames)

* UAIR - Decreased landing lag (7 frames -> 5 frames)
* UAIR - Increased endlag (8 frames -> 12 frames)
* UAIR - Added hitpause multiplier (0.95)
* UAIR - Added whifflag

* NAIR - Decreased landing lag (12 frames -> 9 frames)
* NAIR - Added whifflag
* NAIR - Adjusted width and height of the final hitbox (90 -> 110)
* NAIR - Adjusted position of the final hitbox (4 horizontally, -22 vertically)
* NAIR - Increased base hitpause on final hitbox (6 -> 7)
* NAIR - Added hitpause multiplier on final hitbox (1.0)

* DAIR - Increased base hitpause (6 -> 8)
* DAIR - Added hitpause multiplier (1.0)

* FSPECIAL - Increased startup lag (10 frames -> 14 frames)
* FSPECIAL - The initial hitbox no longer deals any damage
* FSPECIAL - Increased knockback scaling on all throwing hitboxes (1.2 -> 1.5)
* FSPECIAL - Adjusted forward throw angle (45 -> 30) - Properly sends forwards
* FSPECIAL - Adjusted back throw angle (120 -> 150) - Properly sends backwards
* FSPECIAL - Increased base knockback on up throw (7 -> 9)

* USPECIAL - Increased teleportation distance (64 pixels)

* NSPECIAL - Increased damage rate (30 dps -> 45 dps)

Additions:

* DSPECIAL now has a proper animation instead of just being a singular sprite

* Added "downhurt" sprite

Opdatering: 11. nov. 2019 kl. 19:04

v1.84 - Buff + Bugfix

Changes:
* White Bones - Increased damage output (22 dps -> 33 dps)

* FSPECIAL - Fixed a minor bug where not catching anyone while using this move in the air wouldn't put you into freefall/pratfall

Opdatering: 9. nov. 2019 kl. 15:40

v1.82 - Slight Buff + Nerf(?)

Changes:
* NSPECIAL - Around 10 frames until the end of their lifetime, the Gaster Blaster now has a hitbox on it's beam that deals a fair amount of knockback, serving as a sort of final launching hitbox.
* NSPECIAL - Halved drift + SDI multipliers on the hitboxes for the beam, making it more difficult to escape from them when caught.
* NAIR - The 2nd hitbox of this move now sends away horizontally from the center of the hitbox.

* Updated preview pic + title

Opdatering: 7. nov. 2019 kl. 22:03

v1.8 - ??? Update (Nerf + Bugfix)

Changes:
* Blue Bones - To make them easier to deal with, they can be broken by being hit with a single attack. White bones will not be able to be broken due to dealing no knockback or hitstun, and would be rendered useless.

* FSPECIAL - Fixed a bug where the blue soul overlay would stay on a grabbed opponent if they were hurt while Sans has them grabbed.
* FSPECIAL - If a grabbed player is hurt while Sans has them grabbed, the attack will end and he'll be able to act.

Opdatering: 7. nov. 2019 kl. 15:56

v1.75 - Balance Update (Nerfs)

Changes:
* All bone related attacks except strongs, DTILT, and DSPECIAL now have a 9 frame cooldown after the moves end, and none can be used until the cooldown ends; i.e. if you use FTILT, you can't use that move or any other bone attack until around 9 frames after the attack ends. This is to prevent them from being too spammable, but also not have the endlag be too long.

* FTILT, FAIR, BAIR, UTILT - Increased endlag (8 -> 11)

* FAIR, BAIR - Increased landing lag (3 -> 7)

* White Bones & Blue Bones - Removed visual effects when their hitboxes are destroyed

* NAIR - Increased landing lag (6 -> 12)

* NSPECIAL - Increased charge time (55 -> 69)

Opdatering: 6. nov. 2019 kl. 21:37

v1.71

* Added "Finished" tag.

Opdatering: 6. nov. 2019 kl. 19:34

v1.7 - Balance Update (Buffs)

Changes:
* FAIR, BAIR, UTILT, & FTILT - Reduced endlag (15 -> 8)
* FAIR & BAIR - Reduced landing lag (7 -> 3)
* DAIR - Reduced windup lag (18 -> 14)
* DAIR - Reduced landing lag (9 -> 5)
* NAIR - Reduced landing lag (9 -> 6)
* DTILT - Hitbox knockback now sends towards the center of the hitbox, rather than always being reversed
* DTILT - Decreased cooldown (250 -> 150)
* UTILT - White bones now go as high as blue bones previously did, and vice versa

* USPECIAL - Increased teleportation distance (50 pixels -> 56 pixels)
* NSPECIAL - Hitpause and knockback are no longer scaled by damage on the other players, making it more consistent and reliable in terms of damage, and somewhat better for setups
* NSPECIAL - Decreased charge time (62 -> 55)
* FSPECIAL - Decreased endlag if you fail to catch another player, making the punishment much less harsh (48 -> 32)

Opdatering: 3. nov. 2019 kl. 20:28

v1.61 - Minor "Update"

Changes:
* Changed seasonal alt to fit Christmas, based on Santa Claus