Rivals of Aether

Rivals of Aether

Kris
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Update: Jan 1, 2020 @ 6:37pm

Why do you do this to me, Nature Valley?

Update: Jan 1, 2020 @ 6:35pm

v2.95
- FAIR angles are nicer
- Jab is nicer

Update: Jan 1, 2020 @ 6:32pm

Changed back because nobody likes the changes.
Thanks Nature Valley.

Update: Dec 31, 2019 @ 5:40pm

v2.95 - The Nature Valley Rendition
ADJUSTMENTS:
- KRIS :
- Dash Speed, Jump, and Double Jump speed decreased slightly.
- Decrease TP gain slightly. combo_starter (4, 1, 2, 6, 6, 12 <- 5, 2, 3, 8, 8).
- Parrying projectiles gives you 25% TP.
- Parrying melee attacks gives you the normal 40% TP.
- JAB : Removed the jank smear hitbox.
- DASH ATTACK : Increased start-up slightly.
- FTILT : Increased start-up slightly.
- UTILT : Slowed move down overall.
- DTILT : Increased start up slightly.
- USTRONG : Increased end lag slightly.
- FAIR : Made sour spots send upwards more (previously sent at 30 degrees, now sends more at 50 and 70 degrees).
- BAIR : BKB decreased from 5 to 2.
- DAIR : Sprite size decreased to not make Kris grow, hitbox size decreased.
- FSPECIAL : Increased start up and end lag, decreased bkb.

Update: Dec 26, 2019 @ 8:55pm

v2.94
ABYSS FIXES:
- Fixed Marvel Mode empty dodge making you invincible.
- Made Falco DAir more accurate (Now has 9 frames of landing lag instead of 4)
- Zetta Perfect Framing Rune now works properly
- TP Gain is doubled no longer slowly gives you TP

Update: Dec 21, 2019 @ 8:35pm

v2.93
ADJUSTMENTS:
USTRONG - Animation changed slightly to look nicer when whiffed.
DSTRONG - Hitboxes altered to be more accurate.

FIXES:
Fixed NSpecial freezing opponents, fixed Champion Skin not shilling properly.

Update: Dec 19, 2019 @ 8:17pm

v2.92
ADDITIONS:
Added Abyss Rune Buddy support.

Update: Dec 18, 2019 @ 6:02pm

v2.91

Added finished tag.

Update: Dec 17, 2019 @ 2:45pm

v2.9
FIXES:
Fixed Kirby code

ADJUSTMENTS:
FSPECIAL - 2 frames additional startup (frame 13 startup -> frame 15 startup), on-hit visual adjusted to more accurately match FSPECIAL animation, and FSPECIAL parry fixed (no longer puts Kris in parry stun, deflects like a normal projectile. used to instantly hit Kris, effectively making it un-punishable). FSPECIAL1 (rude buster) is no longer transcendent

FStrong - Endlag increased (15 frames endlag -> 18 frames)
DSTRONG - KBG decreased heavily (1.5 -> 1.2)

NAIR - knockback growth heavily decreased (.8 -> .3) and base knockback increased (4 -> 6.5). this will allow the move to continue comboing the same way as it already has, without killing people at punishingly low % for incorrect DI. This behavior is more in line with how NAIRs traditionally function.

Update: Dec 16, 2019 @ 9:18am

v2.8
ADDITIONS:
Finally gave the failed version of Rude Buster a hurtbox, don't know why it took me this long.

ADJUSTMENTS:
Pratfall Landing Time brought up to 8 (used to be 3)