Rivals of Aether

Rivals of Aether

Kris
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Update: Sep 23, 2020 @ 3:23pm

Okay back to your regularly scheduled kris

Update: Sep 23, 2020 @ 3:22pm

Just ignore this okay?

Update: Aug 30, 2020 @ 7:44pm

- added a warning when selecting a skin that will not work online
- dtilt hitpause reduced slightly
- jab1 hitpause reduced noticably
- dash attack travels faster, goes farther when active, has more hitpause, and has a lower angle (361)
- dash attack window 2 (slide window) 14 frames -> 9 frames
- dash attack window 3 (ending window) 6 frames -> 10 frames
- the actual HITBOX is still active for 7 frames. the endlag in practice is going from 13 frames to 12 frames, but with less movement time over a longer distance
- bair has an early sweetspot and a late sourspot. new sweetspot stats: base knockback 7, knockback growth .9
- fstrong starting friction increased (this should help make fstrong in neutral and pivot fstrong less powerful options)
- fstrong visual timings updated for gameplay clarity
- added some code to nspecial to make it better in free-for-alls
- nspecial will no longer grab opponents with armor
- utilt base hitpause increased by 1

Update: Jul 20, 2020 @ 5:37pm

v3.07
The Cosmetic Update:
- Added 16 More Skins
- Added Dedede Arena and Soulbound Support
- Unleashed Obama

Update: Jun 27, 2020 @ 9:44pm

v3.21

- Dash Attack can be jump-cancelled once more.

Update: Jun 16, 2020 @ 10:06am

v3.2

ADDITIONS:
Boss Fight Support (Slowly gives TP to Kris for Boss Fight Stages)
Dracula Boss Fight Support

BALANCE:
-Jab2
--Knockback adjusted 4 + .85 > 7 + .45

-UTilt
--Front hitbox knockback adjusted 6 + .92 > 8 + .5
--Front hitbox angle lowered 90 > 80
--Front hitbox angle flipper changed 4 > 0
--Front hitbox damage increased 7 > 8
--Front hitbox given stronger sfx
--Overhead hitbox knockback adjusted 6 + .88 > 7 + .5
--Back hitbox knockback adjusted 5 + .88 > 6 + .4
--Back hitbox knockback angle 84 > 95
--Back hitbox hitbox enlarged
--Back hitbox damage lowered 7 > 5
--Overhead & back hitbox hitpause lowered :) 8+ .35 > 6 + .35 (same as hitbox 1)
--Added a 4th hitbox, same properties as front hitbox but comes out during overhead hitbox

-DTilt
--Knockback adjusted 6.25 + .5 > 7 + .35

-FTilt
--Sweetspot knockback adjusted 5 + .85 > 7 + .6
--Sourspot knockback adjusted 4 + .7 > 7 + .5
--Hitpause (both hits) lowered 12 + .9 > 8 + .5
--Gave sourspot a weaker sfx
--Swing sfx starts earlier

-Dash Attack
--Damage increased 6 > 8

-FAir
--Strong hit knockback increased 1 + .95 > 7 + .75
--Strong hit angle lowered 52 > 361
--Strong hit damage increased 6 > 10
--Strong hit hitpause increased 5 + .35 > 8 + .35
--Strong hit sfx made stronger
--Weak hit knockback increased 1 + .8 > 7 + .55
--Weak hit angle lowered 72 > 55
--Spike damage increased 8 > 12
--Spike hitpause increased 8 + .45 > 10 + .5
--Spike sfx changed (to distinguish from strong hit)

-BAir
--Angle raised 150 > 140
--Knockback increased 5 + .65 > 7 + .65
--Hitpause increased 6 +.25 > 8 + .5
--Damage increased 8 > 9

-UAir
--Damage increased 5 > 7

-FStrong
--Endlag increased 18 > 21
--All hitboxes angle changed to 361
--All hitboxes knockback changed to 7 + 1.05
--All hitboxes hitpause changed 5 + 1 > 12 + 1

-UStrong
--All hitboxes hitpause increased to 12 + 1

-DStrong
--Endlag reduced 22 > 16
--Final hit angle lowered 60 > 50
--Final hit knockback adjusted 5 + 1.2 > 7 + .9
--Final hit hitpause increased 6 + .95 > 10 + 1

Update: Jun 8, 2020 @ 8:21am

v3.11
- Added Miiverse Functionality, which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=2123487420

Update: May 14, 2020 @ 4:37pm

v3.1
- Most attack framedata COMPLETELY OVERHAULED: Custom whifflag system removed entirely in favor of more consistent framedata
- animation fixes (the animations should start earlier, making most attacks more readable)
- Dash Speed 8 -> 6.75
- Initial dash speed 7 -> 6.75
- Initial dash time 14 -> 12
- air max speed 6 -> 5.25
- wave land adj 1.45 -> 1.25
- wave friction .05 -> .1
- pratfall time 8 -> 10
- djump speed 12 -> 11
- utilt front hitbox angle 88 -> 90 degrees
- utilt hitbox sizes adjusted
- dash attack can no longer be jump cancelled
- dtilt sweetspot/sourspot removed, now 1 hitbox
- jab internal hitbox removed
- uair has increased base knockback, should no longer combo into itself as many times
- uair internal starting hitbox removed
- jab angle flipper removed
- bair angle flipper removed
- nspecial puts kris into parry stun when parried
- nair lower hitbox removed


- if there are ANY conerns, contact Ethan (madman404#2813 on discord)

Update: Mar 5, 2020 @ 10:08am

v3.03

- Added CSS Draw stuff and removed useless scripts.

Update: Mar 2, 2020 @ 8:08pm

v3.03
ADDITIONS:
- Set swallowed to 0
- Added bobbleheads for Otto