Plague Inc: Evolved

Plague Inc: Evolved

解药公司:先发制人(Cure Inc: First Strike)
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Actualizare: 8 iun. 2020 @ 6:53

修复了前三个难度拟态相关的BUG
削弱了基因强化的作用
大幅度增强了高难度下基因重组的效果


Fixed the bugs related to Benign Mimic in Brutal or lower difficulties
Make Genetic Hardening less powerful
Significantly reinforced the effort of Genetic Reshuffle

Actualizare: 28 mai 2020 @ 4:50

强化了基因重组的效果
完全重写拟态公式,更加合理科学,平衡性更强
64核拟态,每一个拟态都会发挥作用
降低了病原体的解药需求
削弱了世界解药
修复了拟态技能介绍错误的BUG
削弱了残酷难度下恶化的效果

Reinforced the effect of Genetic Reshuffles
Rewrite mimic formula, more scientific and balanced
64-core Mimic System, which means you can mimic all over the world fluently now
cut down the total cure research requirement
cut down the world cure
fixed the bug that the description of Mimic ability was wrong
cut down the effect of symptoms worsening in Incurable difficulty

Actualizare: 17 febr. 2020 @ 4:27

一个全新的模式:残酷难度
----更加强力的病原体,其传染性,严重性,致命性,以及过劳严重和致命加成会随着时间快速增加
----残酷难度专属第7级安全工作项目,购买它,以此来延长你的实验室的坚持时间!
----病原体传播更加迅猛,各国秩序会被严重打击
----全新的疾病恶化系统,如果疾病长时间不治疗就会发生恶化,灾难性提高解药需求量
修复了进化历史错乱的BUG
重写了治疗系统,使其有更好的执行效率
更多实用的政府行动,分别针对实验室国家和全部国家

A brand new mode: Incurable Difficulty
----More powerful disease, its infectivity, severity, lethality and bonus severity, lethality due to overwork will increase by time
----The Tier7 safe work tech that is only available in Incurable Difficulty, buy it to reinforce your cure lab!
----The disease will spread much more quickly, and the public order of countries will be significantly reduced
----Brand new "Symptoms Worsening" system, if you do not treat a symptom for a period of time, it will worsen, which will significantly increase the requirement for a cure

Fixed the bug that evolving history being a mess
Rewrite the treatment system, making it more efficient
More useful governmental actions, targeting all countries and countries with a cure lab

实际上我删了很多备份文件,这样场景文件就小多了:)
Indeed I deleted a few backup files, thus the files are much smaller:/

Actualizare: 31 ian. 2020 @ 21:27

Nothing updated indeed :D

Actualizare: 31 ian. 2020 @ 0:29

修复了输赢判定错乱的BUG
为核平天朝增加了特效(由于游戏限定,只能在核平天朝时有特效)



BugFixed: The bug of winning or losing is fixed now
NewFeature: If you nuke China, you will see some thing amazing(due to the game feature, only China, sorry)

Actualizare: 3 dec. 2019 @ 0:02

修复了人口死光的拟态国仍可保留最低资金直到该次拟态结束的BUG
重写了难度的表现方式
为终困难度加入基因重组4和基因重组5


BugFixed: Cure Lab now requires dead percentage that is not equal to 0 to work.
FeatureModified: New way to express the difficulties.
NewFeature: Add GR4 and GR5 for Mega Brutal difficulty.

Actualizare: 12 nov. 2019 @ 4:11

削减了总解药需求,这样游戏节奏便快多了,难度也略有下降
增加了拟态上限,类似于联机对战的拟态上限一样,同样也会因此导致负数的拟态资金

FeatureModified: Cut the total cure requirement down, thus you can finish the game quicker and it's much easier now.
NewFeature: The roof of Mimic, just like the one applied in Vs games, it doesn't affects the difficulty much except in Mega Brutal difficulty. That means the mega brutal difficulty demands more tricks to pass.

Actualizare: 8 nov. 2019 @ 7:23

不同国家有不同的起始DNA点数,难度带来的起始DNA点数也改变了(困难和终困正常,简单和普通翻倍)
印度瓶子数由6个调整到10个
核弹新闻现在可以显示核弹国了(原来是“某国”)
调整了拟态秩序下限,由0.5变为0.2,这样不使用增加秩序的项目难度就更大了
适度强化世界解药,平衡性改善

NewFeature: You will now get different starting DNA points according to your starting country, and the DNA bonus of easy difficulties is changed as well(You get normal DNA in brutal and mega brutal, but 2x starting DNA in casual and normal).
FeatureModified: India now has a medical budget of 10k, instead of 6k before.
NewFeature: The Nuclear Strike news now shows the conductor of the strike. For example, you would see "One country believes that..." before this update, but now you can see "Libya believes that..." in this version, just the same like that one in Vs(Assuming Libya is the Nuclear country in this game).
FeatureModified: The minimum order of mimic country is now 0.2 instead of 0.5, thus the true order of mimic country can be down to 0.2, cutting down the efficiency of mimic significantly. So you have to buy governmental actions to guarantee your mimic a good efficiency.
FeatureModified: Significantly reinforced the world cure, thus the game is more balanced now.

Actualizare: 1 nov. 2019 @ 8:18

拟态浮动又回来了!此版本的拟态浮动会被限制在一定的范围内,不会出现老版本的拟态越方越差的情况了
微调了拟态对解药投入比例的影响,第一次放拟态增加的比例也是0.1而不再是0.2了
拟态的总资金现在是硬资金与软资金之和,而不仅仅是软资金了
修复了政府不会在拟态期间投资的BUG
修改了秩序对拟态的影响,现在秩序对拟态的影响和对战中秩序对拟态的影响一模一样了

NewFeature: Mimic floating. The mimic floating of this version will be fixed to a certain range and thus you won't get into the situation that the more mimic you placed in a country, the less efficiency that mimic has in MegaBrutal difficulty if you are extremely unlucky.
FeatureModified: Now mimic will do a +=0.1 to the research allocation for the first use, instead of +=0.2 in last version.
FeatureModified: Now the mimic budget will count governmental budget inside, just like the one in Vs mod.
BugFixed: That governments won't fund in a period of mimic in that country.
FeatureModified: Now the public order influences mimic in the style the same as Vs mode, for example, the mimic budget will times public order if the order is greater than or equal to 0.5, but the mimic budget will times 0.5(minimum public order of mimic) if the order is less than 0.5. To conclude, the order of mimic will be max{public order,0.5}

Actualizare: 28 oct. 2019 @ 7:24

完全修改了拟态和国家秩序的关系,现在你可以在瓶子全部碎掉的情况下拟态了
简单难度和普通难度有了部分提示和教程
新的拟态判定机理,拟态图标提前消失,无需担心拟态断掉的时候拟态国突然暴毙
后期拟态起步更快,类似于联机对战拟态后期起步往往较快
政府投资可以作用于拟态国了,这样世界解药的用途就更大了

Now, you can mimic with all bottles broken
And tips in casual and normal difficulty are available
And what's most important, you can perfectly place lab one after another for the icon will disappear in advance
Thus you won't worry about intervals between two labs will kill the lab country up
You can start the lab quickly in end-game stage, just like that one is Vs
Governmental funding now significantly boost Cure Labs