Europa Universalis IV

Europa Universalis IV

Warring States
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Update: Feb 26, 2014 @ 2:09pm

v1.17

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- Over 180 new provinces added to the world, including seven new colonial regions.

- Colonizing has been made much easier due to new provinces added to Canada, Greenland, and South America, as well as a rebalance of the European Colonist nations. More European countries will try to colonize as well, making the colonization game much more interesting while allowing many more countries access to the New World, even later in the game.

- All wastelands have been removed and replaced with colonizable provinces.

- 11 new countries, including nine native countries (Canada, Australia, and Siberia), the Sami people of northern Scandinavia, and the Kingdom of Tondo in the Philippines.

- The balance of power has been altered in Iberia, Scandinavia, and the eastern coast of Canada, giving previously weaker countries a better chance of defeating the others in the area. This makes the political landscape much more varied between games.

- New ideas for Jerusalem, the Norwegian and Swedish Colonists, Catalonia and Valencia, Strathclyde, and Nizhny Novgorod.

Update: Jan 26, 2014 @ 12:17pm

v1.16

Keep updated on the mod! https://twitter.com/Dawnstarint @dawnstarint
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- Chinese and European Colonist countries (such as Ping, Norumbiga, and the other seven countries) have been given unique tech groups. This fixes the issue of Western and Chinese countries being granted vision of the common New World. Their religions have also been changed to Totemism in order to fix the discovery issue when doing a Random New World, although an event will occur at the start of the game to change them back to their appropriate state religions.

- The modified map has been integrated into the mod, adding 14 provinces to East Asia. Preparations have been made for removing wastelands and adding additional colonies.

Update: Jan 25, 2014 @ 9:45am

v1.16

Keep updated on the mod! https://twitter.com/Dawnstarint @dawnstarint
https://www.facebook.com/pages/Dawnstar-Interactive/127046900797591

- Chinese and European Colonist countries (such as Ping, Norumbiga, and the other seven countries) have been given unique tech groups. This fixes the issue of Western and Chinese countries being granted vision of the common New World. Their religions have also been changed to Totemism in order to fix the discovery issue when doing a Random New World, although an event will occur at the start of the game to change them back to their appropriate state religions.

- The modified map has been integrated into the mod, adding 14 provinces to East Asia. Preparations have been made for removing wastelands and adding additional colonies.

Update: Jan 18, 2014 @ 3:59am

v1.15

Keep updated on the mod! https://twitter.com/Dawnstarint @dawnstarint
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- Improved Relations for vassals was fixed, capping out at 100.

- Fixed the ideas for Swedish and Norwegian countries in North America.

- When a war has ended, the popup will no longer say 'Thessalonica <Casus Belli>'.

Update: Jan 18, 2014 @ 2:57am

Update: Jan 16, 2014 @ 6:21am

v1.14

Keep updated on the mod! https://twitter.com/Dawnstarint @dawnstarint
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- Compatible with Patch 1.4.

Update: Dec 30, 2013 @ 12:54am

v1.13

Keep updated on the mod! https://twitter.com/Dawnstarint @dawnstarint
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- Countries in the New World tech group (North and South American natives) have been rebalanced to compete against the power of the European and Chinese colonists, including tech costs and available units. While the natives are still weaker, they are capable of defeating non-native countries.

- More depth has been added to the coalition system. Coalitions of 3 or more countries are given temporary buffs when fighting against their coalition target, while the target can vassalize entire countries within the coalition by forcing them to become a puppet state. Be careful - the world will become angry over such actions, and puppet states are known to cause rebellions. Based on the Coalition Vassal mod by sinkingmist.

- Other countries can impact your vassals, causing independence groups to form that seek to claim freedom from their overlord. Coalitions with 2 or more members can fund rebel groups within the coalition target's vassal countries, forcing the overlord to either fund an anti-resistance movement, try to defeat the rebels head-on, or leave the vassal to protect itself.

- The 'Possibility for Realm Unification' event now works for Personal Unions, allowing lesser countries in PUs to be integrated.

Update: Dec 16, 2013 @ 3:29am

v1.12

Keep updated on the mod! https://twitter.com/Dawnstarint @dawnstarint

- Fixed the bug that caused coring to take a ridiculous amount of time.

Update: Dec 16, 2013 @ 3:00am

Update: Dec 13, 2013 @ 3:59pm

v1.11

- The revised end date (9000.1.1) now works correctly. You may now play for thousands of years.

- Hungary and Poland now have revised rulers to suit their independent nations, rather than being in a personal union.

- Westernization requires the country to be 4 tech levels behind a western neighbor, rather than the standard 8.