Arma 3
Legacy CH-46 Sea Knight
Showing 1-6 of 6 entries
Update: Apr 26, 2020 @ 1:41am

New textures for basket, kudos to David - https://steamcommunity.com/id/DavidsteamNL/
Action to enter basket from helo

Update: Mar 28, 2020 @ 1:42am

- Add hidden SAR and Nam classes
- Shadow lod fixed by Jamo

Update: Mar 2, 2020 @ 11:04am

Add hoist and winch system

- hoist script initially created by Get Trippy, Cpt Zimecki, Superfastblast
- use deploy basket from pilot/co-pilot/left and right door gunner position

Update: Oct 18, 2019 @ 2:48am

Date: Tue Oct 15 15:41:50 2019 +0200

Add Interaction framework support for switches

Date: Sun Oct 13 18:50:28 2019 +0200

Update ttt_ch46D.p3d

panel added with selections

Date: Fri Oct 11 16:03:31 2019 +0200

Update ttt_ch46D.p3d

added missing faces in pilot and cabin view

Date: Thu Oct 10 19:55:39 2019 +0200

add missing textures/rvmats

Date: Wed Oct 9 21:37:03 2019 +0200

Update ttt_ch46D.p3d

fixed folding issue

Date: Wed Oct 9 20:25:26 2019 +0200

Model Information

added Model document with important Information

Date: Wed Oct 9 17:37:06 2019 +0200

pre-release Update

- textures set back to 2k
- UV fixes
- Marker, collision and formation lights tuned
- more texture added to panels
- panel added as proxy for pilot and co-pilot

Date: Fri Oct 4 15:25:06 2019 +0200

Update ttt_ch46D.p3d

- texture fix

Date: Fri Oct 4 14:56:01 2019 +0200

major update

- texture resolution 4096 (for testing)
- fixed minor UV issues
- add cabin, cockpit and instruments lights
- adjusted colors and textures

Date: Fri Sep 27 08:25:31 2019 +0100

Update selections for textures in model and config

- Remove old camo1 selection from p3d
- Add hull, cabin, cockpit selections
- mention those as section in model.cfg
- add to hiddenSelections and set used textures for main helo
- change virtual garage to offer three liveries

Date: Thu Sep 26 19:45:24 2019 +0200

minor update

fixed dangling gear issue

Date: Thu Sep 26 18:52:21 2019 +0200

fixed for last update

-fixed selection issue

Date: Thu Sep 26 18:08:45 2019 +0200

pre-release Update

- fixed backfaces
- fixed wrong glass texture
- finished hull, cabin, adds, cockpit textures
- add 3 heli versions for testing (nam, rescue, used)
- modified config and model configs

Date: Wed Sep 25 00:19:50 2019 +0200

major update

-smoothen UVmat
-add Navy Used Texture
-add Navy Rescue Texture
-add new Hatch system
-cleaned mesh

Date: Fri Sep 20 08:19:44 2019 +0200

Fix AFM autohover by Rugama

- change the autoHoverCorrection values

Update: Sep 17, 2019 @ 3:54am

Date: Mon Sep 16 22:03:42 2019 +0200

Decals, gear, init update

- let player choose decal numbers from Eden
- Gear no longer dangles when airborne
- init more robust

Date: Mon Sep 16 20:20:23 2019 +0200

Main Update

- Main Texture Set for the first tests
- Hull UVmat final version
- random Heli number generator and places front, left, right to draw on
- winch system reshaped for matching the rescue basket
- init script added for attaching number
- decail numbers added

Date: Tue Sep 10 18:43:52 2019 +0200

Fix gear and right winch mem point in model

Date: Tue Sep 10 01:15:43 2019 +0200

Fixes in view pilot and memory lod

- add stick_pilot, stick_copilot, lever_pilot and lever_copilot
selections
- fix lever_pilot_axis and lever_copilot_axis
- add ropeOriginCenter to mem point for ACE fast roping

Date: Mon Sep 9 23:36:23 2019 +0200

UV Set Update

critical issue fixed on UV generation.
UV-Set added.
textures generated

Date: Sat Sep 7 20:32:29 2019 +0200

model and texture updates

some issues fixed on the model.
workable texture set added

Date: Wed Sep 4 23:32:56 2019 +0100

Remove old textures and rvmat

Date: Wed Sep 4 20:08:37 2019 +0100

Fixes, new hoist equipment

- configure rescue basket as car so you can enter it
- penetrator not configured
- fix folding rotor
- start in flight mode for windows and ramp

Date: Wed Sep 4 00:53:32 2019 +0200

Remove old skins, add proxy, new rotorlib XML

Date: Tue Sep 3 22:36:47 2019 +0200

major update model/uv/textures

major update of the model with textures baked to the new UV system

Date: Thu Aug 29 20:15:49 2019 +0200

Add deleted files back that are still in use

Date: Thu Aug 29 20:10:41 2019 +0200

Remove old cruft

Date: Thu Aug 29 19:47:21 2019 +0200

Model base Update

Model cleaned and reshaped
new UV-Set
unnecessary files deleted

Date: Wed Aug 28 22:23:29 2019 +0200

Fix RTD and crew

Date: Tue Aug 27 21:05:34 2019 +0200

Improve AFM

Date: Mon Aug 26 21:09:41 2019 +0200

Add RTD for CH-64D

Date: Mon Aug 26 18:06:07 2019 +0200

Add Zeus support, remove BISAddInfo include

Date: Sun Aug 25 21:59:15 2019 +0200

add new textures and rvmat

Date: Sat Aug 24 01:36:39 2019 +0200

add ACE fast rope support

Date: Sat Aug 24 00:50:03 2019 +0200

Update from Odyseus and added londo as author

Date: Fri Aug 23 04:12:46 2019 +0200

Update to CH-46 by Odyseus and TeTeT

- improvements to texture
- new window_gun selection, hideable
- new winch model and selection, hideable
- fix formation light switch position for interaction
- changed texture to unicolor for winch (TeTeT)
- reduced backRotorSpeed
- reduced maxSpeed to 270 (wikipedia value)
- added handling section, make CH-46 less nimble
- increased fuel consumption
- reduced armor to 20 from 60
- changed entry/exit position for gunner, co-pilot and cargo

Date: Thu Aug 22 05:39:26 2019 +0200

Add res lod 1 from londo, fix side door outside texture

Date: Thu Aug 22 05:37:18 2019 +0200

Revert "Update ttt_ch46.p3d"


The p3d has only the res lod 1

Merge: 210e854 5aa8ebd
Date: Thu Aug 22 00:33:42 2019 +0200

Merge branch 'master' of https://github.com/londo19/ch46

Date: Thu Aug 22 00:33:25 2019 +0200

Update ttt_ch46.p3d

backfaces reset

Date: Wed Aug 21 23:27:21 2019 +0200

Add side door actions

Date: Wed Aug 21 22:27:12 2019 +0200

Add meta data for the mod

Date: Wed Aug 21 22:18:38 2019 +0200

Update model.cfg

door animation added

Date: Wed Aug 21 21:47:23 2019 +0200



Date: Wed Aug 21 21:37:53 2019 +0200

Update: Aug 23, 2019 @ 11:29pm

Initial Release