Project Zomboid

Project Zomboid

Cherbourg
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Update: Dec 7, 2020 @ 3:24pm

Update: Dec 3, 2020 @ 7:21pm

Update: Sep 13, 2020 @ 11:42am

Update: Jan 21, 2020 @ 2:19am

Update: Jan 15, 2020 @ 1:29am

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Update: Jan 14, 2020 @ 7:07am

Added

Biome
- Junkyard
- one new crop field

Towns
- Gonneville Centre ville
- Gonneville Les Ecrivains
- Botrel
- Aeroport de Maupertus Cherbourg (first pass)
- Hotel Gatteville

Buildings
- 3 new downtown buildings
- Gas Station
- 4 new greenhouses
- Most houses are now furnished
- Gonneville's church (1st pass)
- airport building
- airport hangar
- entrance form each house
- New Farm with stable south of Gonneville

Fixes
- Revamped crop fields
- Court side downtown are now properly designed and unique to each block


Known issues
- Still many buildings are empty husks (WIP...)
- Lost most all the tmx per tmx modifications, so no more proper pavement for now
- Some houses have a none enterable 1st floor, it will get fixed in next update
- Les Aunays and GOnneville les Carrieres not done yet (neighbouring cities)
- Possible performance leak because of some fields

Update: Jan 14, 2020 @ 4:00am

Update: Nov 4, 2019 @ 12:38pm

Update: Nov 3, 2019 @ 10:31am

Update: Oct 31, 2019 @ 5:01am

- Added Cosqueville Centre, Cosqueville Le Hameau, Cosqueville Plage and Camping des Sablons.
- Populated center
- Added 3 new downtown buildings
- Added 10 new buildings (houses, public restroom, trailers, etc.)
- Cleaned up roads and paths (no more bad blending)
- Added many more props (bench, grills, trash, wood stacks, etc)
- Updated garages and workshops with proper loot table
- Added lootable crop fields around Cosqueville
- Updated Patreon spawn points (Boubakar and Lemmy)
- Updated Boubakar location (now in Cosqueville)
- Added spawnpoint for Cosqueville and more generally cleaned up Spawnpoints
- Removed flowerbeds (as it causes errors with build 41)
- Updated zombie spawn map
- Added deep forest foraging zone all around Cosqueville.