Sid Meier's Civilization VI

Sid Meier's Civilization VI

Nomina - Dynamic Civ and Leader Names
Showing 11-20 of 37 entries
< 1  2  3  4 >
Update: Aug 22, 2021 @ 8:21pm

Fixed issue with Portuguese names sometimes appearing in other languages.

Update: Aug 14, 2021 @ 11:55am

Fixed issue with city count
Added Portuguese translation courtesy of Aristóteles
Tweaked Seondeok's names based off of Safiye's suggestions

Update: Mar 25, 2021 @ 9:32am

Added support for Portugal

Update: Mar 4, 2021 @ 7:42pm

Added support for Vietnam and Kublai Khan
Fixed compatibility issue with CQUI
Made size-based names a bit more dynamic
City-states will now show their era-specific names
Era-specific names fixed in general
When using the Rosetta mod, hovering over the city banner will now show the 'base name' of the city in addition to civ-specific name (for example, 'Moskva [Moscow]')

Update: Nov 28, 2020 @ 6:17pm

Updated for better compatibility for those w/o the Expansion Packs.

Update: Nov 25, 2020 @ 2:17pm

Updated for Babylon DLC
Better support for Sukritact's Simple UI Fixes mod
City-states will now show their city and civ names when hovering over city banners (experimental)
Now available in Italian (thanks iPlayGamesITA!)

Update: Oct 12, 2020 @ 11:25am

Fixed error causing German names to override English ones.

Update: Sep 29, 2020 @ 10:12pm

Added names for Byzantium and Gaul
Included more streamlined support for CQUI

Update: Jul 30, 2020 @ 7:26pm

Fixed bug where Confederation names would half-fire, causing an error.

Update: Jul 29, 2020 @ 1:36pm

Confederations should now properly show up
Adjusted requirements for Empire Name: Capital requirement is now tied to number of players, not map size, and number of capitals required has been reduced for pre-modern governments and increased for modern governments (on average).