Left 4 Dead 2

Left 4 Dead 2

Dark Days -- [ v1.5.4 ]
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Update: Jun 26, 2023 @ 2:44pm

[Hotfix]
  • Added sound que (damage sound/scream) to tripping over zombies
  • Fixed long term issue where certain horde events wouldn't spawn
  • Fixed chainsaw dealing no damage on default Dark Days mode
  • Fixed chainsaw sound attraction not being removed
  • Fixed melee dealing damage to legs on Dark Days: [Infected] mode
  • Fixed exploit where you can modify your FOV in console
  • Fixed chat command inputs not working with capital letters
  • Fixed non internet mod description in the addons menu getting cut off

Update: Jun 18, 2023 @ 5:41pm

[Hotfix]
  • Removed progressive shove fatigue for balance
  • Removed red screen border/sound distortion effects from adrenaline -- (lag)
  • Removed zombie sound attraction from chainsaws for balance
  • Added chainsaws nerfed by adding a 0.625s wait interval between kills
  • Added replacement screen effect to using adrenaline
  • Added 1.5x damage increase to damage taken from behind
  • Added fallens now take damage like a common infected instead of a boss
  • Added different ragdolling to be more cinematic and organic looking
  • Added more accurate zombie hit boxes -- (helps prevent arms absorbing hits)
  • Modified reduced ragdoll collisions to be accurate to the models visible size
  • Modified increased delay between shoves for balance
  • Modified slightly reduced the base time it takes to auto revive
  • Modified reduced the time it takes to revive a teammate by 1 second
  • Modified reduced time it takes to use medkits by 1.5 seconds
  • Modified Assault: pills, Marksmen: pipebomb, Doctor: adrenaline, Enforcer: molotov
  • Modified re-named classes: Doctor = Practitioner, Assault = Wayward
  • Modified world camera FOV for immersion
  • Fixed accidental code causing torso shots to kill on default Dark Days mode

Update: Mar 19, 2023 @ 8:47pm

[Hotfix]
  • Removed gibbing from assault rifles, knife and tier 1 sniper rifles
  • Removed weapon based leg gibbing to prevent legless zombies walking around
  • Removed zombies taking damage from leg hits on Dark Days: [Infected] mode
  • Added punishment to insta-kill head jump exploit (-25hp, get pulled off ledges)
  • Added random melee given to enforcers when custom maps don't allow knife
  • Added alternate starter weapons by class (e.g. pump or chrome shotgun)
  • Modified code into a framework format for efficiency
  • Modified common infecteds damage in the regular Dark Days mode [reduced]
  • Modified scout sniper rifle from [tier 2] to [tier 1] spawns
  • Fixed movement speed not being restored after healing
  • Fixed silenced smg being unequipable while incapped
  • Fixed SIG SG 552 not being able to reload
  • Fixed Enforcer not being able to die from the '!suicide' chat command
  • Fixed non gibbing weapons not causing blood splats on Dark Days mode
  • Fixed health gating able to trigger from non zombie sources
  • Fixed spawning with temp visible crosshair while other players are loading in
  • Fixed various bugs in the mods code

Update: Jul 8, 2022 @ 8:36am

[Hotfix]
  • Added knockback to magnums for balancing
  • Added +10 saferoom healing to doctors ability for balance
  • Added '!suicide' chat command for getting stuck or restarting
  • Modified medkit and ammo spawn rates/positions by mode
  • Modified penetration: assault rifles/smg = 1, ak-47 = 2, snipers = 3
  • Modified fallen survivors health to be lower
  • Fixed scavenged weapons only having 1 mag
  • Fixed issues with finale gas cans
  • Fixed melee one shotting fallen survivors on default mode
  • Fixed the headless zombies bug for firearms
  • Fixed empty gascans from chainsaw refueling igniting with certain damage
  • Fixed a bug with scout snipers max ammo
  • Fixed possible error to get stuck in a walking state after dying
  • Fixed blue outlines appearing around certain objectives
  • Fixed enforcer not spawning with a melee anymore

Update: Jun 25, 2022 @ 10:00am

[Hotfix]
  • Added back camera bobbing for ladder climbing
  • Modified deployable ammo box spawns to be higher
  • Fixed a bug with dismounting ladders

Update: Apr 7, 2022 @ 1:10am

[Hotfix]
  • Removed new camera bobbing from ladder climbs to attempt to solve dismounting issue

Update: Mar 22, 2022 @ 2:55pm

[Hotfix]
  • Removed gas can/firework/propane/oxygen tank rework
  • Added ladder rework -- (slower/climb pauses/added sound/fixes)
  • Added find obscured items by touch (e.g. items covered by corpses/darkness)
  • Fixed base game ladder speed exploit

Update: Jun 23, 2021 @ 1:51pm

[Hotfix]
  • Added brief animation state/slowness when standing up from revive
  • Added when revived swap to what you were last holding instead of primary
  • Added when revived from ledge hang weapons will be holstered
  • Modified modified max limit of medkits that can exist [decreased]
  • Fixed issues with 1 hp permanent red screen border
  • Fixed fixed in game addon description getting cut off
  • Fixed chainsaw spawn limit
  • Fixed issue with spawn points for '!specials on' chat command
  • Fixed doors that are spawned open not having random angles

Update: Jun 18, 2021 @ 8:32am

[Changelog] v1.5.4
  • Removed m60 holstering -- (acts like object)
  • Added primaries and throwables as incap weapons
  • Added chainsaw refueling -- ('left click' with gascan)
    • 'left click' a nearby chainsaw with a gascan to refuel -- (can't refuel if full)
    • when refueled a pouring sound plays and the gascan becomes unusable
    • equipping an empty chainsaw will audibly fail to start then go silent
    • empty chainsaws will un-equip if attacking to prevent it's deletion
  • Added gas can/firework/propane/oxygen tank rework
    • gas cans/etc. won't explode/ignite when shot
    • gas cans/etc. will explode/ignite if hit with fire/explosives
    • gas can/propane/oxygen tanks will explode/ignite if hit while on fire
    • gas cans/propane/oxygen tanks will become un-interactable when shot
    • liquid will visibly leak from gas can/propane tanks when shot
    • oxygen tanks will rocket and visibly release gas -- (with audio) when shot
    • oxygen tanks will use new audio
    • oxygen tanks will no longer attract infected
    • oxygen tanks will not explode if hit with fire/explosives if empty
    • fireworks will attract infected with the range of a pipe bomb
  • Added -15% health penalty from self healing
  • Added health gating for extra hit before incapped -- (explosive/fall bypass)
  • Added permanent red screen border while on 1 hp
  • Added panic drop held item on incap if not a weapon
  • Added tweaks and fixes
    • ladders will use 'W' for up and 'S' for down instead of mouse direction
    • updated mods picture/description in addons
    • brief red blotches on screen border after being healed
    • modified medkit heal from [%70] to [%75]
    • modified medkit spawn rate [slightly increased]
    • modified !motion_sick [reduced movement more]
    • modified chainsaw max fuel capacity from [30] to [50]
    • modified enforcers secondary from [crowbar] to [knife]
    • modified enforcers items removed [molotov] and given [adrenaline]
    • modified marksmens items given [molotov]
    • Fixed a bug when getting incapped as marksmen
    • Fixed having no weapon when getting incapped rarely
    • Fixed harmless issue when getting incapped on 1 health
    • Fixed being able to interact with certain non-interactable props
    • Fixed base game issue where physics_props teleport away when pushed
    • Fixed explosion dmg multiplier not applying to explosive barrels
    • Fixed gas can/firework/propane/oxygen tanks spawning excessively

    Update: Jun 12, 2021 @ 9:28pm

    ( / / / / / | Apology | / / / / / )
    • Updates were postponed for a few months due to me being to ill (not covid) to use my computer :c
    ( / / / / / / / / / / / / / / / / / / / / / )