Garry's Mod

Garry's Mod

FA:S 2.0 Alpha SWEPs
Viser 11-20 af 51 forekomster
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Opdatering: 12. mar. 2014 kl. 10:10

WS1.132:
- Removed OnRemove

Opdatering: 3. mar. 2014 kl. 4:58

WS1.131:
/\ CModels are now removed when the weapon is removed (I assumed this was done automatically, but unfortunately it isn't)
/\ Fixed M24 breaking when deploying it with an empty chamber

Opdatering: 11. feb. 2014 kl. 7:41

WS1.13:
/\ Improved weapon sway (thanks to Danny for the interpolation code)
/\ Sped up viewmodel movement when walking
/\ Slightly optimized some clientside code
/\ Re-saved some textures (less filesize)

Opdatering: 1. feb. 2014 kl. 8:53

WS1.121:
/\ Fixed Raging Bull still using the old lens behavior
/\ Fixed telescopic sights not working sometimes (wut)

Opdatering: 26. jan. 2014 kl. 1:30

WS1.12:
+ Added 3 more glove textures to choose from in the Client menu (thanks to CreepyGuy!)
+ Added safe weapon mode (requested by the community):
* Cycle through firemodes to enter "safe" mode
* Holding the reload key while in "safe" mode, will mag-check

/\ Improved telescopic sight lens behavior
/\ Slight adjustment to weapon mag/reserve/firemode check when aiming and switching firemodes
/\ Optimized code
/\ Fixed being able to switch firemodes on SKS while reloading

Opdatering: 1. jan. 2014 kl. 9:14

None Provided

Opdatering: 1. jan. 2014 kl. 6:27

WS1.1191:
/\ Fixed not being able to peek out of the scope when you had a bipod deployed
/\ Fixed some deploy animation prediction issues in MP
/\ Updated the bipod description in the attachment menu
/\ Fixed not being able to deploy a bipod but still trying to do so resulting in a delay of weapon usage
/\ Changed the way first deploy anims are handled, should fix some prediction issues in multiplayer

Opdatering: 28. dec. 2013 kl. 12:40

WS1.119:
/\ Fixed not being able to cycle through firemodes when aiming down the sights

Opdatering: 28. dec. 2013 kl. 11:07

WS1.1189:
/\ Fixed the hitmarker always working in singleplayer regardless of whether it's on or off
/\ Fixed a Lua error that happened when shooting an ammo box which killed you instantly
/\ Fixed ammo count not being predicted with each shot
/\ Further fixed prediction issues when deploying a weapon with a high ping

Opdatering: 28. dec. 2013 kl. 8:01

WS1.1188:
/\ Fixed peeking with scopes not making the blur effect fade out
/\ Fixed detaching a Leupold MK4 still allowing the player to peek out (even without a scope)
/\ Fixed prediction issues when deploying a weapon with a high ping