Arma 3
NMD SANDBOX | ALTIS
Showing 31-40 of 52 entries
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Update: Apr 19, 2014 @ 7:14am

Added: New AI bases (ex
Fixed: Auto skip of briefing screen.
Fixed: Admin dialog weather change
Removed: Unnecessary functions
Removed: Obselete JIP weather sync

Update: Apr 13, 2014 @ 9:55pm

Added: Curator (Zeus) interface available to server admin (to be expanded).
Updated: VAS (Virtual Ammobox System)
Removed: Existing enemy AI from the mission.

Update: Jan 23, 2014 @ 6:17pm

Fixed: Vehicle limit not applying

Update: Jan 21, 2014 @ 9:40am

Added: Intel dialog to admin menu to control weather and time (date WIP)
Added: Faction filter to NMD Vehicles dialog.
Added: Grid position to NMD Map dialog
Added: Cloud texture overlays on NMD Map dialog depending on current overcast
Added: AI Simulation manager (improved performance)
Added: Respawn with the same gear from when you died.
Changed: Default date and time
Changed: Admins in NMD Admin dialog are now a different colour to other players.
Changed: You can now spawn vehicles nearer static weapons
Changed: NMD Service dialog is only available to the current vehicle commander
Improved: Texture selections for vehicles
Imrpvoed: NMD Vehicles dialog performance
Fixed: NMD Map teleporting z axis

Update: Dec 31, 2013 @ 4:27am

Added: Texture options in NMD Vehicle Spawner for the following:
Mohawk
Strider
Orca
Littlebrd
Cheetah
Panther
Fixed: Independant AI being friendly

Update: Dec 30, 2013 @ 12:45pm

Added: Friendly fire hint
Fixed: Remove AI base map markers if disabled

Update: Dec 30, 2013 @ 8:13am

Fixed: Spawning of AI bases

Update: Dec 30, 2013 @ 6:12am

Changed: Updated custom overview image

Update: Dec 30, 2013 @ 6:08am

Fixed: Small mission info error

Update: Dec 30, 2013 @ 6:04am

Added: CTRG Buzzard and Mohawk textures
Added: 4 basic enemy AI camps (2 OPFOR 2 Independant)
Added: More playable units of varying base types
Changed: "Color" renamed to "Texture" in NMD Vehicle Spawner
Fixed: Fuel and damage values in NMD Vehicle Service