RimWorld

RimWorld

RimOverhaul
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Update: Jul 16, 2019 @ 8:10am

Small fix QuestRim faction manager;

preparing NPC

Update: Jul 15, 2019 @ 10:42am

Small fix mod settings and quests;

Update: Jul 14, 2019 @ 9:31am

I worked on the creation of a complex of systems so that the creation of quests was as convenient, diverse and fast as possible.

After saving, you can get several red errors (one-time), this is due to changes to save active events (active events tab)
Re-save (better not overwrite the current save)


New
Quest tab:Quest tab is ready. View active quests: reward, additional conditions, description, you can also answer the quest using the interaction buttons (where possible)
- Quest "Request for resources": One of the factions is requesting resources to build their settlement. You can contact them via geocape.
- Quest "Construction of a new settlement": faction is about to change their place of residence. The leader of the faction {1} explains this by the lack of basic resources in the current place of residence, as well as poor landscape and unpleasant weather. Building a new base is costly and long, fortunately, they have enough resources, but there are no pawns capable of holding a hammer. In order not to delay the construction, he asks you for a few of your pawns to assist in the construction. \n\nConstruction may take several days. At this time, your pawns will be unavailable, and upon completion of construction you will receive an award and your pawns
- Quest "Missing settlers": The leader of the faction contacted us and reported that a couple of days ago a small group of their settlers went on a journey to get resources. Estimated time of their journey was estimated at {1} days. More than {2} days passed, but the settlers never returned. Attempts to get in touch have failed and they are worried that the settlers might get lost or be attacked. \nThe food intakes they had enough will last for about {3} days, after which they will starve. He asks us to find the missing settlers and return them to them.
- Convert "Attack on a friendly settlement" to quest;
- Adaptation of quests camp bandits and trade request for this system;

Communication tab:
includes 3 tabs:
- Communication: contact factions, sign different agreements, jointly react to events around and much more.
- Mailbox: here you can view incoming messages and reply to them. These may be intelligence reports or threats of pirates, or maybe the stories of some lost settler, in the hope that they will be heard.
- Alliance: currently under development :)

Changes
- Decreased Heavy air duration to 2-5
- Fixed hungry cannibals: now "Thirst Human Meat" duration 2 days;
- Fixed hive crack
- Fixed Arsonists spawn;

Update: Jul 7, 2019 @ 1:54am

ATTENTION! When you first start saving, there may be several errors, they DO NOT BREAK your save, just save again.

This is due to some dialog optimization and quests.

Fix for doomsday and sandstorm.

Update: Jul 5, 2019 @ 12:57pm

Dependencies are added to the mod (instead of a separate download).

Compatible if you have already updated.

Update: Jul 4, 2019 @ 10:18am

[Auto-generated text]: Update on 7/4/2019 10:18:46 PM.

Update: Jul 4, 2019 @ 9:08am

Important! Now the mod requires additional mods.
You can find them on the mod page.
Do not forget to set the boot order correctly!

Also, probably will need a new game.


New
- Dialogue system;
- Map template system;
- Geoscape: with it, you can take quests (quests, of course, will be later), and also communicate with other factions and respond interactively to events
- New event "Arsonists": Several fighters of the enemy faction have arrived to burn your forest.
- New event "Unified raid": Two hostile groups decided to join forces and attack the colony.
- New event "Doomsday Ultimatum": The enemy faction reports that it has a weapon capable of destroying the planet. They makes demands: 50,000 silver.
You can start collecting silver together with other factions or organize an assault.
This is the biggest event at the moment, including all new systems.

Changes
- Fixed cannibals spawn in "Hungry cannibals raid" (thanks @Zyrixion)
- Improved settings: now without SUPA MESSAGES ZULUL when the event was turned off, but you received a message about its completion, immediately after the start
- fixed constellations: now effects disappear correctly
- fixed heavy air: now the effect disappears in all living beings after the event is completed correctly
- fixed helmet display in stockpile settings

Update: Jun 25, 2019 @ 8:17am

New
- Event "Mineral meteorite": A large meteorite filled with different rocks, including useful resources, entered the atmosphere.
- Event "Capsules with insane animals!": An unknown faction sent us capsules with insane animals. Raise shields!
- Mental state "Positive charge": your pawn feels that he can cope with any problem and no longer wants to lose heart
- Now you can turn on/off positive/negative constellations

Changes
- Mortar attack by siege camp increased to 3 days

Update: Jun 24, 2019 @ 10:13am

[Auto-generated text]: Update on 6/24/2019 10:13:35 PM.

Update: Jun 23, 2019 @ 8:57am

Changes
- Fixed spawn portal mechanoids on buildings and passing lightning through the ceiling