Garry's Mod

Garry's Mod

CAP: Code
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Update: Nov 27, 2014 @ 4:10pm

Rev 475 changes:
* Reverted symbol order code to rev 471 (fix for abudos point of origin).

Update: Nov 27, 2014 @ 3:44pm

Rev 474 changes:

Fixed:
* Abudos point of origin not working correct.

Update: Nov 13, 2014 @ 4:19pm

Rev 473 changes:

Fixed:
* Cloaking generator not cloak stargate universe gate in "cloak attached" mode or with small radius.
* Arthur mantle client lua error when non-updated/non-cap user connected to server.
* Small other fixes for arthur mantle.

Update: Nov 5, 2014 @ 8:05am

Rev 472 changes:

Added:
* Wire input "Secret Code" on arthur mantle (with secret thing).
* New cap internal lua hooks: StarGate.Player.CanModify.Ring, StarGate.Player.CanModify.AtlantisTransporter.
* E2 function stargateIsInJamming(vector), stargateIsInJamming(vector, player) and starfall function stargate.IsInJamming(vector), stargate.IsInJamming(vector, player), return if this vector is in jamming.
* Stargate config options for disable spawning iris on gatespawner gates by players or server (gatespawner itself).

Updated:
* Now if you havn't tool access to rings or atlantis transporter of player - then you can't modify it address (CPPI support).
* Changed default address on arthur mantle to exists one.

Fixed:
* Wire gates still could modify gatespawner protected stargate/ring address etc.
* Fixed lua error when click on "Point of Origin" option in C menu of stargates.

Update: Sep 20, 2014 @ 2:07pm

Rev 471 changes:

Added:
* Now starfall chips placed in cap/lua/data/starfall/cap_shared/ folder will be recognized by starfall editor (workshop support).
* New wire input "Immunity Mode" for anti-prior device (0 - owner and friends, 1 - only owner, -1 - no one).
* New menu option "Immunity Mode" for anti-prior device (when hold C).
* Example stargate chip for starfall wirelink usage.

Updated:
* Now all starfall functions can be used directly with wirelink.

Fixed:
* Wraith harvesters not working.
* Now players can't anymore modify gatespawner protected stargates/rings etc via expression2 or starfall (but admins still can).
* Small other fixes and code optimization.

Update: Sep 17, 2014 @ 3:17pm

Rev 470 changes:

Updated:
* Now wire input "Rotate ring" on sg1/infinity/movie/uniserse stargate can rotate ring to some direction (2 - clockwise, 3 - counterclockwise).

Fixed:
* Wire input "Disabled Fire" on brazier not work correct.

Update: Sep 16, 2014 @ 12:55pm

Rev 469 changes:

Fixed:
* Cloak device not saving option "cloak attached" with duplicator.
* Cloak device may cloak some map non-physics props (like atmosphere on sb_omen_v2).
* Small other fixes.

Update: Sep 14, 2014 @ 2:08pm

Workshop fix

Update: Sep 14, 2014 @ 2:05pm

Text fix

Update: Sep 14, 2014 @ 12:08pm

Rev 468 changes:

Updated:
* Now if you have prop protection addon and have friends, then your friends will can (CPPI support):
- Pass through shield (stool).
- See cloaked things by you generator.
- Noclip near your anti-prior device.
- Use weapons near your tollan weapon disabler.
* Now you can't edit properties on stargate/dhd/ring etc if you havn't toolgun access to player (CPPI support).
* Now you can't edit stargate address/name etc if you havn't toolgun access to player (CPPI support).
* Now iris computer will display ERROR on gdo if gate havn't iris (-2 code).

Fixed:
* Now iris computer will not retrieve codes when gate have no iris (important for e2/starfall chips).
* Iris computer now will update wire outputs "Incoming Wormhole" and "Gate Active" even if gate have no iris.
* Fixed bug with tollan disabler, when you could change weapon if drop physgun.