Garry's Mod

Garry's Mod

CAP: Code
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Update: Jan 7, 2016 @ 6:27am

Cap Rev 486:
* Added temporarily fix for Vehicle Ghosting Bug (thanks to EssGeeEich).

Update: Dec 29, 2015 @ 7:11am

Workshop Detection Fix

Update: Dec 10, 2015 @ 8:07am

Cap rev 485 Update:

This update includes all GitHub updates. Please note that few cap resources was also updated.

Full Changelog you can look at our site:
http://sg-carterpack.com/

Or on GitHub
https://github.com/RafaelDeJongh/cap/commits/master

Also you can look changelog video for cap rev 470-485 including latest things.
https://www.youtube.com/watch?v=lU0MaFDmdCo

Update: May 14, 2015 @ 11:11am

Rev 482-484 Update:

Added:
* New wire input "Disable Sound" for shield (from stool).
* New wire inputs to atlantis console: Disable Auto-mode, Disable Use, thanks to Matspyder51 for manual-mode idea and code.
* Add Ancient, Goauld and Ori panels to Wire Buttons and Buttons.
* Add Random sound for Goaul, Ori and Ancient.
* Random sound for asgard transporter.
* Atlantis lights.

Updated:
* Tel'Tak Beam Weapon, Charged Hyperdrive, HUD, Door Buttons, Other Tweaks.
* Wraith Dart resize, added Rotorwash.
* F302 changes:
- Added passenger
- Fixed FPV
- Added Toggle Cockpit button
- Fixed All missiles firing at once
- Fixed HUD Text moving down on first entering F302
* Jumper Auto-Pilot, replaced half a dozen timers, hopefully improving performance on servers, cleaned up the code a little.
* Jumper Animations are now viewable when cloaked (MP), animations don't run at right speed, but is better than nothing.

Fixed:
* Fixed Jumper Buttons being Physgunable.
* Fixed Jumper exploding when going through gates on some Servers.
* Fixed malp not going through the gate properly.
* RemoveLaser error in ring_base.
* Sound in ships played for all ships, when you drive only one ship.
* Fixes to some Liam0102 stuff and other pull requests by AlexALX.
* Some other error fixes.

Wraith grenade not included to workshop version due to some glitches and lack of icon. It will be available later.

Thanks to Matspyder51, KvasirSG, Elanis, Liam0102 for this update.

Update: Apr 8, 2015 @ 1:25am

Rev 481 Update:

Added:
* Control Panel models to Cap Door Controller (ancient, goauld, ori).
* Wire output Driver for puddle jumper.

Fixed:
* Naquadah Generator MK2 remove hook on client if destroyed.
* Some fixes for Matspyder51 commit (errors/wrong code).

Thanks to Matspyder51 for this update.

Update: Mar 12, 2015 @ 11:59am

Rev 480 Update:
* Fixed cap config editor lua errors.

Update: Mar 10, 2015 @ 9:35am

Rev 479 Update:
* Fixed VelocityDecay errors in some cap effects.
* Shield core angle error and fix for uninitialized color.

Update: Mar 9, 2015 @ 10:12am

Rev 478 Update:
* Fixed f302 lua errors spam after latest gmod update.

Update: Feb 1, 2015 @ 3:14pm

Rev 477 changes:

Fixed:
* Cap player weapon restriction "exclude mode" not work.
* Jumper LSD shows secret address.
* Gate overloader and asuran gate weapon e2/starfall functions stargateOverloader/stargateAsuranBeam shows 1 on previous gate if move overloader/weapon to another gate and reactivate (hard to explain).
* Asgard transporter break universe stargate color after teleportation.

Update: Dec 29, 2014 @ 3:51pm

Rev 476 changes:

Updated:
* Stargate wormhole jump logic, now it works by this rules:
- If you dialled 7 chevron address, then wormhole can jump only to gates in same group or supergate (if used universe gate - then only to gates in dial radius).
- If you dialled 8 chevron address, then wormhole can jump only to gates in same group of target gate (or dial radius if universe gate). This means you can jump to local gate in other galaxy from non-local gate in this galaxy.
- If you dialled 9 chevron address, then wormhole will just collapse in any case.
- If no gates found to jump, then wormhole will collapse.
- If you will attempt to do wormhole jump second time, then wormhole will collapse.
- If used galaxy system (not group system), then it can jump only from non-galaxy to non-galaxy gates or supergate, galaxy to galaxy gates or supergate, universe gates to universe gates.

Fixed:
* When do wormhole jump to supergate eventhorizon become to "normal" before supergate completely opens.
* When open gate just after close it and do wormhole jump second time - it did nothing.
* New wormhole jump logic fixes bug with "dialling" universe gate or in other galaxy gate using 7 chevrons etc.