Monaco
CONTEST 5 - Market Disruption
Showing 1-10 of 10 entries
Update: Sep 23, 2013 @ 9:13pm

*added wall for extra cover in innocuous storage room
*edited blueprint decals to help explain hub layout

Update: Sep 23, 2013 @ 12:20pm

*added extra hidden wiring to loading bay and 2nd floor

Update: Sep 22, 2013 @ 8:43pm

*tweaks to the r&d lab area

Update: Sep 22, 2013 @ 8:07pm

*minor tweaking (these are the worst change notes ever, huh)

Update: Sep 22, 2013 @ 7:06pm

*more tweaks and re-tooling! especially to ground floor and 2nd floor

Update: Sep 22, 2013 @ 2:58pm

*minor tweaking

Update: Sep 22, 2013 @ 2:52pm

*re-tooled the 2nd floor, most notably the lab and map room areas
*tweaks to the ground floor layout and blueprints

Update: Sep 21, 2013 @ 8:40pm

*minor tweaking
*added a decal that hopefully helps explain the unusual 'hub' layout of this map.

Update: Sep 7, 2013 @ 11:40pm

*fixed CEO hallway security camera
*tweaked loot amounts / distribution
*added open windows to ground floor courtyards

Update: Sep 2, 2013 @ 10:55am