Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strategic geography MOD v. 1.1 - Alpha
Viser 1-7 af 7 forekomster
Opdatering: 31. maj 2019 kl. 10:04

Removed +1 Attack Move on Hills from Cavalry Units
Added Move and Attack on Plain Grass and Tundra terrain for Cavalry Units

Opdatering: 30. maj 2019 kl. 8:49

Name change
Removed City minimum Range and starting distance

Opdatering: 30. maj 2019 kl. 8:44

Name Changed to : "Strategic geography MOD"

Opdatering: 30. maj 2019 kl. 6:22

Version 2.1.Alpha

1. Bugfixes (again) ;)
2. 'UNIT_RANGER', / 'UNIT_SCOUT', / 'UNIT_SPY', - Unit is Hidden in Forrest or Jungle
3. +20% Growth in City´s when build on rice or wheat resource

Opdatering: 27. maj 2019 kl. 9:34

Version 2. Alpha

Opdatering: 22. maj 2019 kl. 4:55

Update V. 1.1 Alpha

1. Added: Siege and Cavalry Units
2. - 5 Reduced Combat Strenght when Attacking Forrest or Jungles
3. + 1 Extra Attack when on a Hill
4. Cannot Attack Marsh Ability
5. Fixes

Opdatering: 16. maj 2019 kl. 8:28