Arma 3
WLA: Amalgamation
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Update: Feb 22, 2015 @ 1:14pm

New WIP Call Artillery/Mortar function (shift+6), new platoon types possible to create in mil center, virtual battles now affect ammo/fuel/damage state + other tweaks/fixes (supply system and some other things still WIP)

Update: Feb 20, 2015 @ 4:02pm

Marked Platoons have now saved ammo, fuel and damage state, added supply system (WIP), map UI improvements, much other tweaking + optimizing (including one potential performance leak)

Update: Feb 6, 2015 @ 2:08pm

Hotfix

Update: Feb 6, 2015 @ 9:20am

Some quick tweaks

Update: Feb 6, 2015 @ 5:54am

New local AI (guard react on footsteps, bodies, bolted animals/civs, civs react on player in their houses/run to get help), random officers visiting in camps, new rescue pilot dynamic task, more map support (from testversions) + much tweaks

Update: Dec 18, 2014 @ 3:28am

Iront Front support, mod template improvements, other tweaks and optimizeing

Update: Nov 7, 2014 @ 8:10am

Added auto-enable support for RHS Escalation (if new progress), called empty vehicles are brought sling loaded, +other tweaks

Update: Oct 28, 2014 @ 8:41am

Some more final tweaks

Update: Oct 28, 2014 @ 8:33am

Update: Oct 28, 2014 @ 8:27am

AI should get random weapons now better again.