RimWorld

RimWorld

Replimat
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Update: Jul 11, 2021 @ 2:29am

Version 1.2.6 - 11 July 2021

  • Updated for 1.3.3056
  • Minor compatibility tweaks and code updates
  • Added the following translations:
    • Korean (machine-translated via Google Translate)

Update: Jul 11, 2021 @ 2:27am

Update: Jul 11, 2021 @ 2:27am

Update: Jun 18, 2021 @ 5:33pm

Version 1.2.5 - 19 June 2021

  • Updated for 1.2.3005
  • Added meals to Replimat Hopper storage/input filters, allowing unwanted meals to be recycled back into feedstock
  • Added pawn mood debuffs when corpses are loaded into Replimat Cadaver Reprocessors
    • Both the pawn doing the loading and other colonists get mood debuffs
    • Debuff severity and thoughts vary depending on if the corpse was a stranger or colonists
    • Pawns with the Psychopath trait get a minor mood buff instead
  • Update compatibility patches and functions
    • Extended Call of Cthulhu - Cosmic Horrors patch to support the Continued fork of the mod
    • Fix compatibility issue with Humanoid Alien Races and Alpha Animals, which caused Replimat Cadaver Reprocessors to not spawn when constructed due to a NullReferenceException
  • Overhauled various Harmony patches and cleaned up some code

Update: Feb 16, 2021 @ 4:31pm

Version 1.2.4 - 17 February 2021

  • Updated for 1.2.2900
  • Fixed NullReferenceException error for Replimat Cadaver Processor when it is disconnected from power and/or feedstock tanks

Update: Feb 5, 2021 @ 7:37pm

Version 1.2.3 - 6 February 2021

  • Updated for 1.2.2753
  • Added the following buildings:
    • Replimat Cadaver Processor: converts non-desiccated fleshy humanoid corpses directly into nutrient feedstock to be stored in tanks
  • Updated inspect pane messages for all Replimat buildings to round all volume and mass figures to 2 d.p.
  • Reorganized and consolidated all Replimat building defs
  • General code cleanup and optimization
  • Update compatibility patches and functions
    • Added feature that prevents non-fleshy/non-organic humanoid corpses powered by the Humanoid Alien Races 2.0 framework from being from being hauled to Replimat Cadaver Processors
    • Note that this requires race mod authors to correctly tag their robot/android races using HAR's own compatibility tags (see https://github.com/RimWorld-CCL-Reborn/AlienRaces/wiki/Compatibility for details)
  • Updated translations
    • Add translations for new Replimat Cadaver Processor to all supported languages

Update: Feb 5, 2021 @ 7:36pm

Update: Jan 15, 2021 @ 6:27pm

Version 1.2.2 - 16 January 2021

  • Updated for 1.2.2753
  • Upscaled all textures to HD quality for Camera+
  • Rebalanced stats, crafting costs and power consumption for all Replimat buildings
  • Replimat Hoppers now accept Hay and other Plant Matter
  • Increased Replimat Hopper raw food conversion speed by 12x
  • Increased Market Value of Isolinear Computing Module item
  • Changed tradeability of Replimat buildings to Buyable only
    • This fixes a (potential) exploit where players can buy out a settlement trader's entire inventory by selling Replimat buildings
  • Updated compatibility patches
    • Replimat Hoppers now accept Silage from Vegetable Garden Project
    • Removed compatibility warning for Prison Labor, as the latter mod has finally been fixed
  • Updated translations
    • Fixed incorrect Replimat building blueprint/install frame translations for all languages
  • Removed support for 1.1

Update: Sep 18, 2020 @ 5:32pm

Version 1.2.1 - 19 September 2020

  • Updated for 1.2.2753
  • Added market values for all Replimat buildings
  • Fixed spill and malfunction incidents firing on unpowered Terminals and Animal Feeders

Update: Aug 14, 2020 @ 6:06pm

Version 1.2.0 - 15 August 2020

  • Updated for 1.2.2723
  • Recompiled assembly for 1.2
  • Removed support for 1.0

Note: All future updates will be exclusively for RimWorld 1.2 onwards. The 1.1 version is only included to help players migrate their saves.