RimWorld

RimWorld

Replimat
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Update: Jun 18, 2021 @ 5:33pm

Version 1.2.5 - 19 June 2021

  • Updated for 1.2.3005
  • Added meals to Replimat Hopper storage/input filters, allowing unwanted meals to be recycled back into feedstock
  • Added pawn mood debuffs when corpses are loaded into Replimat Cadaver Reprocessors
    • Both the pawn doing the loading and other colonists get mood debuffs
    • Debuff severity and thoughts vary depending on if the corpse was a stranger or colonists
    • Pawns with the Psychopath trait get a minor mood buff instead
  • Update compatibility patches and functions
    • Extended Call of Cthulhu - Cosmic Horrors patch to support the Continued fork of the mod
    • Fix compatibility issue with Humanoid Alien Races and Alpha Animals, which caused Replimat Cadaver Reprocessors to not spawn when constructed due to a NullReferenceException
  • Overhauled various Harmony patches and cleaned up some code

Update: Feb 16, 2021 @ 4:31pm

Version 1.2.4 - 17 February 2021

  • Updated for 1.2.2900
  • Fixed NullReferenceException error for Replimat Cadaver Processor when it is disconnected from power and/or feedstock tanks

Update: Feb 5, 2021 @ 7:37pm

Version 1.2.3 - 6 February 2021

  • Updated for 1.2.2753
  • Added the following buildings:
    • Replimat Cadaver Processor: converts non-desiccated fleshy humanoid corpses directly into nutrient feedstock to be stored in tanks
  • Updated inspect pane messages for all Replimat buildings to round all volume and mass figures to 2 d.p.
  • Reorganized and consolidated all Replimat building defs
  • General code cleanup and optimization
  • Update compatibility patches and functions
    • Added feature that prevents non-fleshy/non-organic humanoid corpses powered by the Humanoid Alien Races 2.0 framework from being from being hauled to Replimat Cadaver Processors
    • Note that this requires race mod authors to correctly tag their robot/android races using HAR's own compatibility tags (see https://github.com/RimWorld-CCL-Reborn/AlienRaces/wiki/Compatibility for details)
  • Updated translations
    • Add translations for new Replimat Cadaver Processor to all supported languages

Update: Feb 5, 2021 @ 7:36pm

Update: Jan 15, 2021 @ 6:27pm

Version 1.2.2 - 16 January 2021

  • Updated for 1.2.2753
  • Upscaled all textures to HD quality for Camera+
  • Rebalanced stats, crafting costs and power consumption for all Replimat buildings
  • Replimat Hoppers now accept Hay and other Plant Matter
  • Increased Replimat Hopper raw food conversion speed by 12x
  • Increased Market Value of Isolinear Computing Module item
  • Changed tradeability of Replimat buildings to Buyable only
    • This fixes a (potential) exploit where players can buy out a settlement trader's entire inventory by selling Replimat buildings
  • Updated compatibility patches
    • Replimat Hoppers now accept Silage from Vegetable Garden Project
    • Removed compatibility warning for Prison Labor, as the latter mod has finally been fixed
  • Updated translations
    • Fixed incorrect Replimat building blueprint/install frame translations for all languages
  • Removed support for 1.1

Update: Sep 18, 2020 @ 5:32pm

Version 1.2.1 - 19 September 2020

  • Updated for 1.2.2753
  • Added market values for all Replimat buildings
  • Fixed spill and malfunction incidents firing on unpowered Terminals and Animal Feeders

Update: Aug 14, 2020 @ 6:06pm

Version 1.2.0 - 15 August 2020

  • Updated for 1.2.2723
  • Recompiled assembly for 1.2
  • Removed support for 1.0

Note: All future updates will be exclusively for RimWorld 1.2 onwards. The 1.1 version is only included to help players migrate their saves.

Update: Aug 7, 2020 @ 6:37pm

Version 1.1.4 - 8 August 2020

  • Updated for 1.1.2654
  • Added Russian translation

Update: Jul 11, 2020 @ 3:17am

Version 1.1.3 - 11 July 2020

  • Updated for 1.1.2654
  • Add screen glow FX when certain Replimat builds are powered on
  • Added pop-up letter for Molecular Nutrient Resequencing research project, which provides a simple guide to obtaining Isolinear Computing Modules and building Replimat systems
  • Fixed feedstock calculation for batch replicate survivial meals feature
  • Fixed item quest reward spawning for Isolinear Computing Modules
  • Fixed NullReferenceException error for Hopper refueling threshold feature
  • Reduced market value of Isolinear Computing Modules
  • Updated Japanese translation for Isolinear technology, to ensure consistency with the MedPod mod
  • Updated research project prerequisites for Molecular Nutrient Resequencing, which now requires Advanced Fabrication and Nutrient Paste
  • Updated the passability and pathing costs of Replimat buildings
    • This fixes a compatibility issue with Save Our Ship 2, where ship hulls cannot be built around Replimat buildings due to SOS2 mistaking them for non-ship roof supports
  • Updated the Replimat Computer to now be rotatable

Update: Apr 22, 2020 @ 6:37am

Version 1.1.2 -22 April 2020

  • Updated for 1.1.2610
  • Set third-party Common Sense mod to load after Replimat in mod order
  • Add an option in Mod Settings to adjust the refilling threshold percentage for Hoppers
    • This resolves an issue where pawns would be stuck in a loop, constantly trying to top up Hoppers that were almost full due to their high storage priority
    • Note that if Replimat is used with SatisfiedStorage, the actual refilling threshold will be the lower of the two mods
  • Updated missing Japanese translations

Note: All future updates will be exclusively for RimWorld 1.1 onwards. The 1.0 version is only included to help players migrate their saves.