Tales of Maj'Eyal

Tales of Maj'Eyal

Spell Merchants
Showing 31-39 of 39 entries
< 1  2  3  >
Update: Apr 24, 2019 @ 4:04am

1.3.6 - Whew was this a tough one! finally got imbuing to work! The master jeweler can now imbue jewelry, armor & weapons! With NO limitations! Yep you can imbue that rare item, oh... you already imbued that item?... Well you can imbue it again... and again and... well you get the point, but It'll cost ya! *Still need to add a noob friendly version that will only imbue white items (and only once) this version kinda got out of hand from my experimenting.... balancing will come later...(Wow todo list is done!...Yeah!!!.... Well except for adding unique dialog for the newer npcs... but.. yaay! *Sips Whiskey*Thumbs up*!)

Update: Apr 22, 2019 @ 6:51pm

1.3.5 - *RESTART RECOMMENDED* Some npcs will now have custom tilesets, added a npc for archery training (this will be the last npc added so this will be the last time you will need to restart if playing a previous version, this is basically in beta now. No more npcs will be added) I also balanced prices (removed the ability to reveal powerful spells to avoid an exploit where you could reveal the spell cheap then unlock it with a category point, necrotic minions & golemancy price increase, tarelion's prices decreased.)

Update: Apr 21, 2019 @ 10:43pm

1.3.0 - Pretty big update here! adriel can now teach nature summoning and wymic combat, atakesa can now teach combat and combat techniques mulfar can now give prodigy points. New npcs: corruptor & assassin added, (the next restart will be when I add custom tilesets for the npcs, but it will be 100% optional as will just be a cosmetic update.)

Update: Apr 19, 2019 @ 3:45pm

Update: Apr 19, 2019 @ 1:26pm

1.2.1 - Updated dialog for: Asterius Gaomant, Nagareth, Mulfar & Tarelion giving them unique dialog and color coded things to make it easier on the eyes & lowered some of the prices, also added new npc "master jeweler" If you started a new game on 1.2.0 theres no need to restart, the jeweler has no dialog and wont have any for quite some time.

Update: Apr 18, 2019 @ 9:50pm

1.2.0 - I added 2 more new npcs to the map (adriel & atakesa) that will be future merchants, they have no dialog. I added them to avoid having to start a new game everytime I add a new merchant, now I can just update their dialog and it should be seemless. Merchants have been given random spawns (2 locations each) the merchant locations notepad has been updated.

Update: Apr 18, 2019 @ 7:24pm

1.1.1 - Mulfar can now train you, giving you your choice of stat or class points.

Update: Apr 18, 2019 @ 6:14pm

1.1.0 - Oops looks like I jumped straight to #6 on my todo list and boy was that a challenge but there is now a new npc that can train your stat points, now to get on the class points *Note you will need to start a new game for him to appear on the map.

Update: Apr 17, 2019 @ 1:06pm

1.0.1 - I added a notpade file in the addon folder that lists the merchants locations.