Stellaris
~ StarNet AI
Mostrando 31-40 de 591 aportaciones
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Actualización: 24 SEP 2022 a las 7:55

- Initial 3.5 update.

Actualización: 10 SEP 2022 a las 14:45

- Implemented sanitising event staffing science ships if other mods break scientist hiring, fires every five years. Will deduct proper unity cost.
- Fixed Tree of Life origin budgeting for tree expansion.

Actualización: 3 SEP 2022 a las 18:33

- Fixed compiler errors when DMM is not present.

Actualización: 30 AGO 2022 a las 15:51

- Made AI aggressively hire leaders in the early game (first 50 years to be technical). This fixes sometimes empty science ships AI additionally builds to cover dig sites.
- Fixed Voidborne Ascension Perk as priority for Void Dwellers.

Actualización: 27 AGO 2022 a las 16:26

- Gigastructural Engineering's economic plans for early game.

Actualización: 27 AGO 2022 a las 15:56

- Updated Gigastructural Engineering's economic plan compatibility.

Actualización: 28 JUL 2022 a las 17:16

- Fixed vanilla bug of AI using up all their science vessels for dig sites instead of surveying systems by dynamically accounting for number of excavated sites.

Actualización: 27 JUL 2022 a las 15:52

- Fixed building_robot_assembly_plant build-destroy loop, again.

Actualización: 24 JUL 2022 a las 17:57

- Fix clone vats build-destroy loop.

Actualización: 24 JUL 2022 a las 13:38

- Decreased usage of housing districts on ring worlds and city worlds.
- Prioritise Mega Shipyard for construction.