Stellaris

Stellaris

~ StarNet AI
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Opdatering: 1. maj 2021 kl. 17:44

Increased research priority across the board (I think AI can afford it without dying now).

Improved strategic behavior (when AI is being scared, when AI is preparing for wars, etc.)

Changes:
Building, ai_budget, decisions.

Opdatering: 1. maj 2021 kl. 7:19

Reworked edict management.

Changed files:
Ascension perks, edicts, buildings.

Opdatering: 30. apr. 2021 kl. 17:21

Some changes to ultralategame behavior (become_the_crisis AI should be a bit more *menacing*)

Important file changes:
Ai_budget change

Opdatering: 30. apr. 2021 kl. 16:19

Very minor change of clerks usage (or rather, non-usage) and early build-order.

No important files changed.

Opdatering: 30. apr. 2021 kl. 11:20

Added extra economic plan for ultralategame (post-repeatables) and made some changes to make AI perform it. Also made AI much more likely to become the crisis if their ethics are fitting and they are far ahead in tech (AI still does it fairly late, if you want to become a crisis they won't try to race you to it).

Important changed files:
Buildings

Opdatering: 30. apr. 2021 kl. 7:22

Slightly tweaked a patch from a few minutes ago so that if overbuilding of sacrificial temples happened in an ongoing game the AI will recover.

Important changed files:
Buildings

Opdatering: 30. apr. 2021 kl. 7:19

Minor bugfix: Added some restrictions on sacrificial temples. AI will still use them, but never more than 1 and never on new growing planets.

Buildings change

Opdatering: 30. apr. 2021 kl. 1:50

Fixed visual bug with districts on uncolonized planets

Improved housing management (still not ideal, they should build a bit more than they do now), got rid (I hope) the annoying alloy-consumer goods looping (they still will loop, but it should be localised to one planet now and it's mostly beneficial).

Changed files:

Buildings, Colony_types.

Opdatering: 29. apr. 2021 kl. 19:11

Added separate economic plans in the case of an economic failure (AI should recover much better now).

Fixed few issues with districts& buildings (AI shouldn't build city districts too early and, I think, upgrades capital buildings properly now. Also is less likely to kill himself by overbuilding industry).

Compatibility-relevant files changed:

Buildings, Colony_types.

Opdatering: 28. apr. 2021 kl. 11:44

Added some additional measures that should prevent AI from killing themselves. Added minor diversifications between peaceful and militaristic empires (militarists will prioritise science less, will sometimes try to become a crisis and have different ascension perk choices. Not sure if it will be noticable).

Building file changes.