Monaco
Dirty Diamonds
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Update: Sep 24, 2013 @ 2:16pm

Update: Sep 23, 2013 @ 10:45am

Thank you, Durgrobach, for the playthrough and suggestions! I've removed several quirky elements of my original design to (hopefully) streamline and improve play on upper floors. I've listed major changes below, but numerous minor changes were also made (decorative, etc.).

- Removed "secret" rooftop escape.
- Removed rooftop access and utility closet on SECRITA HQ floor; replaced with restroom and updated floor design.
- Removed machine gun spawner on SECRITA HQ floor; added machine gun agents to maintain increased difficulty (additional testing/feedback regarding difficulty may be needed).
- Removed rotating camera from laser field on SECRITA Office level.
- Removed fire escape between top two floors which previously allowed "backdoor" access to Primary Vault.
- Changed positioning of rotating cameras and updated the entrance to the Primary Vault to (hopefully) improve accessibility while maintaining difficulty. Used scan door rather than successive pressure plates and turrets to also improve accessibility.
- Fixed broken trap wiring. Updated alarms and wiring for top two floors.
- Updated vent system and security on the Second Storey.
- Updated Metro and Parking Garage lighting.
- Updated Metro layout (Parking Garage floor) to position rotating camera further from staircase.

Update: Aug 20, 2013 @ 11:06am