Arma 3
A2 Declassified: Fireteam Zulu
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Update: Sep 28, 2019 @ 2:06pm

Fireteam Zulu v0.22 9/28/2019 2:15 PST
~ Added Urban Marine Compositions
~ Added Evolved Marine Compositions
~ Added Shaw-Fujikawa script
~ Added "Warhound" ODST faction
~ Added "Hiroku" ODST faction
~ Added "Soft" M52 variants
~ Added "Base" Variants of all uniforms
~ Added MQ-49 Recon Variant
~ Added Modified "AutomaticSlimLeg" Script
~ Adjusted "Gray" Uniform color
~ Adjusted "Khaki" Uniform color
~ Adjusted Falcon MG Script
~ Adjusted M28A2 DMR configuration

Update: Aug 2, 2019 @ 12:33am

Fireteam Zulu v0.2
~ Added Security Armor set
~ Added Grenadier Armor set
~ Added Vest Armor set
~ Added Corpsman Armor set
~ Added Khaki Uniform base
~ Added Rolled Uniform types
~ Added Short-sleeve Uniform types
~ Added Bumblebee Launch Script (WIP)
~ Added M247 Detach Script (WIP)
~ Added Deployable Tent Backpacks
~ Added Deployable Sleeping-bag Backpacks
~ Added Chemical Warfare compatibility
~ Added Anniversary "Evolved" armor color
~ Added "Urban" armor color
~ Added "Reaper" ODST Faction
~ Added Medical Honeybadger
~ Added spawnable "Urban" Marines
~ Added spawnable "Evolved" Marines
~ Added S1/ONI/Recon Helmet with gold and silver visors
~ Added spawnable "ONI Field Operative"
~ Added ECH252 variants with gold visors
~ Added "UNSC" Flagpole
~ Added "UNSCMC" Flagpole
~ Added "UNSCAF" Flagpole
~ Adjusted vehicle inventories to be compatible with ACEX
~ Adjusted armor's color schemes to fix lighting bugs
~ Fixed non-spawnable compositions in Zeus

v0.2 Side Notes:
~ Detachable M247T will make you walk slower as you hold it, due to you "carrying" two weapons.
~ Only long sleeve versions of uniforms work as CBRN gear.
~ Only ECH252, CH252D, and S1/ONI/R helmets function as proper CBRN helmets/respirators.

Update: Jul 21, 2019 @ 11:00pm

Fireteam Zulu Update
--------------------------------------

There is much to discover and relearn. More will be added here in the upcoming days as bugs are fixed and modifications have been made.
Thank you all for being so patient with us as we worked hard on the update. Enjoy!

Update: May 22, 2019 @ 12:47am

Added:
~ M808B Scorpion Variants
~ M808C Scorpion Variants
~ UH144 Falcon Variants (Armed, Unarmed, Side Armed, Armed Side Armed)
~ Unarmed Pelican Variants

Removed:
~ OPTRE Frigates by request

Fixed:
~ A2 Declassified Logo sizing error

WIP
~ Hyena
~ Medical UH144 Variants
~ Pelican Machinegun Detachment Script

Update: May 14, 2019 @ 12:25am

Redone and Updated:
~ Pelican textures
~ Warthog textures
~ Honeybadger textures

Added:
~ Dunes textures
~ Snow textures

Update: May 4, 2019 @ 2:18pm

Fixed:
~ FX142 Flares
~ FX142 Radar
~ FX142 Camera zoom

Update: May 4, 2019 @ 3:03am

Bug Fix! Hooray!

Added
~ Rapier Dynamic Loudout system (Entirely custom)(Never want to do that again)

Fixed
~ Pelican glitch with textures
~ Rapier camera
~ Rapier missiles
~ Olive warthogs had flipped textures on certain variants

Update: May 3, 2019 @ 1:28am

Added
~ Olive Halo 2 Hog Variants
~ Olive Halo 3 Hog Variants
~ Rapier Jet (Requires FOX Shinden)
~ Gasmask polarized helmets (Requires Chemical Warfare)
~ Marines instead of Rangers

Fixed
~ Vehicles and units spawnable through Zues AND Eden
~ Vehicles that are not currently finished have been moved to WIP
~ Vehicles unable to be used whatsoever have been removed from spawn list

Update: Apr 27, 2019 @ 3:18am

Fixed:
~ Minor vehicle mishaps
~ Unable to spawn certain vehicles

Known bugs/Issues:
~ Falcons
~ Honeybadger
~ Hyena
~ Script load in pelican
more...

I will be doing much more to FIX and make sure the things I've already added WORK before I go ahead and add to much more... thank you for your patience.

Update: Apr 24, 2019 @ 4:15pm

Added:
~ Temporary Pelican textures
~ Temporary Honeybadger textures
~ MG Script for Falcon
~ MG Script for Scorpion
~ MG Script for back of Pelican