The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ebonvale
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Update: Aug 8, 2013 @ 11:11am

I apologize for the many updates as of recently. I can tell you guys now that Ebonvale is in a good place ATM with no holes, glitches, bugs or floating objects. I will update the mod once a week at least and make sure every update is substantial.

The lastest update fixes every glitch, floating object and hole that I noticed in Ebonvale.
Ned at General Supplies store now sells his goods properly.
Added another road.
Toned down some lighting on the exterior.
Fixed all holes in mine.
Removed trap doors from merchant stores and claw activater above the mine.

Update: Aug 7, 2013 @ 1:39pm

Cut down on some lights and trees too improve performance and make things a little less repetitive.

Update: Aug 7, 2013 @ 12:05pm

Added cobble path, lights and trees at Ebonvale entrance

Update: Aug 7, 2013 @ 7:20am

Fixed an issue with carriages showing up in Ebonvale.

Update: Aug 7, 2013 @ 6:36am

Changed general store merchant from female to male
Changed outfit on innskeeper.
Fixed Voice on Inn Server so the dialouge will be there.
Added a bear in general store
Added a Door in player room in the inn to the outside.
Fixed some images.
Fixed some Navmesh.

Update: Aug 6, 2013 @ 7:52am

Replaced aspen trees with whiterun sappling trees.
Added new clutter in the exterior.
Changed Guard armor to ebony mail.
Replaced fox with a bear in the general goods shop
Added new pictures.

Update: Aug 5, 2013 @ 5:42am

Added a new shop.
Relocated barracks.
Gave all main merchants 750 additional gold.

Update: Aug 4, 2013 @ 6:50am

Filled in some holes in the exterior.

Update: Aug 4, 2013 @ 6:15am

Added a road to Whiterun.

Update: Aug 2, 2013 @ 4:33am

Properly archived ebonvale.bsa