Stellaris

Stellaris

Expanded Events
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Update: May 2, 2021 @ 8:19pm

1.2.4.2
Updated for 3.0.3

Additions:
- The Contingency has unique dialog to and about empires with an Aetherophasic Engine
- The Contingency will prioritize systems with an Aetherophasic Engine
- Option to try and remove a rampaging worm. Success not guaranteed.

Tweaks:
Cost and difficulty of worm operation adjusted

Bug Fixes:
- Fixed bugged spread of worm activation technology

Update: Apr 28, 2021 @ 2:39pm

1.2.4.1
Tweaks:
- Made adjustments to a few dig site rewards, in line with vanilla changes
- Awaken worm operation made slightly more difficult
- An empire can be wormed only once every three years
- Machine FE may ask you to attack empires that have become the crisis, in addition to rivals and homicidal empires

Update: Apr 25, 2021 @ 1:46am

Update: Apr 25, 2021 @ 1:45am

Update: Apr 25, 2021 @ 12:51am

1.2.4
Updated for 3.0
Additions:
- New anomalies
- Never Forget digsite now gives an alternate reward to gestalts
- Activating hidden worms now done as an operation, replacing the previously wonky system
- Unleashing a hidden worm will place you in breach of the Reverence for Life resolution - but only if you're caught

Tweaks:
- Magnetospheric Encryption reward from the Sky Glow Hymn dig site now gives +1 encryption instead of its previous bonus

Bug Fixes:
- Fixed minor bug with UNE / CoM first contact
- Fixed the Emergency Ecological Conservation project
- Fixed some modifiers that were lowering amenities instead of lowering amenities usage

Removals:
- No longer modifies scaled research rewards from events (now redundant)
- Curators will no longer sell contacts (Now sell Intel instead)
- anomalymod.22 (bubbles letting you pacify amoebas) retired (now redundant)

Update: Mar 13, 2021 @ 11:32am

1.2.3.4
Additions:
- New anomaly
- L-Gate event chain now requires 8 clues instead of 7
- Xenophile FE may claim that 5 of your artifacts are theirs, and asks for them back
- FE may ask ai empires to declare war for them (don't worry: your ai federation allies won't drag you into war)
- Awoken pops revived by the Xenophile FE will always be fungoid and have the Erudite, Solitary, and Decadent traits
- The Brainslug and Zone A anomalies can now also be discovered by a rare colony event

Tweaks:
- Brainslug anomaly made more common
- Zone A anomaly cannot be found on city and tomb worlds, made slightly more common
- Zroni can now start on tomb worlds and terraforming candidates
- Asteroid Bombardment tech now unlocks a new bombardment stance

Bug Fixes:
- Various fixes for the warrior culture duel event
- Added compatibility with More Event Mod's planetary shields

Update: Jan 8, 2021 @ 4:30pm

Update: Jan 5, 2021 @ 1:38pm

Update: Dec 30, 2020 @ 1:18pm

1.2.2.3
Additions:
- New Origin: Convergent Evolution
- New Origin: Paradise Lost
- New Primitive Events
- New Anomaly
- Xenophile FE may ask for a primitive pop for their preserve
- Xenophile FE may demand you attack empire that destroyed Tiyanki breeding grounds
- Materialist FE may ask for a pre-sapient pop for study
- Patronizing Spiritualist FE may ask to send missionaries
- Spiritualist FE may gift you claims on a Holy World system if they don't like the current owner
- Machine FE may ask for donations
- Tech gifts expanded and semi-randomized
- Breathing Rift has a small chance of spawning something Very Bad
- Firing a Colossus on the Death God worshipping primitives may not be the best idea
- Death God worshipping primitives have a zro deposit on their homeworld
- You might find a primitive civilizations with the Syncretic Evolution origin
- Primitives on Ringworlds (such as in the Sanctuary System) will spawn with the Shattered Ring origin, with appropriate deposits
- Primitives on Gaia Worlds will spawn with the Life-Seeded origin, with additional rare resource deposits
- Primitives that start out on tomb worlds will have the Post-Apocalyptic origin

Tweaks:
- Xenophile FE may task you with attacking any homicidal empire, not just ones your rivals
- Xenophile FE may task you with attacking homicidal empires even if you are not rivals with them
- Xenophile and Materialist FE will have unique text when gifting you an L-Gate Insight
- anomalymod.220 now adds a new leader trait if not xenophobe or gestalt
- Events that give artifacts will no longer give influence instead without Ancient Relics

Bug Fixes:
- Fixed Zroni dig sites not appearing
- Galactic Doorstep digsite will not spawn on gas giants
- Fixed missing necroid lost sister colony ship name
- Awakened FE will try to subjugate new vassals
- If the Spiritualist FE tasks you with attacking a robot empire, you should still get rewarded if you completely destroy them
- Fixed some FE gifts not showing up
- Mirror Criminal event now takes gestalts into account
- Curators won't sell contact to empire you already have contact with
- Fixed Lithoid primitives not getting the Calamitous Birth origin
- Can only use the Restore the Climate Controls decision once
- Fixed countryexpanded.31 giving the wrong description
- colonyexpanded.207 now uses a locked random list
- More fixed typos by anaphysik

Update: Dec 12, 2020 @ 12:20am

1.2.2.2
Additions:
- Lithoid primitives have a chance to spawn with the Calamitous Birth origin
- Chance to spawn primitives that are the lost colony of an ai empire
- Slim chance that primitives might survive nuking themselves

Bug Fixes:
- Remnant Origin will spawn old colonies properly
- Fixed homicidal empires having access to some Curator services
- Fixes applied civics and origins when primitives become normal empires
- Fixed potential buggy behavior when primitives nuke themselves
- ancrel.2012 will no longer besmirch the name of lush and resource rich planets
- Fixed some typos (thanks, anaphysik!)
- Lithoid Monoliths will have their old deposit image