ATLAS
Custom Item Stacks v2.4 (Discontinued)
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Update: Feb 1, 2019 @ 10:32am

  • Added new game.ini option to disable the gunpowder and fertilizer fixing program part
  • Added new logic to player buff to fix cases where the server didn't initialize the player movement component, that fixes an old issue comming from ark..
  • Added a new unique ID logic for all items that are covered by ItemSettings, to prevent players form duping items
  • Client buff does now persist on player level up
  • Refactored ship heal logic (sinking prevention), to only being excuted during server startup phase reducing required time for item state save cycle
  • Gunpowder and Fertilizer does now only get fixed during server startup phase to preserve server performance
  • Client buff does now recognize admin cheat for CreativeMode and stops weight calculations on player character
  • Added new default ItemSettings for GrapeShot, ThrowingKnives and Milk

Update: Jan 25, 2019 @ 7:52am

  • Player buffs do now get unique IDs distributed (for later cross grid communication attempts)
  • Added new script command for admins to test if singleton is up and running correctly; admincheat ScriptCommand TestingCIS
  • Added new logic to keep ships alive during item initialization phase at server startup
  • Massively increased speed of item initialization after server startup/restart
  • Added new default ItemSettings for Aloe, Chamomile, Medical Herb, Basil, Licorice, Poppy, Spirulina, and Yarrow
  • Cleaned up and sorted default item categories
  • Added possibility to add manual origin values as default values to ItemSettings, to circumvent the issue with e. g. multiple weight reduction multiplications if a grid is started from the same server source files
  • Verified and updated all default ItemSetting entries with new Origin MaxQuantity, Weight and Spoiltime values
  • Fixed an issue that could potentially cause a grid server crash if to many PrimalContainerStructures are within one grid

Update: Jan 21, 2019 @ 11:08am

  • Added new logic to automatically fix/heal all gunpowder and fertilizer classes, as well as fertilizer skill entry (this does also solve the issue for all other mods that are simultaneously active with CustomItemStacks)
  • Added saveworld command to Script command - admincheat ScriptCommand SaveCIS - so that it does perform the world save directly after every items has been updated
  • Removed gunpowder and fertilizer remapping, since the first issue fixing attempt didn't work like that
  • Added new game.ini option to disable all default ItemSettings, so that only particular ones are active - chosen by server admins; This also introduces the possibility to use this mod as a mere fixing tool for all other workshop mods at current state - fixing the gunpowder and fertilizer issue globally!

Update: Jan 20, 2019 @ 12:48pm

  • Fixed issue with GunPowder and Fertilizer by manually referencing it in pgd, to point to correct class -> It's still broken... (Server restart will convert all gunpowder and fertilizer to ark versions...)
  • Added new default ItemSettings: Thyme, Rosemary, Parsley, RedAlgae, Oregano, Mint, GreenAlgae, Garlic, Lime

Update Note: this is a hotfix for the broken GunPowder and Fertilizer class issue.... those frequent updates will stop as soon as the main issues are gone.

Update: Jan 20, 2019 @ 10:01am

  • Added new default ItemSettings for CookedMeat, CookedFish, SaltedMeat, and SaltedFish
  • Removed the duplicate fertilizer and gunpowder classes in DevKit as an attempt to resolve the class exchanging issue
  • Performed code cleanup and refactored it
  • Created a githup repo to provide source code[github.com] of this mod

Update: Jan 20, 2019 @ 2:42am

  • added new default entries for Cilantro and Turmeric
  • fixed issue where original item settings of additional item entries (not in default list) weren't saved as expected

Update note: you might need to restart your server grid twice, to ensure that all grid servers did get the update correctly.

Update: Jan 19, 2019 @ 1:59pm

release