ATLAS
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Custom Item Stacks
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Content Types: Mod, Rebalancing
File Size
Posted
Updated
0.139 MB
Jan 19, 2019 @ 1:59pm
Aug 24, 2019 @ 4:02am
19 Change Notes ( view )

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Custom Item Stacks

Description
ModID: 1629667379

Features of this mod
  • Mod is 100% stackable
  • Default 5k stacks
  • Ammos default 500 stacks
  • All weight default down by 90%
  • Only uses vanilla item classes!
  • Stack, Weight and Spoiltime is fully customizable
  • Enables customization of items from other mods
  • Fixes old ark movement desync issue
  • Keeps ships alive during startup phase
  • Does indicate startup phase with icon in bottom right corner (buff)
  • Auto forwarding of SaveCIS script command if Admin Helper Tool is also active on your server

Is this yet another Stacking Mod?!
This mod does, contrary to other stacking mods, not introduce child classes or even copies of the original classes, but uses the vanilla classes. What this means, you can simply continue to gather your normal ATLAS resources and stuff and even if you remove this mod, it won\'t delete everything! Note that you will, of course, lose the over the top stack amount, once the mod is removed again... you could secure resources in ShipResourceBoxes and ammo in the AmmoBox, but not on your ship, since it will sink due to overweight then.

You can modify everything to your needs with custom stack sizes, weight and spoil timers for particular items. Or if that\'s to much work for you, simply use for example the overall stack multiplier as documented in the server settings discussion. This gives you a powerful tool to even add other mod items and customize their stuff!

This mod comes with a lot of default settings to provide a plug and play experience, those default settings are:
  • Gold Coins with 100k stack, so that a full stack weights 100
  • Resources and intermediates with 5k stack and 10% weight
    Fibers,Bamboo(Fibers),Cotton(Fibers),Hemp(Fibers),Jute(Fibers),Seaweed(Fibers),Silk(Fibers),Straw(Fibers),Thatch,Bark(Thatch),Frond(Thatch),Reed(Thatch),Roots(Thatch),Rushes(Thatch),Twigs(Thatch),Wood,Lightwood(Wood),Agedwood(Wood),Softwood(Wood),Ironwood(Wood),Strongwood(Wood),Wetwood(Wood),Darkwood(Wood),Saps,Gum(Saps),Honey(Saps),Nectar(Saps),Sugars(Saps),SugarCane(Saps),Syrup(Saps),Resin(Saps),Coal,Anthracite(Coal),Graphite(Coal),Lignite(Coal),Nitre(Coal),Peat(Coal),Sulfur(Coal),Flint,Agate(Flint),Basalt(Flint),Chalcedony(Flint),Chert(Flint),Obsidian(Flint),Radiolarite(Flint),Stone,Conquina(Stone),Granite(Stone),Limestone(Stone),Marble(Stone),Sandstone(Stone),Slate(Stone),Metal,Cobalt(Metal),Copper(Metal),Iridium(Metal),Iron(Metal),Silver(Metal),Tin(Metal),Crystal,Amethyst(Crystal),Calcite(Crystal),Herkimer(Crystal),Pearl(Crystal),Quartz(Crystal),Tellurite(Crystal),Gem,Diamond(Gem),Emerald(Gem),Garnet(Gem),Opal(Gem),Ruby(Gem),Sunstone(Gem),Salt,FlakeSalt(Salt),Iodine(Salt),KalaNamak(Salt),PinkSalt(Salt),RockSalt(Salt),SeaSalt(Salt),Hide,Fur(Hide),Hair(Hide),Leather(Hide),Pelt(Hide),Skin(Hide),Wool(Hide),Keratinoid,Carapace(Keratinoid),Chitin(Keratinoid),Bone(Keratinoid),Residue(Keratinoid),Scale(Keratinoid),Shell(Keratinoid),Coral,BrainCoral(Coral),FireCoral(Coral),Oil,Blubber(Oil),CrudeOil(Oil),FishOil(Oil),MineralOil(Oil),Naphta(Oil),Olive(Oil),Mythos,Alloy(Ingot),Cobalt(Ingot),Copper(Ingot),Iridium(Ingot),Iron(Ingot),Silver(Ingot),Tin(Ingot),BlastingPowder,FireGel,Gunpowder,OrganicPaste,PowderedCoral,PreservingSalt
  • Berries, vegetables, meat, and other consumables with 5k stack and 10% weight
    Ice,Berry,Acai(Berry),Acerolla(Berry),ArcticRaspberry(Berry),Bilberry(Berry),Blackberry(Berry),Elderberry(Berry),Lingonberry(Berry),Schisandra(Berry),SeaGrape(Berry),Strawberry(Berry),Meats,AnimalMeat(Meat),CookedMeat(Meat),CookedFish(Meat),CookedPrimeAnimalMeat(Meat),CookedPrimeFishMeat(Meat),CrustaceanMeat(Meat),FishMeat(Meat),HumanMeat(Meat),Marrow(Meat),PrimeAnimalMeat(Meat),PrimeFishMeat(Meat),RottenMeat(Meat),Earthworms(Meat),SaltedMeat(Meat),SaltedFish(Meat),SaltedPrimeFish(Meat),SaltedPrimeMeat(Meat),Vegetable,Beans,BeansSeed,BeansWild,Beet,BeetSeed,BeetWild,Cactus,CactusSeed,CactusWild,Carrot,CarrotSeed,CarrotWild,Celery,ChickPeas,ChickPeasSeed,ChickPeasWild,Chili,ChiliSeed,ChiliWild,Cocoa,Coconut,EdibleGreens,EdibleGreensSeed,EdibleGreensWild,Maize,MaizeSeed,MaizeWild,Olive,Onion,OnionSeed,OnionWild,Pepper,PepperSeed,PepperWild,Potato,PotatoSeed,PotatoWild,Rice,RiceSeed,RiceWild,Turnip,TurnipSeed,TurnipWild,Wheat,WheatSeed,WheatWild,VeggieSeed,Lime(Fruit),Aloe(MedHerb),Chamomile(MedHerb),Turmeric(MedHerb),Basil(MedHerb),Licorice(MedHerb),Poppy(MedHerb),Spirulina(MedHerb),Yarrow(MedHerb),Cilantro(Herb),Garlic(Herb),GreenAlgae(Herb),Mint(Herb),Oregano(Herb),Parsley(Herb),Rosemary(Herb),RedAlgae(Herb),Thyme(Herb),Milk
  • Ammunition with 500 stack and 10% weight
    BarShot,CannonBall,LargeCannonBall,CanisterShot,ExplosiveBarrel,FlameArrow,LiquidFlame,MinniBall,MortarShot,SimpleRifleAmmo,SimpleBullet,SimpleShot,SpikeShot,SpearBolt,StoneArrow,ZipLineAnchor,GrapeShot,ThrowingKnives,CrossbowBolt

Sponsor
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Donation/Support
You can show your appreciation for this mod with



If you like my work and want to support further development or just to spend me a coffee please
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License
This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[creativecommons.org]
Popular Discussions View All (29)
56
Apr 22 @ 12:13pm
PINNED: Servers Using This Mod
Nutt
2
Aug 24, 2019 @ 4:38am
Blackwood not working with mod on Linux
Onslauth
< >
943 Comments
Mr. Squigglezworth 22 hours ago 
This mod has been working very well, but every once in a while, upon logging back into a non-dedicated server, resource stacks have been *reduced* down to what I believe are their default stack sizes - resulting in a massive loss of resources.

Hoping for a fix, 'cause this mod is very helpful.
Scourn Jul 8 @ 6:41pm 
this is not a new issue i complained about it a year ago and its still never been fixed by the author. The guy probably doesn't play anymore so I cannot blame him for not updating it.
巧克丽 Jul 8 @ 6:27am 
In the LAN game, why is my item weight reduced while my friend is the original item weight?
gpcstargate Jul 7 @ 2:07pm 
I log out with some stacks at 5000 .. but when I log back into game they are being reduce to 500 .. I had a stack of gunpowder at 2500 now it is 500
Please Update .. I miss it so much.
gpcstargate Jul 6 @ 1:43pm 
I think this needs to be Updated to current version .. Having same issue as Debafa is .. In personal inventory it is Okay stacks@5000 .. But once you put into storage boxes it will Reduce to 500 per stack.

I've used this mod since day 1 almost and this is the first real issue I've had with it.
Thank You
Olly Jun 16 @ 9:17pm 
@Impulse, thanks for the reply. I have no idea what you just said, but thanks all the same.
Dedafa Jun 16 @ 1:23pm 
In a single game, when you exit and enter the game with this mod, sometimes resources are lost , they are reset from 5000 to 500 .For example: the gold was lying on the ship in the chest 5630 ... when you exit and enter the game again, it became 1000 exactly . What could be the problem? and so on many resources
Impulse  [author] Jun 14 @ 12:19am 
@Olly, the system can only save all grids with that command, when you have the AdminHelperTool installed, too. It needs the grid communication interface for that. But if you run the AdminHelperTool you'll also need the RawTraveldataCleaner on your PC/Server so that the REDIS database is kept clean.
Olly Jun 13 @ 6:19pm 
Anyone using this in single player or hosting non-dedicated? I am and it's working pretty well, outside of the having to transfer stacks to yourself and back to containers to get it to start stacking in larger stacks. One other issue I have is the admincheat ScriptCommand SaveCIS command only seems to work in the zone you originally start the session in. If I leave that grid to go harvest resources I get nothing if I manually run that command. I have to return to the grid I started. Anyone else having that problem?
VortexIgel Apr 25 @ 4:59pm 
Is there an easy way to have everything be default stacks with a big weight reduction? I was going to try to set the overall stacking setting to 0.X but I couldn't find a number that brought ammo and berries/meat/resources to their original values. Is there an easy way to do custom weights with default stacks where I don't have to write values for every resource?