752 ratings
Custom Item Stacks v2.4
Content Types: Mod, Rebalancing
File Size
0.118 MB
Jan 19, 2019 @ 1:59pm
Nov 25, 2021 @ 10:00am
27 Change Notes ( view )

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Custom Item Stacks v2.4

What is this mod?
It is not yet another ordinary Stacking Mod that utilizes child classes of base game items, but instead uses the actual vanilla classes and modifies them during game runtime. It won\'t break ingame functionalities like Gold Coins no longer being recognized by NPCs, like it is the case when a mod does create a derivative of said Gold Coin class. This also means, that you can simply continue to gather your normal ATLAS resources and stuff and even if you remove this mod, it won\'t delete everything! Note that you will, of course, lose the exceeding stack amount, once the mod is removed again... you could secure resources in ShipResourceBoxes and ammo in the AmmoBox, but not on your ship, since it might sink then, due to overweight...

You can modify everything to your needs with custom stack sizes, weight and spoil timers for particular items. Simply visit the CustomItemStacks website[] and use the provided settings page. Changes in that list will be hot loaded on your grid servers and will be in effect in about 10 minutes after you changed them on the website, without the need to reboot your cluster. This gives you a powerful tool to even add other mod items and customize their stuff!

Installation instructions
  • subscribe to the mod
  • open your ServerGridEditor or similar tool and add the ModID, clicking Project -> Edit -> and there edit the Mod Ids input field
  • when you have no account on the website, the mod will simply use default settings, see feature list
  • visit the CustomItemStacks[] website and create an account
  • as soon as you did create an account, you will be redirected to your dashboard. On the dashboard click on create cluster and it will open a prompt with your API Key
  • either manually copy this API Key block with the tag [CustomItemStacks], or use the clipboard icon to put it into your PCs clipboard automatically
  • now go into each created subfolder of your grids, inside the Saved main folder of your server, and navigate to each config/WindowsServer/GameUserSettings.ini file and paste your copied API Key at the bottom of those files. It is important that you add the API Key to all of your grids GameUserSettings.ini config files. (this only needs to be done once and from there on you can manage the mod entirely from the website - without needing to reboot your cluster)
  • final step is to simply start your ATLAS cluster, and it will start to communicate with the web api and you\'ll be able to change your clusters settings there in realtime (will be updated ingame within 10 minutes when changed)

ModID: 1629667379

Features of this mod

Server Discount
You want your own game server? Use the link (with referal code ?ref=Impulse) below to save 5% of the original price!

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This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[]
Popular Discussions View All (34)
Jan 24, 2021 @ 1:05pm
PINNED: Servers Using This Mod
Aug 24, 2019 @ 4:38am
Blackwood not working with mod on Linux
Nov 22, 2020 @ 6:42am
mod disengages
🌼 𝓐mbrosi𝓐 🌹
< >
YKZ TH Jun 8 @ 5:08am 
I can't use it on my server, I what should I do?
Scourn Mar 14 @ 10:25am 
The mod works but not in single player. Even at default 5k stacks without the API key your stacks will revert back to their original values when you log back in. Avoid this for single player and use something like atlas harvester.
SpicyShakshuka Feb 10 @ 4:49am 
I would also like to know how to set it up for single player.
sky Feb 8 @ 2:21am 
Have failed more than 20 days
sky Feb 8 @ 2:20am 
The superposition of the MOD, have failed, can't use, the author hope to repair as soon as possible
在劫 Jan 23 @ 1:35am 
Killing Vector Jan 14 @ 4:11am 
I'm playing Single Player,already have API KEY in GameUserSettings.ini,but It is not working,help me please.
Fratracide Dec 31, 2021 @ 8:41pm 
Thank you for the reply, I am using the Legacy edition with no issues.

2 Socket 3.06Ghz - 24 cores - 192GB 1 Server with 25 Grids, each grid does have 5 islands - 1/2 big rest smaller/small . Seems to run everything fine, with the usual Island Loading Bump client side as you sail into render.

Great feature to make changes on the fly using the Api/Website - Hope to use the website in the future for the main Server 25 Grids.

Happy New Year to you in 2022! :steamhappy:
Impulse  [author] Dec 31, 2021 @ 12:04pm 
how many islands are on one grid? how many grids are running on one server... if it's more then 4 small or 2 big islands on one grid or more then 4 grids on one server then the chance is pretty hight that your server is simply overburdened.
Fratracide Dec 31, 2021 @ 10:30am 
I get this to work Currently on my Atlas test server it works very well - Test Machine is Windows 10 Home. Main Cluster 25 Grids - Configs/Servergrid everything same as testing server. Main Cluster uses Windows Server - and for some reason it does not work.

Is there a Firewall Port that needs to be open ?

Is there a prerequisite that needs to be installed Frameworks, visual ++ or anything ?

IS the API KEY only valid for 01 Computer / HWID Do i need to Generate a new one for the main cluster?

SERVER status is color Yellow on your website does this mean its not Connecting?

Do you have a Discord :D -- so many questions - HAR HAR HAR

thanks for the reply - and very nice Mod Upgrade and Website - I really like it -

Going to try the legacy one til i hear back from you .... :steamthumbsup: