Stellaris

Stellaris

Expanded Megastructures and Technology
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Update: Oct 31, 2020 @ 2:33pm

1.2.0
Updated for 2.8.1

Additions:
- New events for the Composer of Strands
- Zero-G Foundries under Rogue Servitors provide 2 fabricator and 2 artisan drone jobs
- Necrophages are not as good at cloning (base pop production of 1.5 instead of 2)

Bug Fixes:
- Colony Type file now modifies the colony types that it needs to

Removals:
- Changes to Grasp the Void moved to Expanded Starbases

Update: Jul 4, 2020 @ 1:54pm

Update: May 30, 2020 @ 7:14pm

Update: May 20, 2020 @ 5:47pm

1.1.9.1
Bug Fixes:
- Cloning jobs produce pops faster when under the last three Divinity of Life resolutions, to balance out slower pop assembly speed

Update: May 16, 2020 @ 9:47pm

1.1.9
Updated for 2.7
Additions:
- NEW: Genesis Project origin
- NEW: Hive Queen origin
- NEW: Advanced Drone Cloning technology
- Habitat housing districts now get +1 maintenance drones with second housing tech (same as normal housing districts)
- Coordination districts now gives +3 maintenance drones and only 1 synapse drone/evaluator
- New events for Whispers in the Void (both good and bad)
- L-Gate Activation is now marked as a dangerous technology (you know why)

Tweaks:
- Cloning techs now cost less food/minerals, more consumer goods (Gestalt cloning techs remain unchanged)
- Modular Components and Intelligent Factories now gives -10% roboticist upkeep instead of previous bonus
- Grasp the Void now unlocks the tech option for the next starbase tech
- Eater of Worlds is half as likely to be ravenous if you've made sacrifices to it

Bug Fixes:
- Cloning Techs won't give pop production when they shouln't
- Fixed buying dark mater reactor tech from curators not working
- Fixed error in new species creation
- Fixed lithoid blocker techs

Removals:
- Removed habitat expansion decision (now redundant)
- Removed mini-habitat (now redundant)

Update: Apr 15, 2020 @ 5:17pm

1.1.8.1
Additions:
- If you have living metal in your borders but no living metal tech option, it can be researched normally as a rare level 5 tech

Bug Fixes:
- Completely rewrote the code for creating artifical life
- Creating artifical life will properly add all intended traits
- Fixed not being able to use Create Artificial Life again in some circumstances
- Creating artificial life will not enslave your main species
- Fixed minor typos in the code
- Added missing localization

Update: Apr 7, 2020 @ 11:45am

Update: Apr 6, 2020 @ 4:36pm

1.1.8
Additions:
- Interstellar Franchising gives habitat city districts +1 clerk jobs

Tweaks:
- Compact Architecture gives -2.5% housing usage (down from -5%)
- Gaia, Hive, and Machine Worlds give +15% resources from jobs (down from +25%)
- Grasp the Void once again gives the Habitat tech option

Update: Apr 6, 2020 @ 3:57pm

Update: Apr 4, 2020 @ 9:46am