XCOM 2
[WOTC] Enemy Within MEC Weapons
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Opdatering: 14. juli 2019 kl. 22:25

Fixed a bug where purchasing a Mag Cannon squad upgrade with Mechatronic Warfare installed automatically granted T3 weapons from this mod.

Opdatering: 13. juli 2019 kl. 20:43

Added Korean translation by Zaoll.

Opdatering: 3. juli 2019 kl. 15:33

Replaced the old code that added MEC weapons into a campaign in progress as a potential fix to disappearing weapons.

Opdatering: 3. juli 2019 kl. 10:13

With some help from MrNice, added a better algorythm for zeroing out Shred. For any weapons included in this mod that have Shred set to a negative value, Shred will be automatically set to 0 if at least one class that can use Spark Rifles doesn't have Shredder as a squaddie ability.

Opdatering: 3. juli 2019 kl. 4:48

Weapons added by this mod will zero out their Shred value if it's configured to be below zero and Mechatronic Warfare mod is detected. This is necessary because Mechatronic Warfare removes Shredder from SPARKs, in which case having a negative Shred value for weapons leads to them ADDING armor to enemies.

Opdatering: 31. mar. 2019 kl. 11:17

Added chinese translation by zxc2008.

Opdatering: 16. jan. 2019 kl. 19:57

Compatibility patch for Mechatronic Warfare.

Opdatering: 16. jan. 2019 kl. 13:19

Added Tier 2 Heavy Chaingun and Tier 3 Heavy Railgun.

Opdatering: 15. jan. 2019 kl. 22:47

Moved config values around for easier editing.

Opdatering: 15. jan. 2019 kl. 22:18

Initial release.