Mount & Blade: Warband

Mount & Blade: Warband

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Opdatering: 1. mar. 2021 kl. 13:14

v. 1.441

Opdatering: 1. mar. 2021 kl. 13:07

v. 1.441
- fixed a freelancer issue with tournaments: player spawning as opponent
- fixed important issue in start civil war code
- fixed an issue when visiting castle halls
- a small change to (low renown) recruitement in villages, now its not confusing anymore
- start up quest text changed
- changed equipment of normal bandit troop (needs new game)
- increased level of vigilia (needs new game)
- changed a glitched tree
- changed Nero banishment event text
- Tigellinus is no longer praefectus urbani after execution
- camp smith has armor again (needs new game)
- changed player on water without ship logic to avoid exploitation by player
- adjusted lods of faces a bit, hopefully less ugly now
- optimised textures using tool Ordenador
- renamed Greek fire to Vulcani ignis
- when starting freelancing, unrest penality is set to 0
- change to aux slinger armor
- change to Jerusalem town and siege scene

Opdatering: 28. feb. 2021 kl. 0:16

v. 1.440 - see dev blog XVII

Opdatering: 5. dec. 2020 kl. 10:50

v. 1.434
- fixed conspiracy event

Opdatering: 25. nov. 2020 kl. 8:05

v. 1.433b:
hotfix for enterprice incomes

Opdatering: 25. nov. 2020 kl. 6:14

v. 1.433a
hotfix:
- fixed latifundium rents calculation

Opdatering: 14. nov. 2020 kl. 0:59

v. 1.433
hotfix:
- fixed Nero zombie crash
- work around for latifundia not switching to village factions properly
- a change to how lords decide to seize income of player enterprices
- 'dry wells' quests target center is now the market town of the village not the bound center (which could be a castle)

Opdatering: 12. nov. 2020 kl. 6:50

v. 1.432
hotfix:
- fixed auxilia slinger shoes
- fixed estate report
- estate report now also shows if estate has a physician and a magister ludi

Opdatering: 7. nov. 2020 kl. 23:24

v. 1.431
fixed:
- fixed a small issues with 'faction was provoked by' string
items:
- some improvements to some Roman legate armors
- adjusted Roman funditor armor
- Aegis shield will not be shown on the back of characters when not in use, as it glitches
other changes/additions:
- additions to game concepts
- all merchants will now have the same formula to calculate their wealth, goods merchant is no longer the richest merchant in town
- recently added legate armors are now available for Roman special arms merchant
- after a place is sacked (or Rome burns down), AI should recalculate now correctly, i.e. a feast in Rome will now conclude if the town got sacked or Rome burned down
- AI now more inclined to follow AI marshal orders
- Nero will now collect his rents from his villages (he has a right for his rents)
- added estate report
- money doesn't stink quest can now expire
- Mamertinus has a new unique face now (new game only)

Opdatering: 1. nov. 2020 kl. 1:03

v. 1.430
fixes:
- fixed a problem with fireballs
- gave Lucullus Caepio a weapon
- fixed some dialogues and texts
- fixed some dialogues in latifundium
- its now possible to take prisoners after sea battle
- no longer possible to ask for reward while being mercenary
- fixed a possible reason why certain events wont trigger
- set construction time for silk worm breeder correctly
- fixed script error: AI will no longer besiege port parties
- fixed a possible issue in 'game_event_simulate_battle' script
- fixed a script error in "process_hero_ai" code
- fixed issues in center_plunder mission which caused lag or crashes when plundering certain settlements
- fixed a freelancer bug where player is taken prisoner which creates a copy of the player
- fixed a bug which caused centers randomly switching factions and save game corruption
- you can now fight sea battle while freelancing
scenes:
- special scene for the hanging gardens
- new special village scene for Babylon
- added three new generic Parthian village scenes
- added new scene for Palmyra
- added new scene for Ctesiphon
- added new scene for Dura Europos
- added new scene for Samosata
- added new scene for Arbela
- added new scene for Susa
- added new scene for Phasis
- added new scene for Masada
- added new scene for Ceasarea
- added new prison for Londinium
- Artaxata: improved siege scene (additional ladder)
- Arsamosata: improved siege scene (additional ladder), new interior and prison scene
- Apsaros: improved siege scene (additional ladders and other changes), new interior and prison scene
- Sleza: has now a river and a small sacrifice place
- Generic Germanic town siege scene: additional ladder, moved spawn point for attackers
- Sirmium: changed exterior scene, its no longer a motte-and-bailey like castle
- Tulisurquium: added additional ladders
- added a scene for the library of Alexandria (and renamed it to Mouseion)
- new scene: caves of Dionysus
- new scene: old grave
parties:
- adjusted some village locations in Mesopotamia
- renamed Nisbis to Dura Europos
- renamed Phasis to Apsaros
- renamed Kolchis to Phasis
- added hanging gardens, its next to village of Babylon, on the other bank of the Euphrat
- changed Susa to castle and moved it
- added new village for Susa
- added new special location: caves of Dionysus
- added new special location: old grave
quests:
- added 'money doesnt stink' quest
- added 'fast ships' quest
- added 'The philosopher' quest
troops:
- the nomadic archer unit now has a ranged weapon guaranteed
- guaranteed polearms for all troops which should have one
- gave certain non-Roman troops helms and secondary weapons
- npcs like merchants, tavernkeepers, etc. have now clothes based on the culture of their settlement
- added new troop: sailors, they can be found in taverns of port towns-
- each sailor increases party speed on sea by 1% up to a maximum of 40%, sea raiders also give speed bonus on sea
- miles and evocatus version of Praetorian guards now have armored caligea
- Legates and Tribunes now have armored caligea variants
- changed levels, attributes and skills of nearly all troops
- renamed Gothi to Gudjaen
- renamed Druid to Draid
other changes:
- started to give important cities unique background pictures: currently Alexandria only
- added an option to walk on the top of the lighthouse of Alexandria
- a change to the Pythia dialogue to make it more clear
- made the bandit faction 'picts' hostile to player
- new legendary items
- Avaritia quest line: player gets now 50,000 denars for seized properties and all previously spend money back (as the text says)
- more information in location notes: information about buildings built, decrees issued and others
- added missing ui string for crouch key assignment
- added explanations under game concepts for gods and religions
- added merchants to Germanic holy sides
- added the option to skip battles while freelancing
- added cutscene for battle speeches
- added death cam and auxiliary player feature to sacking of pagan holy side mission
- Alcis can now be worshipped at Sleza
- increased spoils from looting Germanic holy sides, on the other hand, increased penalties (relationship drop)
- quest to talk with Paulus will now cancel once the fire of Rome triggers if it is still active
- assimilating culture is now faster
- changes to party sizes of lords: default party size for non-Romans is now higher, the party size bonus for castles and towns is lower, the bonus for villages higher
- changes to upgrade experience calculation, upgrade costs and troop wages
- increased default moral during battle
- renamed Vension to Game Meat
- druid at Stonehenge won't talk about reading something, which was never written down
- disabled 'scene unloading', scenes are loading now faster
- restructured caligea variants for Romans: now much less variants as I removed similar ones
- changed weapon hit sounds to be more meatier/chunkier (from Brytenwalda)
- Since all one-ladder sieges should now be gone I finally increased battle size for sieges drastically (be carefully now when setting battle size slider to maximum)
- increased reinforcements for sieges, they were very low
- more prisoners from 'Chase after the remaining villagers and enslave them.' option
- resting at latifundium now also improves moral
- 'I want to build something.' is now first dialogue option of Administrator of latifundium
- changed personalities of Roman companions: they are now mostly martial and good-natured, making them ideal for replacing governors/legates after a purge