Left 4 Dead 2

Left 4 Dead 2

No More Industries (official/fixed)
Showing 1-9 of 9 entries
Update: Aug 4, 2021 @ 11:28am

Fixed some issues with the radio in the finale.
Original creator had some minor mistakes that needed corrected so the radio showed up correctly.

Update: Aug 3, 2021 @ 10:02pm

Added a health box to the finale map near the radio.
Scattered out the pills that were on the table throughout the finale area.

Update: Aug 3, 2021 @ 2:10pm

some minor nav issues, added back the original map 5 and modified it so it looks right when the helicopter is flying off, and any other small issues I could find. Currently it's the only fully working version out here. I moved this version more back toward the vanilla version of this campaign. The only major difference is I left the bridge trap but used a much easier script.

Update: Jul 31, 2021 @ 9:35am

cleaned up missions text file
script changes for getting across bridge
item and weapon modifications

Update: Jan 20, 2019 @ 3:43pm

changed name of mission file so it wouldn't conflict with the No Industries 2 campaign

Update: Jan 3, 2019 @ 8:09pm

Fixed some minor things on maps 1-4 that were reported.
Mostly some minor nav issues in some places or stuff like that.

map 5 - removed the path switching.
The map has a linear path now.
You have to burn the barrier to go through it and weave your way through some houses and yards.

map 6 - Resolved issue with clipping at end of map.
Replaced some missing models and fixed some nav that was needing reworked.

Update: Dec 31, 2018 @ 9:11am

Modified, fixed, and added the original survival map that came with the campaign.

Update: Dec 30, 2018 @ 10:29pm

Maps 1-4 - Fixed mostly a bunch of items like installing windshields in vehicles, making sure lights were attached to their parent props, sorted out a weird problem on map 3 safe room, touched up some nav on a couple maps, added more lights to that same safe room.

map 5 - Someone mentioned that the witch fire wasn't hurting zombies. Fixed that so it would hurt both parties. It's not a kill you fast trigger, but you better move on.

map 6 (finale) added 2 ammo piles (one on each end of town) and moved the items you would have started with originally down into the play area. I also installed a lot of player clips so you couldn't get over the gate until time to leave or go other places either. Also got rid of the invisible offending items in the middle of the street. They were some cleanup items I missed from the port.

Update: Dec 30, 2018 @ 4:36pm