Left 4 Dead 2

Left 4 Dead 2

Wild Ride - (Map 2 of 3)
Showing 1-10 of 10 entries
Update: Feb 25, 2020 @ 5:15pm

Reverted back to mission file in each addon. Explanation below:
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Some people were asking to fix the "Conflicting Addon" popup (where each addon shows up RED as conflicting from menu settings). There was never any "conflict" or problem. The reason this happens is because each separate addon has the same missions file in it. This lets the game know that all these addons work together for the same campaign and are meant for that campaign only. Since "fixing" that issue that people asked for - they show up fine and white in color with no conflict message - however, now anything custom added to the campaign also seems to be showing up in the main game (machete for example, since it's a custom model but the skin used can't fit the machete in game since it's not the same model). The ONLY fix for this is to bring back the missions file in each VPK - and it will show "conflicting" but there IS NO ISSUE. This is a VALVE problem as far as I know.

Update: Feb 23, 2020 @ 10:36pm

New random guns (SG552, AWP, SCOUT)
Reduced horde a little amount at scraper bridge
Added riotshield (funreal mod credit)
Added knife
Added golfclub
Added magnum for people who play without melee
Fixed exploits on maps 1 & 3
Fixed conflicting errors showing in game addons

Update: Feb 17, 2020 @ 11:52pm

Added defibs (negate need for closets)
Added hints to waterfall area and elevator
Cleaned up elevator for bots/triggers
Edited nav near elevator/redesigned platform
Extended breakable grate bridge
Added error sounds for button presses at both areas, to notify that whole team is required

Update: Feb 17, 2020 @ 11:51pm

Added defibs (negate need for closets)
Added hints to waterfall area and elevator
Cleaned up elevator for bots/triggers
Edited nav near elevator/redesigned platform
Extended breakable grate bridge
Added error sounds for button presses at both areas, to notify that whole team is required

Update: Feb 16, 2020 @ 7:16pm

Map 1:
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special weapon placement for arena event to make it easier
removed first m60
fixed loop machine sound at event at arena
fixed nodraw hole gap on entrance to arena
fix column textures in arena
added gas cans to arena
replaced pipe near start causing material bounding error
cleaned up nav glitch before scraper bridge event
reduced entity count
moved ammo piles and items near boat event to help nav
fixed translucent water error at spinning scraper bridge
redid scum covering on red water hallway
fixed drop into roadway fire (some cases of getting stuck)
tweaked fan rotation of boat motor for realistic startup/sound
fixed garbage bag glitch
added ladder to go back (from the drop down into water hallway before boat ride)
"rest" saferoom - make it after top of stairs 1 (slits in wall to shoot out)
changed ramp into sewer rest area for Versus-focused games
added boards/redid pathways/ramps in various parts of sewer areas
added pipebombs near ladder in red tunnel



Map 2:
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fixed bot behavior around waterdrop area
reworked ledge entrace drop (both nav and brushes) before 1st waterfall
realistic reflections on fan blade (watch as it slows down)
added worklamps instead of potlights in elevator tunnel
fixed infected spawn under elevator
standing on top of construction vehicles in barrel room makes zombies stop moving (fixed this glitch)
elevator now has to wait for whole team before it activates
elevator now kills anything under it while moving down (cleaned up nav/spawns under the floor)
spawns above elevator are killed once elevator reaches the bottom
ladder in construction room pit removed/stairs in place
added a "rest" saferoom, free from infected attack, with background military radio


Map 3:
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6-7 month of work/updates - play it and see!



Overall:
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redid sections of navigation and glitch fixes
prevent jumping in water when deep enough to mimic walking in real water
enhanced reflections on wet items, metal, near water, caves, pillars, etc...
optimized audio process/flow
improved fadeout on checkpoint music
new weapons
chainsaw now lasts longer (more fuel)
grenade launcher is more powerful
and more...

Update: Jul 21, 2019 @ 8:54pm

Map 1:
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DEFIBS at the finale
More weapons/ammo in a few spots
Optimization/clipping
Music fixes
Tool-tips
Textures


Some files from "part 2" had to be moved to "part 1" because there is a limit on Workshop file sizes. You require both parts 1/2 in order to play (together they make up all the files needed). I had to split it up due to file-size limits - very annoying.

I have started planning map 3.

Update: Jan 4, 2019 @ 7:34pm

Fixed coach's voice - the game wasn't accepting sounds unless from DLC1 or beyond.
Made finale area of map 1 easier - more throwables - time between tanks is spread out more.
Rotating sewer scraper bridge should not get stuck on commons/infected as often now, and will push 99% out of the way.
Reduce horde a small amount on boat event.

Update: Dec 30, 2018 @ 1:04am

Fixed:
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Jumping in water at scraper bridge
Trigger box kicking clients in steam drop instead of damaging


Added:
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Game hint/instructor for walkie talkie event
More horde to the generator event area


Corrected:
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Solidity of arms on scraper bridge

Update: Dec 29, 2018 @ 6:09pm

Updated missions file.

Update: Dec 29, 2018 @ 2:41pm