Arma 3
Arma Commander
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Ενημέρωση: 20 Οκτ 2021 στις 9:27

New community patch by Anarch Cassius!

- Reduced calculation overhead
- Added more weather settings and options.
- Added default option for time and new weather settings.
- Improved CAS entry/exit paths.
- Fixed: Various GUI issues.
- Fixed: Slow/No-Spawn issue by fixing dead group management system.
- Fixed: Vehicle Resupply cost issues, including pylon and networking issues.
- Fixed: Various Paradrop and spawn issues, including botched truck air drops.
- Fixed: Time parameter not working.
- Fixed: Civilians capturing bases.
- Fixed: Excessive load time for role selection.
- Fixed: Helicopters spawning with engines off.
- Fixed: Custom groups with multiple vehicles of the same type don't work properly.
- Fixed: Garrison status not synced across network.
- Improved AI
- Increased agrresion, more intelligent defense assignment, improved use of supports
- Improved initial spawn rate
- Fixed: AI considering hidden bases in defense
- Fixed: Script issue in base targeting.
- Fixed: Staging and defense.
- Fixed: AI detection.

Ενημέρωση: 15 Μαϊ 2021 στις 12:21

Community patch by Anarch Cassius made official.

Changelog:
Optimized main simulation loops, improved group deletion code.
Consolidated defines.
Tweaked remains collection.
Garrisons don't deploy near friendly players but are more responsive to enemies.
Dynamic and static garrison squads merged. This is a small optimization and behavior is largely unchanged for both groups.
Added custom load-outs for custom battalion garrisons.
Base defenders can be reinforced; can set cost for custom Battalions.
Groups can be set Unarmed Utility to help AI.
Module/parameter control for reserve counts.
New Group icons look.
Empty Bases can be set hidden/discovered.
CAS reworked to be more effective and use flight mechanics of aircraft chosen.
Group Detection and empty vehicles detection reworked.
Wind is now controlled by parameter.
Add end of battle announcement.
Group Callsigns: OPFOR names expanded to 26. INDEP X-Ray changed to Xylophone to be distinct from BLUFOR.
Added more timer options, Random and Random Day parameters
Added seperate income, victory and resupply/requistion options per base.
Fixed: Timer for Resources lasting 1/4 of selected length.
Fixed: Garrison size being ignored after base changing sides.
Fixed: Error in looking for safe drop point repeatedly, leading to spawn errors on some maps.
Fixed: Resupply only rearming units with custom loadouts.
Fixed: Group icon failing to draw for some mounted groups.
Fixed: Empty base capture issues.
Fixed: Various transport loading/unloading issues.
Fixed: Income timer values.
Fixed: Support firing if map closed while targeting.
Fixed: UI/database mismatch in group list.
Fixed: Group count errors on JIP.
Fixed: Bad group count tracking.
Fixed: Groups using config file side instead of AC Battalion side.
Fixed: FIA squads with invalid units leading to incorrect count and false resupply options.
Fixed: Double tapping resupply allowing squad to exceed max units.
Fixed: Bases can sometimes spawn units even though enemies are near.
Fixed: Bad ground vehicle spawn.
Fixed: Vehicles with Commander seats failing to attack.
Fixed: Crew of mod tanks riding outside the vehicle
Base name chosen after location randomization.
Ground spawn units receive resupply on ground.
Fixed: Resupply being unreliable. Resupply is availible when in deployment range of a friendly base and any units are dead. damaged or out of ammo for any gun, or any vehicles are damaged or low on ammo.
Base objects now have optional shutdown distance and a parameter controls the default shutdown distance.
Improved AI
AI uses detection system, it can no longer magically sense the presence of enemy forces or bases.
AI orders are more stable, allowing units to reach their target instead of moving to and fro.
AI adjusts spawn rate based on active units and Resources instead of spamming low cost units or hording points.
Tweaks to ranges and defines to improve AI behavior
Vehicle speed cap increased by 5%.
Improved landing zone selection, faster empty bases attacks.
Threat config values used in strength assessment for better accuracy and mod compatibility. Combat defines have been reworked to match.
Removed: Base variables for attacks and AttackAssignmentManager, in favor of using existing battalion variables and OffensiveAgent. Fixes major issues with multiple AI commanders by moving all info to a single AI handler per battalion per attack.

Ενημέρωση: 18 Δεκ 2019 στις 13:19

Arma Commander Anniversary Patch:

- Tweaked: AI can create 3 simultaneous attacks instead of 2.
- Added: Ability to add height for Close Air Support.

- Fixed: Hovering and clicking on map uncovering hidden bases.
- Fixed: Timeout victory conditions not evaluated properly.
- Fixed: Default daytime is is in 5 AM in complete darkness — now it’s in 8.
- Fixed: Reinforce your group when it’s behind enemy lines: Now it’s
- Fixed: Faulty condition evaluation in some supports cases.

Ενημέρωση: 17 Ιουλ 2019 στις 14:13

July Patch:

- Added: 2 new missions: Rebellion, Altis mission with FIA and AAF fighting and Nadbor Pocket, last stand mission on Livonia.
- Added: 3 new battalions — Spetsnaz battalion, LDF battalion and NATO mechanized battalion has variant using woodland uniforms.
- Added: Ability to take command and relieve command at any time. This way player can give command to AI which will do all strategic moves and requisition instead of him.
- Added: New game type — last stand. Attacking side has to capture all bases, defending side has to hold at least one when time runs out.
- Tweaked: Reworked prices for the support. The timeout is generally much shorter (around 30 seconds), prices are lower.
- Added: Module for base position randomization: Now you can randomize position of the base. Just synchronize the position with base module, random placement will be selected at startup.
- Fixed: Hidden bases and their detection is working.
- Tweaked: All group counts are coherently counted from full to empty — 10/15 means 10 units available out of 14.
- Added: Custom game mode added, so you can create your own ending conditions in init of the mission.
- Tweaked: Default daytime was moved from 5 AM to 8 AM.
- Tweaked: Value of each base is correctly counted to the victory points.
- Added: Value of each base is shown after the base name. Base [3] is has value of 3 points. Bases without value visible are giving 1 point.
- Tweaked: Ordered vehicles should much less likely end up flipped or destroyed by some ground object.

Ενημέρωση: 9 Ιουν 2019 στις 12:56

Hotfixed: Groups are not reacting on orders.

Ενημέρωση: 9 Ιουν 2019 στις 1:04

Added: AA groups and transport helicopters to various battalions.
Added: Switch between units inside the group (action appears when you look at your teammates)
Added: Shared commanding between players (they share the same units and Requisition points. Must be turned on by MP lobby parameter)
Added: Gradual spawning of defenders

Fixed: Hovering over hidden enemy groups brings up their group info
Fixed: Debug mode forced on by last update.

Ενημέρωση: 2 Ιουν 2019 στις 12:51

Added: Experimental support for transport helicopters
Added: Air units type, these units have land order

Fixed: Units stop spawning at some point in the game
Fixed: Only surnames are shown on the client not complete names
Fixed: Group spawned on ground keep cease fire order
Fixed: Can order unlimited reinforcements in short time
Fixed: Occasional spam of notifications in MP.

Removed: Vehicles are no longer part of reinforcements

Tweaked: Forced stance of defenders in static positions

Ενημέρωση: 7 Απρ 2019 στις 8:40

March update hotfix:

Fixed: Transported units are not shown in groupInfo
Changed: Rewritten reinforces algorithm
Added: Ability to disable music in params
Fixed: Spawning on ground will not resolve in cease fire order
Fixed: Debug mode forced on

Ενημέρωση: 5 Απρ 2019 στις 13:07

Added: Better visualization and handling of transported units.
Added: Saving loadouts of custom groups added as option for the module.
Fixed: Resupply of custom groups.
Fixed: Groups not spawning after some point.

Fixed: Minus values in group cap.
Tweaked: Better simulation and visualization of resupply.
Tweaked: Visibility of empty vehicles on map.
Fixed: Transport unloading, and soldiers returning back into a vehicle.
Added: Skill and income multipliers for each side.


Ενημέρωση: 9 Μαρ 2019 στις 11:30

Fixed: Obsolete BIKEY.