Arma 3
Arma Commander
Näytetään 11–20 / 29
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Päivitys: 9.3.2019 klo 11.20

Fixed: New BIKEY.

Päivitys: 9.3.2019 klo 11.00

Fixed: Close Air Support not firing cannons and machineguns in various mods, like IFA3.

Päivitys: 5.3.2019 klo 13.06

- Added: Close Air Support, available also as a module
- Added: Sounds for artillery support
- Changed: Preventing corpse from being deleted
- Added: Bases can give any amount of Requisition points
- Tweaked: Switching into different units should be much more reliable: Two players controlling one unit should not happen anymore.
- Tweak: Conditions for requesting new groups and supports.

Päivitys: 18.2.2019 klo 12.28

February hotfix #1:

Fixed: Countdown for getting new resources.
Updated: Example missions including artillery modules.

Päivitys: 18.2.2019 klo 11.41

February Update Changelog:

Added: Requesting supports from requisition bar
Added: Module for adding custom artillery to the battalion.
Removed: All artillery units from battalions (although functionality stays the same. You can use it in custom battalions, but only on your own risk).
Tweaked: Aligning buy table to battalion bar, so any amount of supports and groups can be requested.
Added: Basic income for battalion, which is not dependent on number of occupied bases.
Fixed: Not able to get into minus points, server checks points before spawning requested groups.
Fixed: Max unit count occupied by groups dead for a long time.

This update does NOT include Close Air support, but it's being worked upon.

Päivitys: 31.1.2019 klo 14.14

- Changed: Aggregating all synchronized units to garrison, each type can be registered multiple times, not just once.
- Fixed: Deleting groups when they lack soldiers.
- Tweaked: Duration of the black screen on start.
- Fixed: Reinforcements queue script error.

Päivitys: 13.1.2019 klo 12.37

- Added: New BIKEY

Päivitys: 13.1.2019 klo 12.32

- Added: New BIKEY

Päivitys: 13.1.2019 klo 10.57

January hotfix patch:

Fixed: AI was not attacking or defending their bases.
Fixed: Vehicles could not be damaged.
Added: New rules for dropzones: Dropzones can be around bases which are far enough from enemy activity (1km).
Changed: If deploying unit without selecting landing zone, a random LZ is selected automatically.
Fixed: Debug mode parameter is now working (when running in editor, you can switch it on by writing in console: DEBUG_MODE = true).

Päivitys: 9.1.2019 klo 12.05

- Reworked Groups: They should be much more network friendly, and much less buggy
- Fixed: Reinforcement bugs
- Removed Ammo count from groups UI
- Tweaks to paradrop, units should not get into combat and spot units on larger distances