Crusader Kings II

Crusader Kings II

The Imperial Court Societies
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Uppdatering: 27 apr, 2019 @ 14:10

V1.4.4

  • Updated to HIP Furry6
  • Updated to Vanilla V3.1 (mostly fixes missing sound effects)

Uppdatering: 7 apr, 2019 @ 14:18

V1.4.3

HIP Compatibility
  • Updated to Furry3
  • Fixed restoring byzantium with court decision showing up when you are not an emperor/have no court

New Features
  • The new Empire of Russia now has a special formation decision if you already have an Imperial Court

Changes and Balancing
  • Huge improvements made to all in game text courtesy of Farabi from the PDX forums.(seriously this guy rocks)
  • Distribute Recompense mission can now fail more easily if you steal or get robbed
  • The "Show/Hide Assignable Missions" decisions now have the little mission icon on them
  • Imperial roads cost less to maintain
  • Vassals of the Byzantine Empire or Roman Empire are more likely to maintain the roads built in provinces they own

Bugfixes
  • Distribute Recompense mission will only have you "out traveling" for a maximum of 6 months

Uppdatering: 11 mar, 2019 @ 8:29

V1.4.2

HIP Compatibility
  • Fixed establishing court decisions checking for removed vanilla laws
  • Updated to HIP version "Furry2"

Bugfixes
  • Fixed gaining another Imperial Capital when Forming the HRE while you already have an Imperial Court active

Uppdatering: 10 mar, 2019 @ 12:01

V1.4.1

HIP Compatibility
  • Added missing compatibility for forming the roman empire decision when you already have an Imperial Court

Uppdatering: 9 mar, 2019 @ 11:22

V1.4

HIP Compatibility
Now compatible with HIP. If any strange behavior occurs please report it and mention that you are using HIP as well. This requires a new game to work.

Changes and Balancing
  • Replaced Imperial Aristrocrat trait icon
  • Improved Imperial Administrator and Commander trait icons
  • Christian emperors can gain monthly currency for being crowned by the Pope/Patriach or by themselves
  • Members of Muslim courts lose monthly currency depending on their dynasty's decadence

Bugfixes
  • Fixed dismantling the court sometimes failing to kick the emperor out
  • Should an Imperial Conquest end because the opposing realm shattered, the AI will redeclare the war again on the new target.
  • Dismantling Imperial Court decision should properly check that you've been emperor for 5 years

Uppdatering: 9 jan, 2019 @ 15:18

V1.3

New Features
  • Members may ask the emperor to increase council power
  • 2 new random flavor events for emperors
  • Added special decisions for forming the following empires if you already have an Imperial Court (these still use generic courts):
    • Adopt Chinese Imperialism
    • The Slavic Union
    • Empire of the Outremer
  • Added special decision for Restoring the Byzantine Empire

Changes and Balancing
  • Generic, Seneschal and Marshal missions and their events have had their text reviewed
  • Slightly reduced the chance of the "Undermine Member" mission from appearing
  • Removed "The Imperial Court can be moved..." from the influence modifier for unique courts. This was false info as only generic courts could have been moved.
  • Added more info in court influence modifiers
  • Some changes to the names of ranks/titles of the Arabian Court (credits to Farabi on the PDX forums):
    • Rank 1 male: Imperial Courtier -> Mawla
    • Rank 3 female: Vizieress -> Qahramana
  • Changed the Imperial Tribute event to give one of 3 tributes when offered treasure
  • Emperors should be less stingy about assigning missions when influence is low
  • AI characters will now use the Imperial Conquest cb shortly after being assigned the mission

Bugfixes
  • Various localization fixes
  • Fixed Imperial Conquests not always saving the target correctly causing weird localizations
  • If a character dies while building an Imperial Road the province should get reset properly
  • Fixed AI emperors not being able to assign certain missions
  • Imperial Conquests should no longer divide the spoils to members of the court if influence is below 60, it will go to the emperor as originally intended
  • Added more maintenance for Emperors that are somehow in the society but not the leader
  • Fixed false tooltips showing up for imperial conquests
  • Fixed other societies sometimes getting missions from this mod

Uppdatering: 19 dec, 2018 @ 15:00

V1.2

New Features
  • A neighboring independent Duke, King, or Nomad may attempt to send a tribute to an emperor with an Imperial Court in order to secure a non-aggression pact.
  • New Artifact: Tribute Chest, sometimes obtained by the tribute event

Changes and Balancing
  • Almost all non-mission event descriptions are now in 1st person
  • The emperor will gain monthly society currency depending on society influence
  • Establishing a court now requires a realm size of atleast 80, this is to prevent dying empires from making one
  • Imperial Conquests cannot be called on those that have a non-aggression pact with either the Imperial Regent/Marshal or Emperor
  • Tweaked AI office assigning logic, they are more likely to give them out while influence is still low
  • Tweaked AI willingness to assign missions
  • Tweaked AI joining and ranking up logic, should be less unlanded nobodys
  • Increased maximum amounts of members per rank

Bugfixes
  • Various localization fixes
  • Infiltrate Court mission should no longer show up on foreign vassals
  • Fixed Imperial Conquests not properly checking if the duchy is bordering the empire
  • Reminded the AI that there is a society member limit for a reason, there should no longer be 400+ Imperial Courtiers
  • Fixed members not sending requests to rank up to rank 3
  • Fixed some members getting ranked up to rank 3 automatically (curse you vanilla events)
  • Made sure courts can't be established if using random religions in shattered/random world
  • Fixed major bug with imperial offices not getting cleared properly when they are a vassal of a revolt. This should clear up most issues that seem to happening related to offices. Should fix itself when you load your save games.
  • Rank 3 members that are no longer direct vassals should get demoted to rank 2

Uppdatering: 15 dec, 2018 @ 10:20

V1.1

For some reason I was under the impression that most ck2 event descriptions were written in 3rd person, and the options were in 1st person. They are actually both written in 1st person, so I will slowly be rewriting the events to all be in 1st person.

Changes and Balancing
  • Moving the Imperial Capital now costs 2000 prestige
  • Cleared up the tooltip for moving the imperial capital
  • Imperial Regents will only gain +5 monthly currency instead of the +10 that emperors get
  • All Imperial Offices are no longer marked as "important" in the honorary titles window
  • You will now be notified if a character dies while carrying out a mission that you assigned
  • Ranking up tooltip will only show the additional requirements to advance to rank 3 if you're currently rank 2 (basically less to read if you're rank 1)
  • Hereditary viceroyalty power can now only be used once per character
  • Investigate Secret Religions mission renamed to Investigate Secret Cults
  • Added additional info to the court influence modifiers
  • Made it more clear that as emperor you use a special decision to make your children join the court
  • Added icon to emperor only introduce to court decision
  • Did some heavy cleanup on the joining requirements tooltip, requirements are still the same but should be much easier to read

Bugfixes
  • Fixed not being able to join the HRE court
  • Building progress percentage should show up properly in the mission complete notification for the imperial capital mission
  • Emperors should no longer gain monthly currency by loving themselves...
  • Investigate Secret Cults mission is disabled if you have both secret religious cults and devil worshippers set to off
  • Introduce to the Imperial Court power should work properly if you are the Imperial Regent
  • Fixed establishing unique courts not setting the emperor as the leader (if you've run into this, a decision should pop up to fix it}
  • Fixed the not being blinded/castrated requirement checking the wrong character in a decision
  • Fixed society heir not being shown in the list of candidates for the inheritance event

Uppdatering: 13 dec, 2018 @ 10:46

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